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Message ID: 3054
Date: Tue Jun 18 14:07:27 BST 2002
Author: alexander.jones@foreningssparbanken.se
Subject: RE: [EverQuest] getting started


Ok some pointers to this class discussion.

On all large encounters you are required to have multiple clerics, almost
certain multiple warriors, one bard, one shaman, one enchanter and then
classes with damage output. If you have a lower amount of clerics, add x
number of mages for modrods or necros for manafeeds.

Yes, a mix of most classes is needed in the raiding world, but some classes
you cant do without or need multiple. There isnt a single highend guild that
doesnt have more then 5 clerics online for a big encounter and also several
warriors. But the way the high end game is you need a warrior with defensive
tanking big mobs. trying to use anything other as tank in the long run is
futile.

Ill give you a math example. The avatar of War hits for 1350 max. He quads.
He kicks for 250. He flurrys. That gives a maximum of 10650hps in one
round...... Not even the best equipped tank in eq has this amount of hps.
With defensive discipline cut 40% of that damage. Still a considerable
amount of damage taken each round. There are several other examples i could
bring up here, but i think you get the point. Nothing can replace the
tankability a warrior has. Some fights you are needed to handle multiple
incs and even though they dont have the output of aow its still a
considerable amount of damage that needs to be handled each round.

Clerics and Warriors are needed in numbers on raids. Then some
buff/debuffers and then some mix of other damagedealing classes. Sometimes
casters are better , sometimes melees are better.

And btw I play a bard. I do just about 4 things on raids. On inc, i do
occlusion of sound for debuffing. I do manasong, on certain mobs i do
damageshield, on some i do resists. This is what i do. And apply some damage
but in no way near the figures a damagedealing class can do. And yes, my
gear is ok. We normally use 2 bards on raids. one making clerics/casters
feeling comfy, one doing resists/ds. Thats as many as you need really. You
cant hit any mob at all in the range were fighting with 2 clerics... So
theres never a shortage of bards on raids while shortage of clerics and
warriors do happen for us.

/Ranina

-----Original Message-----
From: erik [mailto:naslund@...]
Sent: Tuesday, June 18, 2002 2:05 PM
To: EverQuest@yahoogroups.com
Subject: Re: [EverQuest] getting started


> From: "Louis Gumaer" <lgumaer@...>
>
> Yeah the three classes that are "tanks" are Warriors, Paladins
> and Shadowknights.
>
> I guess it depends on if you want to play an important role in epic
> encounters or be able to solo well.
>
> The classes that seem to be really important in epic encounters are
> the warrior(defensive), cleric(complete heal), enchanter(haste and
clarity),
> rogue(melee damage), wizard(magic damage) and bard(resistance buffs).
> The other classes are better if you want to play mostly by yourself,
explore,
> camp items, do quests, and just generally have fun.

This is the kinda thing that gives people the wrong impression about
classes. Shaman are extremely important to a raid, from slowing a mob to
giving melee some excellent stat buffs. High level Rangers put out obscene
amounts of damage and are able to tank mobs that aggro on casters, while
being about to almost immedialely reduce aggro when needed. Mages are
excellent for mana regen (mod rods) and CotH. Druids are excellent
secondary healers on raid, throwing in heals between CHs. Monks and SK's
are excellent indoor pullers (breaking Fear is terribly hard without a Monk
or SK to scout).

There really isn't one single class that is not needed in a raid situation.



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