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Message ID: 3052
Date: Tue Jun 18 13:04:39 BST 2002
Author: erik
Subject: Re: [EverQuest] getting started


> From: "Louis Gumaer" <lgumaer@...>
>
> Yeah the three classes that are "tanks" are Warriors, Paladins
> and Shadowknights.
>
> I guess it depends on if you want to play an important role in epic
> encounters or be able to solo well.
>
> The classes that seem to be really important in epic encounters are
> the warrior(defensive), cleric(complete heal), enchanter(haste and
clarity),
> rogue(melee damage), wizard(magic damage) and bard(resistance buffs).
> The other classes are better if you want to play mostly by yourself,
explore,
> camp items, do quests, and just generally have fun.

This is the kinda thing that gives people the wrong impression about
classes. Shaman are extremely important to a raid, from slowing a mob to
giving melee some excellent stat buffs. High level Rangers put out obscene
amounts of damage and are able to tank mobs that aggro on casters, while
being about to almost immedialely reduce aggro when needed. Mages are
excellent for mana regen (mod rods) and CotH. Druids are excellent
secondary healers on raid, throwing in heals between CHs. Monks and SK's
are excellent indoor pullers (breaking Fear is terribly hard without a Monk
or SK to scout).

There really isn't one single class that is not needed in a raid situation.