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Message ID: 3053
Date: Tue Jun 18 13:15:49 BST 2002
Author: Hall, Tony, JCW
Subject: RE: [EverQuest] Digest Number 508


My first character was a monk, got him to level 12, he was weak so I started
what is now my main. I have a level 20 Troll Sk. This guy is one bad mother
but he levels soooooo slow due to the xp penalties. I would recommend an SK
for a first character. My alt is a Level 11 Human Necro, this guy levels
about twice as fast as my SK, but I'm STILL saving to get my lvl 8
spells.... Almost 5pp each.... I'm gonna be lvl 12 before I buy any of my
lvl 8 spells (but I do believe my SK is gonna help in that area after he
buys his lvl 22 spells). Anyway, I'm extremely happy with the SK and the
Necro, tho I believe you could get frustrated with the exp gain with the
race I chose for the SK.. The faction thing isn't too bad for the SK, your
home town likes you, I have banked in Ogguk (ogre city) and Neriak
(darkies), otherwise my base is usually in the auction house in EC. Just
have to remember if going to the guild in Neriak to cast invis against
undead or the ghouls will get ya... LOL! Plus, as a troll I pretty much have
to crawl through town, definitely in character cussing those little dark
SOB's that built their doorways too short and getting a few interesting
replies.

Message: 17
Date: Mon, 17 Jun 2002 19:24:22 -0500
From: "Su" <suceress@...>
Subject: Re: getting started

Another class that might be good is shadowknight. The drawbacks: Good races
won't want to sell to you and some may even want to kill you. If you play a
darkelf the newbie grounds completely and totally suck but you get pretty
cool armor when you can manage to find all the stuff you need for it. People
don't think of shadowknights when they think of tanks. They don't often
invite them to group. I don't think they get the spell "gate".
The bonuses: You make a decent tank, you can summon a pet to tank for you
while you med, you can lifetap to heal yourself, and you get a spell that
snares and dots a mob at the same time. You can solo alot and are a good
asset to a group. Way later in the game you get to summon your own horse
called an Unholy Steed.
My brother started a shadowknight and got him to lvl 35 in 8 days.

Paladins are welcome in all good cities. Don't usually have problems selling
to merchants. Get good damage, duel wield, disarm. Are thought of as tanks
and can get into group. Can also heal and buff. Can even resurrect. But they
cannot gate. They can solo pretty well with a good weapon and armor. There
are newbie paladin armor quests for humans and halfelves in freeport.

Druids, not really great tanks but can snare/root and dot from afar. sucks
alot of mana. Sometimes they can charm an animal to attack a mob for them.
But then the animal turns and attacks them when charm wears off. They can
also track, port, and heal.

If you like things to be more difficult, there's clerics. They can pretty
much get into any group because people always seem to want a healer. But
they can't really solo much and have alot of downtime from medding.
luv,
-Su