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Message ID: 3055
Date: Tue Jun 18 14:41:48 BST 2002
Author: Rob LeBeau
Subject: Re: [EverQuest] getting started


hmmmm I keep reading that rogues have trouble getting
into groups at high level.


Dont forget Monks, they are good tanks too.


--- Louis Gumaer <lgumaer@...> wrote:
> Yeah the three classes that are "tanks" are
> Warriors, Paladins and Shadowknights.
>
> I guess it depends on if you want to play an
> important role in epic encounters or be able to solo
> well.
>
> The classes that seem to be really important in epic
> encounters are the warrior(defensive),
> cleric(complete heal), enchanter(haste and clarity),
> rogue(melee damage), wizard(magic damage) and
> bard(resistance buffs). The other classes are better
> if you want to play mostly by yourself, explore,
> camp items, do quests, and just generally have fun.
>
> I am playing a paladin/magician duo right now and
> they can really destroy what they are fighting,
> often as many as 4 blues at once. The last classes I
> tried were enchanter, wizard and ranger and those
> are all really weak. I wanted to play some classes
> that could kill exp giving mobs without resorting to
> any kiting techniques, and actually go into
> dungeons.
> ----- Original Message -----
> From: Su
> To: EverQuest@yahoogroups.com
> Sent: Monday, June 17, 2002 5:24 PM
> Subject: Re: [EverQuest] getting started
>
>
> Another class that might be good is shadowknight.
> The drawbacks: Good races
> won't want to sell to you and some may even want
> to kill you. If you play a
> darkelf the newbie grounds completely and totally
> suck but you get pretty
> cool armor when you can manage to find all the
> stuff you need for it. People
> don't think of shadowknights when they think of
> tanks. They don't often
> invite them to group. I don't think they get the
> spell "gate".
> The bonuses: You make a decent tank, you can
> summon a pet to tank for you
> while you med, you can lifetap to heal yourself,
> and you get a spell that
> snares and dots a mob at the same time. You can
> solo alot and are a good
> asset to a group. Way later in the game you get to
> summon your own horse
> called an Unholy Steed.
> My brother started a shadowknight and got him to
> lvl 35 in 8 days.
>
> Paladins are welcome in all good cities. Don't
> usually have problems selling
> to merchants. Get good damage, duel wield, disarm.
> Are thought of as tanks
> and can get into group. Can also heal and buff.
> Can even resurrect. But they
> cannot gate. They can solo pretty well with a good
> weapon and armor. There
> are newbie paladin armor quests for humans and
> halfelves in freeport.
>
> Druids, not really great tanks but can snare/root
> and dot from afar. sucks
> alot of mana. Sometimes they can charm an animal
> to attack a mob for them.
> But then the animal turns and attacks them when
> charm wears off. They can
> also track, port, and heal.
>
> If you like things to be more difficult, there's
> clerics. They can pretty
> much get into any group because people always seem
> to want a healer. But
> they can't really solo much and have alot of
> downtime from medding.
> luv,
> -Su
>
>
> > It depends on your playstyle. Solo or group,
> this will matter a lot later,
> > the druid you can solo all the way to level60
> with if you want and can
> group
> > up, but the warrior will have problems crossing
> the road without getting
> > killed without a healer back him up. But the
> warrior is in need in numbers
> > in the highe end raiding game where the druid is
> an assist class.
> >
> > Answer is: it depends on your goals.
> >
> >
> >
> > -----Original Message-----
> > From: eclipse4449 [mailto:perrenoud@...]
> > Sent: Monday, June 17, 2002 4:58 AM
> > To: EverQuest@yahoogroups.com
> > Subject: [EverQuest] getting started
> >
> >
> > I choose to be a Ranger right at the start,
> maybe a bad choice
> > because i'm dying more often then playing.
> > What is the best way to get started, & and which
> character is a good
> > newbie character?
> >
> >
> >
> > Visit the EverQuest homepage at
> http://www.everquest.com
> >
> >
> > Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
> >
> >
> >
> >
> >
> > Visit the EverQuest homepage at
> http://www.everquest.com
> >
> >
> > Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
> >
> >
> >
>
>
> Visit the EverQuest homepage at
> http://www.everquest.com
>
>
> Your use of Yahoo! Groups is subject to the Yahoo!
> Terms of Service.
>
>


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