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Message ID: 2434
Date: Tue Mar 7 18:41:10 GMT 2000
Author: Fozzle Brainbender
Subject: Re: [eqenchanters] Digest Number 243


I would add that you should prolly stick to either
pet/AOE mez, or Charm/Enthrall, but not mix them up.
Pets tend to screw up the best laid plans when using
enthrall, because they will go after the thing that
you failed once on, and keep waking him up. On the
other hand, Pets make a great tank for those
situations where you can AOE mez most things, and
stand a whack or two, since you cast AOE mez several
times during the battle.

--- "Douglas S. Reilly" <dreilly@...> wrote:
> Wow, interesting point. I on the other hand use
> Enthrall. It not only wipes
> the hate list but also stuns the MOB in it's tracks
> and interrupts casting. I
> use this daily and it has saved myself, and my
> groups cleric countless times.
> Sort of a Swiss Army Knife of a spell. I feel that
> this is the single most
> important spell in my lineup. Here's my Usual
> lineup: Invis (for breaking
> charm),Rune III, Tashani, Tepid Deeds, Insipid
> Weakness, Enthrall, Beguile, and
> Clarity.
>
> Anyone have any input on the use of Enthrall?
>
> Horchata Sabrosa <Art of War>
> Lvl 37 Enchantress
> Brell
>
>
> Andrew Collins wrote:
>
> > From: Andrew Collins <ACollins@...>
> >
> > Memory Blur is amazing. I too keep it on hand at
> all times, Ive even been
> > able to memblur a sand giant while it was hitting
> and watched him forget who
> > I was and start waltzing the other direction...
> whew.
> >
> > I use it all the time while invising to places
> that see thru invis, running
> > thru lower guk, urd shaman sees me breaks invis
> and starts beating on me.
> > Mes...Memblur, memblur again, continue on way.
> >
> > Memblur does not always work %100. It works the
> same way as the monk feign I
> > believe. 35 mobs and under works all the time,
> above that has some chance of
> > resistability. Ive thought about replacing it with
> reocc amnesia, but the
> > recast on that is horrendous.
> >
> > Remember that these spells are aggro spells if
> they are resisted, so if you
> > ae mindwipe a group, dont think they wont come
> after you. We had an
> > enchanter try to attempt this in Hateplane, only
> to find he was beat to a
> > pulp.
> >
> > Memblur also saves the enchanter, when
> tashania/tepid deeds at the beginning
> > mobs get really angry and unless you have an
> incredible taunter theyll come
> > for you. Memblur and they will go back to the
> tank. Also while fighting
> > multiples I always mes/tashania/tepid deeds, then
> cast memblur a few times
> > on the mob and hell usually never come after you.
> >
> > Even if you keep a mob mes'd for a long time cause
> the battle has gone a
> > long time, youll be up on his "to kill" list, so
> make sure mem blur at least
> > once after a warrior hits it to break mes. This is
> mandatory in places like
> > Hateplane and Fearplane, and helps a lot in lower
> guk as well.
> >
> > -Maelael, 50th Enchanter, Veeshan.
> >
> > Im looking into that stun breaking mes thing, I
> did a test and it seemed
> > like it didnt break it, but i could swear Ive
> broken it before with stuns in
> > L Guk.
> > Ill keep tryin.
> >
>
____________________________________________________________________________
> > ___
> >
>
____________________________________________________________________________
> > ___
> >
> >
>
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>
http://click.egroups.com/1/2122/4/_/451658/_/952357254/
> >
>
------------------------------------------------------------------------
>
> --
>
----------------------------------------------------------
> Douglas S. Reilly
> 3D Concept & Design
> Applied Graphics Technologies, Inc.
> http://www.agt.com
>
----------------------------------------------------------
>
>
>

=====
------------------------------------------------
Fozzle Brainbender
Spirit of the Moon
Enchanter, Jeweler, Short guy
Puppy of Tinina
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