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Message ID: 2431
Date: Tue Mar 7 18:12:15 GMT 2000
Author: Devo
Subject: Re: [eqenchanters] Digest Number 243
----- Original Message -----
From: "Douglas S. Reilly" <dreilly@...>
To: <eqenchanters@onelist.com>
Sent: Tuesday, March 07, 2000 11:41 AM
Subject: Re: [eqenchanters] Digest Number 243
> From: "Douglas S. Reilly" <dreilly@...>
>
> Wow, interesting point. I on the other hand use Enthrall. It not only
wipes
> the hate list but also stuns the MOB in it's tracks and interrupts
casting. I
> use this daily and it has saved myself, and my groups cleric countless
times.
> Sort of a Swiss Army Knife of a spell. I feel that this is the single most
> important spell in my lineup. Here's my Usual lineup: Invis (for
breaking
> charm),Rune III, Tashani, Tepid Deeds, Insipid Weakness, Enthrall,
Beguile, and
> Clarity.
>
> Anyone have any input on the use of Enthrall?
>
> Horchata Sabrosa <Art of War>
> Lvl 37 Enchantress
> Brell
>
>
> Andrew Collins wrote:
>
> > From: Andrew Collins <ACollins@...>
> >
> > Memory Blur is amazing. I too keep it on hand at all times, Ive even
been
> > able to memblur a sand giant while it was hitting and watched him forget
who
> > I was and start waltzing the other direction... whew.
> >
> > I use it all the time while invising to places that see thru invis,
running
> > thru lower guk, urd shaman sees me breaks invis and starts beating on
me.
> > Mes...Memblur, memblur again, continue on way.
> >
> > Memblur does not always work %100. It works the same way as the monk
feign I
> > believe. 35 mobs and under works all the time, above that has some
chance of
> > resistability. Ive thought about replacing it with reocc amnesia, but
the
> > recast on that is horrendous.
> >
> > Remember that these spells are aggro spells if they are resisted, so if
you
> > ae mindwipe a group, dont think they wont come after you. We had an
> > enchanter try to attempt this in Hateplane, only to find he was beat to
a
> > pulp.
> >
> > Memblur also saves the enchanter, when tashania/tepid deeds at the
beginning
> > mobs get really angry and unless you have an incredible taunter theyll
come
> > for you. Memblur and they will go back to the tank. Also while fighting
> > multiples I always mes/tashania/tepid deeds, then cast memblur a few
times
> > on the mob and hell usually never come after you.
> >
> > Even if you keep a mob mes'd for a long time cause the battle has gone a
> > long time, youll be up on his "to kill" list, so make sure mem blur at
least
> > once after a warrior hits it to break mes. This is mandatory in places
like
> > Hateplane and Fearplane, and helps a lot in lower guk as well.
> >
> > -Maelael, 50th Enchanter, Veeshan.
> >
> > Im looking into that stun breaking mes thing, I did a test and it seemed
> > like it didnt break it, but i could swear Ive broken it before with
stuns in
> > L Guk.
> > Ill keep tryin.
> >
____________________________________________________________________________
> > ___
> >
____________________________________________________________________________
> > ___
> >
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>
> --
> ----------------------------------------------------------
> Douglas S. Reilly
> 3D Concept & Design
> Applied Graphics Technologies, Inc.
> http://www.agt.com
> ----------------------------------------------------------
>
>
>
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