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Message ID: 2435
Date: Tue Mar 7 18:52:28 GMT 2000
Author: Devo
Subject: Re: [eqenchanters] Spell Lineup


I have positive and negative things to say about how you play your
enchanter...i will start with the negative so we all end on a good note...

Negative:
Basically, not being able to choose your spells like this, makes you more of
a risk to the group, you are too undecided, and cant figure out exactly what
you want to do. You rely more on yourself for the entire battle then the
entire group as a whole. You need to start to rely on your team-mates and
realize that they too can handle situations. Also, i think you probably
soloed a lot in the mid teens to mid 20's, cause most of the line up of your
spells are good for soloing.

Positive:
Not many people can truely understand the enchanter, and you have mastered
every single type of situation and what spells to use for the situations. A
group with you will not have problems getting the spells they need, or the
kills they need as long as you recognize the situation (which you have
mastered) I too switch my spells often depending on the situation, but you
have an art here that is interesting.

Basically, to sum up my opinion...remember this is only an opinion e-mail
heheh
I think you have great skill as an enchanter, but i dont think that being so
undecided and changing spells either during battle, or running out of mana
(i am sure you run out fast) during a battle because you wanna use all your
spells is the best way to play an enchanter.....

Anywayz, thats my opinons :) take it or leave it, its up to you.


----- Original Message -----
From: "Chad Maloney" <Chad@...>
To: <eqenchanters@onelist.com>
Sent: Tuesday, March 07, 2000 12:26 PM
Subject: [eqenchanters] Spell Lineup


> From: Chad Maloney <Chad@...>
>
>
> "Douglas S. Reilly" wrote:
> >
> > Here's my Usual lineup: Invis (for breaking
> > charm),Rune III, Tashani, Tepid Deeds, Insipid Weakness, Enthrall,
Beguile, and
> > Clarity.
>
> Wow. I'm surprised people keep Clarity memmed, let alone having enough
> slots to keep invis memmed just to break charm!
>
> I'm always strapped for slots. I constantly swap around spells while
> I'm playing.
>
> My usual line-up is:
>
> Tashani (always there)
> Tepid Deeds
> Mem Blur (always there)
> Beguile or Rune III if fighting stuff in the 40's or no cleric
> Enthrall (always there)
> Mesmerization or Enduring Breath if in Kedge
> Color Shift/misc buff slot (feedback if no druid or magician else I keep
> the next buff I need to rebuff in here)
> Color Flux or Choke if not in a shift/flux place
>
> If I get time in a bigger battle, I'll swap out tepid deeps for
> Insipid Weakness then swap out Insipid Weakness for Listless Power
> but most of the time stuff is near dead before I swap Insipid Weakness
> for Listless Power so I normally just swap back to Tepid Deeds.
>
> If the next pull is a caster, I put Strip Enchantment in for Tepid Deeds.
> If the place isn't flux/shift friendly, I'll swap out choke for
> strip enchantment and put Whirl (to interrupt casters) in
> for the misc buff slot.
>
> I think the only time I'm not swapping spells like mad is when there's
> a shaman AND a druid/magician with me in a place where flux/shift is
> bad. The shaman does the dotting and the druid/magician does the
> damage shielding and I can stick with some buffing and crowd
> control.
>
> And the only time I mem DD is when I want the wizard or
> druid to laugh at me *Grin*
>
> My hotkey slots get confusing for me too. I try to keep it:
>
> Bank 1 (main combat)
> 1) Mem Blur always
> 2) Beginning of battle spell (usually either Tepid deeds or strip ench)
> 3) Enduring breath or mesmerization (emergencies usually)
> 4) Enthrall always
> 5) Tashani always
> 6) Interrupt casters (either shift or whirl when I swap it in) or DoT
>
> (When flux/shifting, I do one with a hotkey the other with a mouse)
>
> Bank 2 (charm combat)
> 1) Pet back off
> 2) Pet guard here
> 3) Beguile
> 4) Pet attack
> 5) Tashani
> 6) Pet follow me
>
> Bank 3 (common non-combat stuff)
> 1) Spell book
> 2) Invite/Follow
> 3) Sit (so shift-3 3 will get me medding)
> 4) Bind Wounds
> 5) Camp
> 6) Walk/Run (mostly so I can walk when I have SoW and others don't)
>
> Bank 4 (Walking around I leave it here by habit because I /who all a lot)
> 1) Sense Heading
> 2) Loc
> 3) Corpse
> 4) /who all Amicus (my guild)
> 5) /who all friends
> 6) Disband
>
> Bank 5 (assists)
> 1) Assist (general)
> 2) Assist Lenn
> 3) Assist Locie
> 4) Assist Faelloran
> 5) Assist Aindolmer
>
> Bank 6 is empty.
>
> Pini Uldar
> Level 38 Enchanter
> Tunare
>
>