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Message ID: 1541
Date: Thu Jul 8 13:02:11 BST 1999
Author: Freedom
Subject: Re: Skill caps
> From: HiFi Review <hifireview@...>--
>
> Try (level +1) * 4 for offense and defense and see how that fits your
> numbers. Should work out about right. Melee weapons are *3.
>
> --- Freedom <sysgod@...> wrote:
> > don't know about your magic skill equation each of
> > the magic attributes
> > for me is at lvl 35 and i am only lvl 6 but with
> > your calculations i
> > should be getting 65 at lvl 6 correct me if i am
> > wrong.
> >
> >
> >
> > Wolf wrote:
> >
> > > I m writing down my skill levels every time a
> > skill improves, so I
> > > have an overview on which skill to work more. What
> > I ve seen recently
> > > is a strange behavior in some skills. I know that
> > the combat skill is
> > > maxed at (level +1) * 3, and the magic skills at
> > (level+1) * 5. But
> > > what about Offense and Defense ? Those are
> > important, and if you
> > > neglect them you will be very sorry at higher
> > levels. I ve seen the
> > > following from lvl 10 to lvl 13: level 10: Defense
> > 45level 11: Defense
> > > 48level 12: Defense 51level 13: Defense 54 So,
> > these numbers would
> > > indicate a (level+5) * 3 I cant really believe
> > this. Are we really
> > > that weak in defense ? At higher levels every
> > critter will hit us for
> > > max damage. If somebody knows if this is correct,
> > please reply. When
> > > the Mobs have (level+1) * 5 and we have only 3,
> > this would be
> > > dissapointing.
> >
> > --
> >
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> >
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>
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