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Message ID: 1543
Date: Thu Jul 8 13:09:59 BST 1999
Author: Freedom
Subject: Re: Skill caps


I must have stuffed up my calculations LOL I see now dam dinky calculator :)

"Farr, Robert" wrote:

> From: "Farr, Robert" <robert.farr@...>
>
> The formula for your magical skills is (Level+1)*5.
>
> So, at 6th level, it would be:
> (6+1)*5
> (7)*5
> 35
>
> You are right on track...
>
> > -----Original Message-----
> > From: Freedom [SMTP:sysgod@...]
> > Sent: Tuesday, July 06, 1999 7:52 PM
> > To: eqenchanters@onelist.com
> > Subject: Re: [eqenchanters] Skill caps
> >
> > don't know about your magic skill equation each of the magic attributes
> > for me is at lvl 35 and i am only lvl 6 but with your calculations i
> > should be getting 65 at lvl 6 correct me if i am wrong.
> >
> >
> >
> > Wolf wrote:
> >
> > > I m writing down my skill levels every time a skill improves, so I
> > > have an overview on which skill to work more. What I ve seen recently
> > > is a strange behavior in some skills. I know that the combat skill is
> > > maxed at (level +1) * 3, and the magic skills at (level+1) * 5. But
> > > what about Offense and Defense ? Those are important, and if you
> > > neglect them you will be very sorry at higher levels. I ve seen the
> > > following from lvl 10 to lvl 13: level 10: Defense 45level 11: Defense
> > > 48level 12: Defense 51level 13: Defense 54 So, these numbers would
> > > indicate a (level+5) * 3 I cant really believe this. Are we really
> > > that weak in defense ? At higher levels every critter will hit us for
> > > max damage. If somebody knows if this is correct, please reply. When
> > > the Mobs have (level+1) * 5 and we have only 3, this would be
> > > dissapointing.
> >
> > --
> >
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> >
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> > << File: Card for Freedom >>
>
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