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Message ID: 340
Date: Mon May 10 19:24:44 BST 1999
Author: Juan Custer
Subject: Re: Just a thought..
> -----Original Message-----ITs how games are made, things are always different. Why does
> From: Shadow Panther [mailto:shdwpanther@...]
> Sent: Monday, May 10, 1999 12:44 PM
> To: EQ_Necromancer@onelist.com
> Subject: Re: [EQ_Necromancer] Just a thought..
>
>
> From: "Shadow Panther" <shdwpanther@...>
>
> I've noticed that, it's how I see if there's any piranah
> or what not.
> Which are usually too quick to get back out of the water
> from, considering
> if they hit ya, you're stunned, ate alive, stunned, repeat...
>
> It doesn't have to treat it as two worlds, though, and
> none of these
> clipping problems have to happen. People say, they're
> breaking new ground.
> When you think about it, they're really not. Take, for
> instance, Quake.
> Now, before you freak out and trash me on this one, they're
> really not all
> that differant. They're both (able to be) played online,
> both have walls,
> both have water and land areas, weapons for swinging close or
> attacking from
> afar, etc. Quake creatures, however, do not walk through
> walls, strike
> through walls, or any of that jive, and nor do other players,
> when playing
> over the 'net. And they're both full 3D worlds. I know, I
> know, EQ is a
> "fantasy role-playing" game, and quake is just a shooter, but
> the same basic
> concept is there. Why does EQ have to treat water areas a differant
> "world", or at least not have interaction between the two?
> Differant engin,
> but learn from others, I'm sure they could "easily" allow this.
>
> >Dunno what happened there, did you attack her before? I know if you
>
> True, however they need a distance limitation on it or
> something. I
> don't want everybody walking around in plate and all carring
> 999 of all coin
> type, but let's not be paranoid about it.. This is
> especially troublesome
> for us Necros, with types like Holly Windstalker and such.
> Hell, I was just
> walking through the zone and she apparently ran clear across
> the zone to get
> me. I never seen her, how'd she even know I was there?
>
>I'm not a powergamer, but I would DEFINITELY start over. Really. A
> I love the other views, but ironically I hardly ever use
> them. The only
> duel I've done is with a friend I know here in person, still
> both at very
> low levels but him about four or so levels lower. Hehe..
> poor guy, didn't
> stand a chance..
>
> As for using the pet as a shield, I do, and nor do I go
> nuts with the
> spell. I hate being frenzied (*cough*befallen*cough*) by
> really big mobs,
> but that doesn't work quite so well. I also trade hits with
> my skeleton,
> stop and life tap, etc. I just don't have the mana to last,
> though. My
> char's Int is 90. At the time, I thought that was a big
> number. Heh, yet
> again been bit by the instruction-booklet blues.. Too much
> work into the
> char, though, to start over.
>
>I get them from pretty much anything above level 12 creatures.
> I've yet to see any "words" or "runes". Perhaps I'm just
> not killing
> the right creatures. I've thought about killing Lanshune
> Novashine (sp?) in
> Qeynos, as he walks around outside and I hear NPC spell-casters and
> intelligent mobs & such will have them, but I really don't
> need the faction
> hit..
>
> So why have spells that can only be obtained there? HowThey are there to keep people on their toes mostly. I think one
> are we supposed
> to get to them? Have somebody buy them for us? I don't
> think so, they then
> want a cut of the money and you never know if they're really
> going to go in
> and buy it for you, or not, especially with evil charecters.
> Supposed to be
> solo, but yet they make us rely on somebody else. ;) I
> wonder, what with
> the griffens in the newbie area around Freeport and this, if
> the developers
> at varant just have that twisted a since of humor. *grin*
>
> We can deal with the guild, btw, I've heard othersSame problem. Most Trolls are KOS in Oggok too I think.
> mention that they've
> been to the merchants once they got past the ghouls. And I
> know I have Invs
> VS Undead, but I don't see why we'd have to do that. It's
> the Necro guild..
> *shrug* oh well. For that matter, there's the shadow knight guild
> in..err..Oggok?..that there's a problem getting into, as well...
>
>Absolutely.
> Yeah, you do, but don't forget the obvious things, or the
> point of the
> game; to have fun. They seemed to have brushed the latter a
> bit under the
> rug in favor of 'knowing when to quit'.
>