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Message ID: 340
Date: Mon May 10 19:24:44 BST 1999
Author: Juan Custer
Subject: Re: Just a thought..


> -----Original Message-----
> From: Shadow Panther [mailto:shdwpanther@...]
> Sent: Monday, May 10, 1999 12:44 PM
> To: EQ_Necromancer@onelist.com
> Subject: Re: [EQ_Necromancer] Just a thought..
>
>
> From: "Shadow Panther" <shdwpanther@...>
>
> I've noticed that, it's how I see if there's any piranah
> or what not.
> Which are usually too quick to get back out of the water
> from, considering
> if they hit ya, you're stunned, ate alive, stunned, repeat...
>
> It doesn't have to treat it as two worlds, though, and
> none of these
> clipping problems have to happen. People say, they're
> breaking new ground.
> When you think about it, they're really not. Take, for
> instance, Quake.
> Now, before you freak out and trash me on this one, they're
> really not all
> that differant. They're both (able to be) played online,
> both have walls,
> both have water and land areas, weapons for swinging close or
> attacking from
> afar, etc. Quake creatures, however, do not walk through
> walls, strike
> through walls, or any of that jive, and nor do other players,
> when playing
> over the 'net. And they're both full 3D worlds. I know, I
> know, EQ is a
> "fantasy role-playing" game, and quake is just a shooter, but
> the same basic
> concept is there. Why does EQ have to treat water areas a differant
> "world", or at least not have interaction between the two?
> Differant engin,
> but learn from others, I'm sure they could "easily" allow this.
>

ITs how games are made, things are always different. Why does
Tribes have an issue with TNT OpenGl cards and their outside textures?
Descent 3 doesn't? Developers don't share all that much, thus you make do
with what you have.

> >
>
> True, however they need a distance limitation on it or
> something. I
> don't want everybody walking around in plate and all carring
> 999 of all coin
> type, but let's not be paranoid about it.. This is
> especially troublesome
> for us Necros, with types like Holly Windstalker and such.
> Hell, I was just
> walking through the zone and she apparently ran clear across
> the zone to get
> me. I never seen her, how'd she even know I was there?
>


Dunno what happened there, did you attack her before? I know if you
kill a Neriak guard as a Dark Elf they HAVE to kill you once before they go
back to being unagg. This happens even if you zone. Was she chasing
someone else who just happened to train her into you?


view though.
>
> I love the other views, but ironically I hardly ever use
> them. The only
> duel I've done is with a friend I know here in person, still
> both at very
> low levels but him about four or so levels lower. Hehe..
> poor guy, didn't
> stand a chance..
>
> As for using the pet as a shield, I do, and nor do I go
> nuts with the
> spell. I hate being frenzied (*cough*befallen*cough*) by
> really big mobs,
> but that doesn't work quite so well. I also trade hits with
> my skeleton,
> stop and life tap, etc. I just don't have the mana to last,
> though. My
> char's Int is 90. At the time, I thought that was a big
> number. Heh, yet
> again been bit by the instruction-booklet blues.. Too much
> work into the
> char, though, to start over.
>


I'm not a powergamer, but I would DEFINITELY start over. Really. A
friend of mine has an intelligence of 109 and he's level 21 and being hurt
by it already. At an INT of 90 you would have at level 20 400 mana while I
would have (INT 127) 540. A 140 point difference. Things start costing a
LOT more too.

>
> I've yet to see any "words" or "runes". Perhaps I'm just
> not killing
> the right creatures. I've thought about killing Lanshune
> Novashine (sp?) in
> Qeynos, as he walks around outside and I hear NPC spell-casters and
> intelligent mobs & such will have them, but I really don't
> need the faction
> hit..
>

I get them from pretty much anything above level 12 creatures.
Eles, orcs, rock dervishes, lava crawlers. Look for inherently magic
creatures.

> So why have spells that can only be obtained there? How
> are we supposed
> to get to them? Have somebody buy them for us? I don't
> think so, they then
> want a cut of the money and you never know if they're really
> going to go in
> and buy it for you, or not, especially with evil charecters.
> Supposed to be
> solo, but yet they make us rely on somebody else. ;) I
> wonder, what with
> the griffens in the newbie area around Freeport and this, if
> the developers
> at varant just have that twisted a since of humor. *grin*
>

They are there to keep people on their toes mostly. I think one
would have been enough for that though. If its one thing that's been
drilled into me since Day One, its being evil is hard. Good guys get along.
Evil guys do not. Why should we let humans into our guild? They suck!
Their paleskins, they should be killed on site for even attempting to
imitate us in their pathetic way. Sure they have their uses, but... ;) See
how it works?


> We can deal with the guild, btw, I've heard others
> mention that they've
> been to the merchants once they got past the ghouls. And I
> know I have Invs
> VS Undead, but I don't see why we'd have to do that. It's
> the Necro guild..
> *shrug* oh well. For that matter, there's the shadow knight guild
> in..err..Oggok?..that there's a problem getting into, as well...
>

Same problem. Most Trolls are KOS in Oggok too I think.

>
> Yeah, you do, but don't forget the obvious things, or the
> point of the
> game; to have fun. They seemed to have brushed the latter a
> bit under the
> rug in favor of 'knowing when to quit'.
>


Absolutely.

Malark on Karana