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Message ID: 336
Date: Mon May 10 18:43:47 BST 1999
Author: Shadow Panther
Subject: Re: Just a thought..
> That's area specific. I especially love In SplitPaw slaw rooms withdo?
> the five shamans? Stand in the middle of the paw and cast, they all get
> pissed, but the pathfinding messes up and they have to run ALL THE WAY
> AROUND THE PAW TABLE (which is large) in order to hit you. What do you
> Before they get there, move three feet to the right, THEN they have to RUNdesign
> ALL THE WAY BACK! I've bugged it but its probably one of those level
> things that plays hell with the pathfinding for the AI. I also getwill
> irritated at the griffins that can hit through walls and houses as well as
> other things. I do know that its up to the area. Sometimes your skel
> run this massively laong route to get to you and end up bringing a trainI've noticed that happen in Befallen, with the rubble laying in the
> with it. Sometimes the nasty red creature will walk through lava and four
> obstacles as well as a myriad of other characters to kill you. There are
> reasons for some of it, but nothing is perfect. More on this later.
> EQ treats underwater and over water as two different worlds. Wannashould
> see underwater like you do in the day? Slowly move out little by little
> until the water "top" graphic gets thinner and thinner as you slowly sink
> lower. Boom, get it as small as possible and you can see underwater
> perfectly. You can't target anything still, and you can't affect anything
> until you breach that line and everything goes dark again. What you
> do is go underwater just barely enough, then run out. You don't have tothis
> fight underwater. Go underwater, cast, then run out. The monster WILL
> follow you. Again not sure of the reasoning for this, but everyone has
> problem not just us, and its not a big problem at all, just stay close toI've noticed that, it's how I see if there's any piranah or what not.
> shore.
> Why? You know how easy it would be to abuse things? Check outDoT,
> Feign Death. A lot of people complain about the monsters coming back to
> kill you as soon as you get up even if they are half a zone away. What
> stops us from waiting for them to get a decent range away, cast another
> then Feign Death again right there? The point is in order to make it so[snip]
> people can't use bad terrain or other things to cheat kills.
> There are several ways. Use your pet as a shield, use others asway
> shields, don't go nuts with spellcasting, conserve! I think the current
> is quite good and that spellcasters have a definite advantage overfighters,
> especially in PvP. I dueled an 18th level Shadowknight and won becauseall
> I had to do was move forward and turn around, and move around a lot. HeI love the other views, but ironically I hardly ever use them. The only
> could only hit me when I was in front of him, and he spent a lot of time
> reorienting on me. Now that SUCKS. It might have gone different had he
> been in 3rd person view though.
> You think WE have problems? We at least get our pets to the 34thincreased
> level I believe. Mages have their 24th level pet in the middle of nowhere
> and after that its straight research. Believe me that every other
> spellcaster class has the same if not worse problem that we do. Besides,
> its not as bad as you think. The frequency of component drops was
> by 300% and believe me I can see the difference. I get Words of Tyrannyand
> words of Elemental all the tiem off green elementals in Lavastorm, andRunes
> of lava crawlers. Trading will be necessary but I don't think its allthat
> difficult as you make it out to be. I'm confident that it should work outI've yet to see any "words" or "runes". Perhaps I'm just not killing
> alright. Might be annoying, but I don't see it getting impossible till
> somewhere after level 34 when even our second book doesn't contain the
> spells.
> Yer lucky you even get that far. I know just about everything isn'tHAVE
> allowed into Third Gate. I'll bet that's a bug anyway but I think you
> to server Innoruuk to get into The Lodge of the Dead. Most guards areserve
> agnostic so they don't have a problem, but all Dark Elf Necros HAVE to
> Innoruuk, and if you aren't with us, you're against us. Its that simple.I
> think you'll probably find yourself KOS in the lodge itself too, but youshould
> never know. Besides, Invis to Undead is like a 2nd Circle spell, you
> have this already.So why have spells that can only be obtained there? How are we supposed
> Yer done. In my opinion you have some valid arguements. EQ isthe
> definitely buggy and the complaints you had about buggy things were valid.
> You have to look at it from a business perspective and a developer
> perspective as well too though. The more realistic you make a world and
> harder it gets to implement. You HAVE to stop somewhere. They areworking
> on a lot of these problems too. I think the longer you stick around theYeah, you do, but don't forget the obvious things, or the point of the
> better it will get. I already think they've done ten times better than
> Ultima Online did. ;)
>
> MAlark on Karana