From: Shadow Panther [mailto:
shdwpanther@...]
Sent: Monday, May 10, 1999 9:30 AM
Subject: Re: [EQ_Necromancer] Just a thought..
>>Another annoying thing that peeved me off was not being able to attack
things in water. Sure, you can cast your spells at them, but it has no
effect at all.<<
This I can understand. In Nek Forrest there are piranhas in a river that
runs under a bridge (first hand experience here) that'll wipe out any of the
newbies in the area should they fall in. If you could kill those piranhas
without going into the water, every newbie would be taking mages and
leveling up to 12 in 2 days. While I can see your point about realism, I
think that this is better as it prevents cheap and easy experience.
>>Something else is their apparent psychic connection with the planet. I
mean, seriously, you're completely across the zone from the thing and it
will still know where you're at, even if you're far under ground and it's
top side _and_ all the way on the other side of the zone make its way to you
through maze or 'high water' and begin pounding the snot out of you<<
If there's one thing that does need to be fixed, it is this. You can't run
away from anyone unless you've cast some spell that slows your enemy down.
On top of that, they don't stop unless you zone or they're killed by
somebody. It'd be nice if the game had a LOS variable for monsters that
figured whether or not they knew where you were at any given point.