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Message ID: 571
Date: Tue Jun 15 10:31:31 BST 1999
Author: Sereph
Subject: Re: Spell Caster Analysis - A deeper look into Wizard (TXT)


Enchanter's memory slot gets eaten up like nothing.

1 slot confirm must have tashan/tashani, another lull/sooth/calm, another
root/whirl/whril 2, one more for charm/beguil, another for persistent damage
spells and a last one for direct damage spells. End up with only 2 slots
which are usually filled with rune and quickness.

Ebon Praetor wrote:

> From: "Ebon Praetor" <kelc@...>
>
> That's why I like my enchanter more and more...
>
> >From a tactical standpoint, the enchanter's spells may not deal out
> massive damage, but they allow him tremendous control of the
> battle.
>
> Need to 'tong'? Cast Mesmerise.... as long as you don't go and
> "chochok" the mob, he will stay stunned for quite some time.
>
> Too many mobs? Lull, Soothe, Fear can cause mobs to stop
> attacking.
>
> Plus, Enchanters debuff spells are 2nd to none. Additionally, the
> debuff spells that do not do damage (eg, weaken, Tashan) will not
> disurpt a mesmerisation.
>
> So many options... I just wish I had more than 8 memory slots.
>
> --
>
> Love is in the air...
> Get me a gas mask, quick!!!
>
> Cya,
> Praetor
>
> Praetor@...
> ICQ 1767778
>
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