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Message ID: 572
Date: Tue Jun 15 10:35:41 BST 1999
Author: Sereph
Subject: Re: Spell Caster Analysis - A deeper look into Wizard (TXT)


Wisdom is also important to any spell caster. Determine the fizzle rate and
whether you can continue casting after being interrupt.

LKW wrote:

> From: LKW <leekw13@...>
>
> OK, at high lvl, wiz basically can only root, nuke, root, nuke again, root
> again...We stand no chance meleeing with those high lvl monsters that one
> hit can send us back to our makers, hehe. Dun ask me why I enjoy it. It's
> the same principle for cleric - buff, heal, buff again, heal again...;)
>
> Since we can only root & nuke, basically melee skills is kinda useless to
> us (unless we just hunt monsters much lower lvl then us for the sake of $$$
> but no XP), our market value thus based solely on our mana, which is again
> solely dependent on INT. Think in this way, having 10% INT, say will give
> u 10% more mana for each lvl u gain, and this difference in gain is very
> huge when u get to high lvl. Thus having max INT is the dream of all spell
> casters.
>
> H/w, on the other hand, having high mana is only useful if you dun frizzle
> or get disturbed while casting. For every failure to cast a spell, half
> the mana (not too sure, but definitely there is a cap) will still be
> consumed. Thus having high DEX comes into the picture. With high DEX, you
> can cast faster (ie recover faster after u cast a spell b4 u can cast the
> next one). Not just that, high AGI is also important as it allow u to
> avoid been hit by monsters, ie lesser chance to be disturbed while casting.
> Now thou I mentioned wiz sux big time in melee, there are still certain
> time we have to help to 'tong' for few seconds for our tanks to take a
> break (like I sometime help to tank when my group paladin need a break to
> use lay hand). Thus having high AGI can 'lengthen' ya duration for tanking
> since u can last longer without been hit by monsters, or been hit less. At
> low lvl, AGI is actually quite important for ya survival coz many times u
> will still have to depend on ya melee skills to help in a battle.
>
> Now, let us look at the races available for wiz (in this analysis I will
> leave out STA, which is supposed to be a critical stats for wiz but I
> really dun see its usefulness as compared to DEX & AGI at high lvl). I'm
> also assuming creating a 'more' all-rounded wiz (ie high AGI and DEX) than
> a nuke-only wiz.
>
> 1. Dark Elf
> DEX 90, AGI 75, INT 107 = 272, bonus point 30.
> I think there is a ceiling for INT for each race but I'm not too sure abt
> DE. In order to make a 90 DEX and 90 AGI, I will then left 122 for INT,
> making it total for 3 stats is 302.
> Plus point - ultravision, hide
> Neg point - evil (but easiest to improve faction amg the 3 evil races,
> unless u r a DEN).
> On one hand this race got lesser INT then Erudite and Gnome, but looking in
> deeper you will realise that this race got 2nd place in term of DAI
> (Dex+Agi+Int) at 302. It's also the only evil race available for wiz and
> it give much role-play elements in this combo. Comparing with DEN, DE wiz
> will walk an easier path in gaining good faction with other races. If you
> wanna role-play an evil yet powerful (look cool too) wiz, this is the
> number one choice.
>
> 2. Erudite
> DEX 70, AGI 70, INT 115 = 255, bonus point 30.
> Max INT u can have is 115+27=142 (dun ask me why, that's the max INT I can
> get from my trial char). The remaining 3 pts I put to DEX making it 73.
> So total of 3 stats = 285
> Plus point - highest INT for all races
> Neg point - No infravision
> Everyone is talking about INT, and Erudite is alway been preceived to be
> the most potential among all races to be a wiz. But on a 2nd look, the DAI
> only amount to 285, which put them #3 on the list, in par with high elf but
> better than human. The inability to look in the dark will also pose
> problem in the early stage of ya game, esp b4 you get the Halo of Light
> spell at lvl 12. For those who used to have infravision char like me, this
> handicap is unbearable! With the newbie candle, I was whacked upside down
> when I try to hunt in the night by 3-4 skeletons. I have so much problem
> finding my way back to my corpse and I just delete off my erudite wiz ;(
> This race is very good if you have reliable companions who always hunt with
> u and tank everything. Only then you can show ya color with 142 INT,
> without disturbance from monsters hit. Once enaged in normal battle, you
> will find yaself got hit very often and casting get disturbed regularly.
> If you intend to play as a normal wiz (ie soloing + grouping), this will
> be a difficult race to play with. H/w, once u reach high lvl where you
> value lies only on nuking, it's very cool to have the largest mana pool on
> you. All you need is the endurance to last till that lvl, coz life is
> gonna be VERY hard on you. This is especially true in the begining stage,
> as Erudin is an isolated isle with mainly spell caster classes. Err, yes,
> you are right, the land also produce paladin but who wanna be an Erudite
> paladin? ;)
>
> 3. Gnome
> DEX 85, AGI 85, INT 108 = 278, bonus point 30.
> Topping up my DEX & AGI to 90, I left 128 for INT, making it total of 308.
> Plus point - infravision, tinkering, faction
> Neg point - short, ugly, look dumb and weak
> OK, I know this race is short, look dumb, look weak, and worst, his eye lvl
> cannot even meet the breast of an half-elf ;( But hey, looking into the
> DAI this race is no doubt the most powerful 'potential' archwizard! No
> doubt abt it. With high INT, I can finish most of my foes so far b4 I used
> up my mana. With high DEX I cast fast and I seldom get disturbed due to my
> high AGI. Generally speaking, I stand a higher chance in surviving when
> fighting opponents on par with me.
> I personally feel that this race is the 'power' race for most spell
> casters, not just wiz. The unqiue tinkering skill is also commonly
> welcomed by most humaniod races (infravision goggles).
> H/w, main problem with this race is the outlook. If you wanna flirt with
> female chars in this game, gnome is a no no for you. I agreed with Leshrec
> abt their dumb look, hehe. Another advantage of gnome is its neutral
> faction towards all other races (only dwarf and gnome enjoy such faction).
> They will not be KOS by any other races, thou they will be treated like
> 2nd class citizens in evil race communities. This make them a fairly easy
> to travel spell casters.
> Sight is also a problem at times, since you eye lvl is low and will face
> difficulty in sighting incoming monsters.
> Conclusion. If you wanna make a easy-to-play, easy-to-travel, potential
> "powerplay' wiz, this is the race for you.
> NB: Gnome got the highest vital stats total (INT & DEX) AND DAI score for
> necromancer among all races. Thus making it the #1 choice for necromancer
> if u dun mind the look, hehe.
>
> 4. High Elf
> DEX 85, AGI 70, INT 100 = 255, bonus point 30.
> Making 90 DEX and 90 AGI leave me 105 for INT, ie total of 285.
> Plus point - Infravision, CHA
> Neg point - low STR
> They have the same DAI as erudite, with advantage of infravision and
> weakness of low STR (meaning you can't carry too many loot and have to go
> town sell often). On the other hand, they high CHA amg all wiz allow them
> to buy low sell high. Basically my gnome wiz buy his lvl 2 scrolls 1 gp
> higher than my high elf wiz. EQ is quite balance - u carry less, you sell
> high and buy low, OR you carry more, you sell low and buy high ;)
> At STR55, my advice is to throw in at least 5 bonus points on STR, and that
> leave me only 25 points for my AGI and INT ;( Note that this is the only
> race that give both high INT and WIS. Too bad EQ do not have kickass
> hybrid classes like figher/cleric/mage, cleric/mage, fighter/thief/mage as
> in AD&D, otherwise its high DEX, INT and WIS shld make it the most
> powerful char of all times.
> Nevertheless, HE is a 'high social' race. If you wanna role-play as a
> flirting around playboy, this is the race to go for. ;P
>
> 5. Human
> DEX 75, AGI 75, INT 85 = 235, bonus point 30.
> Making 90 AGI and 90 DEX is totally impractical, which leave you with 85
> INT. Can forget abt human wiz, unless you are only concern abt gaining lvl
> faster than other races. Yet with this kinda sucking stats, you wont go far
> even you are given the previldge of gaining xp faster.
> Huh? You still want my comments on human wiz? FORGET it, I've NO COMMENT!
> ;-P
>
> Lastly, to answer ya stats qeries.
>
> Agility
> This is your physical dexterity and is used to determine your defensive
> abilities. The higher your agility, the less likely you are to be hit by
> melee combat. This attribute is critical for rogues, who rely on deftness.
> (Note, getting less hits from monsters means your casting will not be
> disturbed so often)
> Dexterity
> This is your hand-eye coordination and is used in combat accuracy and
> spell-casting capability. It is used in calculating your missile combat
> skills and aids in determining what happens if you are interrupted when you
> are hit while casting a spell. (Note, this mean how fast you can recover
> and get rdy to cast the next spell after been hit, been disturbed or
> encounter failure in casting, something like spell delay in UO)
> Stamina
> This is your health and constitution. It reflects your ability to perform
> strenuous tasks without becoming exhausted. It is also used in calculating
> your hit points. (Note, I personally feel that, for high lvl wiz, having
> high AGI is more important than having high STA - coz it'll be better to
> have a higher percentage to avoid monsters' hits than to take a 100 dam hit
> with additional 25 HP gain due to STA).
>
> Hey Fred, did u read the 146 pages EQ guide which I send u? I got that
> from Game Guide , took me more than 2 hrs to copy/paste and complie it
> nicely. I even print out and bind it as a book for my own study and
> refernce. I do have another 100 over pages binded EQ reference, which I
> have spend few days to print out char guides, char creation, spells
> description etc, all abt char development from many EQ sites. Too bad I
> have problem copy/paste those articles into MS word (due to the boxes they
> use), thus I gotta print online. This book contains lots of tricks, tips
> and player guides, but no way for me to email u ;(
>
> Anyyway, depending on individual playing style, you might not wanna put 90
> stats for DEX and AGI, and leave more bonus point for ya INT. But for me,
> I'm very happy with the way things going so far. In order to carry more
> loot, I also throw 5 points to my STR, making it 65 and my INT 123 instead
> of 128. That's all I can share for spell casters. U might wanna consider
> all these points for your necromancer ;)
>
> Mondain.
>
> On Tuesday, June 15, 1999 10:56 AM, Cheng Shan Chieh, Freddy
> [SMTP:sccheng@...] wrote:
> > From: "Cheng Shan Chieh, Freddy" <sccheng@...>
> >
> > i personally think that getting others to join the guild (even if non-sg)
> is
> > a good idea... esp when one need to get someone to team up fer
> adventure...
> > although the guild might be sg based... :)
> > anyway.. LKW... have u tried surviving with a Erudite Wizard? isit that
> > difficult without light? is ultravision or infravision that good? but
> with
> > the additional INT u find any use? basically can anyone tell me at what
> DEX,
> > AGI, or INT or whatever... what kinda gains can u have? i dont seems to
> find
> > those in any web sites so far... the only findings i have is that from 70
> to
> > 75 there isnt a big difference... only when 70 to 80 then its more
> obvious.
> > i guess this also helps in creating new chars... wonder if anyone have
> any
> > info on this...
> >
> > cheers,
> > Fred
> > ----- Original Message -----
> > From: LKW <leekw13@...>
> > To: <sg-everquest@onelist.com>
> > Sent: Tuesday, June 15, 1999 11:27 AM
> > Subject: Re: [sg-everquest] There will be no more guild....
> >
> >
> > > From: LKW <leekw13@...>
> > >
> > > Wonder if u let non-Singaporean come in? I came across some nice
> players
> > > in Prexus, and it will be great if them join us. My UO guild also
> started
> > > as a local only guild, but as time goes by, more foreigners join us.
> > > Depending on the player, some can be very loyal when u accept them
> when
> > > they are still newbie. 95% of our pioneer members either quited UO or
> > > still with the guild.
> > >
> > > Mondain
> > >
> > > On Monday, June 14, 1999 8:40 PM, Entreri [SMTP:drizzt@...]
> > > wrote:
> > > > Due to a lack of players,the guild could not be formed and would be
> stop
> > > on hold until there are further players who wants to join..
> > > >
> > > >
> > > > -----Original Message-----
> > > > From: Entreri <drizzt@...>
> > > > To: sg-everquest@onelist.com <sg-everquest@onelist.com>
> > > > Date: Sunday, June 13, 1999 10:16 PM
> > > > Subject: [sg-everquest] Valiant Saints Member List
> > > >
> > > >
> > > > Heres the member list..Just confirming,those on this list that
> does
> > > not want to join,just send me a private e-mail.Thx!
> > > > Anyway all must start characters in Prexus because guidl will be
> > > prexus based.
> > > > Strength:10..nice!
> > > >
> > > > 1.LKW-Gnome Wizard[Support]
> > > > 2.Kelvin-HighElf Enchanter[Support]
> > > > 3.Yanhao-DarkElf Wizard[Bard sian liao,using nick Nalen,Support]
> > > > 4.ZQ-Half-Elf Warrior[Front Line]
> > > > 5.Davis-HighElf Paladin[Front Line]
> > > > 6.Hans-Dwarf Paladin[Front Line]
> > > > 7.Kelvyn-Human Paladin[Front Line]
> > > > 8.Gary-WoodElf Ranger[Scout,Front Line]
> > > > 9.Matthew-Darkelf Necromancer[Support]
> > > > 10.Bobby-No Prexus Chr?
> > > >
> > > > TradeSkill Advancement members
> > > > 1.Kelvyn -Baking and Tailoring
> > > > 2.Yanhao - Tailoring and Blacksmithing
> > > > 3.Davis -Blacksmithing
> > > > 4.Gary - Blacksmithing
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > Entreri
> > > >
> > > > Email: drizzt@...
> > > > ICQ UIN: 2326860
> > > > Previewer, Singularity Gaming Network
> > > > http://www.sg-gaming.net
> > > > Your Single Source of Everything Gaming
> > > >
> > > > .plan at
> > > > http://www.wplan.com/cgibin/directplan.cgi?name=Entreri&viewpass=
> > > >
> > > >
> > > >
> > > > << File: ATT00011.htm >>
> > >
> > > --------------------------------------------------------------------
> ----
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> > > http://www.onelist.com
> > > Are you? If not, see our homepage for details.
> > >
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