That's why I like my enchanter more and more...
From a tactical standpoint, the enchanter's spells may not deal out
massive damage, but they allow him tremendous control of the
battle.
Need to 'tong'? Cast Mesmerise.... as long as you don't go and
"chochok" the mob, he will stay stunned for quite some time.
Too many mobs? Lull, Soothe, Fear can cause mobs to stop
attacking.
Plus, Enchanters debuff spells are 2nd to none. Additionally, the
debuff spells that do not do damage (eg, weaken, Tashan) will not
disurpt a mesmerisation.
So many options... I just wish I had more than 8 memory slots.
--
Love is in the air...
Get me a gas mask, quick!!!
Cya,
Praetor
Praetor@...
ICQ 1767778