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Message ID: 568
Date: Tue Jun 15 08:41:21 BST 1999
Author: Cheng Shan Chieh, Freddy
Subject: Re: Spell Caster Analysis - A deeper look into Wizard (TXT)


errr... i dont sems to have received anything from u.... (i mean the guide
book or any other reference)... perhaps this mailing list doesnt allow
attachments... try sending to my email address directly... thast...
sccheng@...

thanks for the info... ill do a readup on ya notes when u send me... n b4 my
game arrives... but i think im quite set to take up a Dark Elf
Necromancer... other possiblities will be a Bard, Enchanter or Ranger... but
i will wanna start off with a Necro first... n until i get bored... i will
play something else... but given that i can only play during the weekends...
i think i will stick to one first... so LKW... will u be creating a new
char? or staying with the gnome? not sure if its easy fer us to meet up...
somewhere...

Fred
----- Original Message -----
From: LKW <leekw13@...>
To: <sg-everquest@onelist.com>
Sent: Tuesday, June 15, 1999 4:03 PM
Subject: [sg-everquest] Spell Caster Analysis - A deeper look into Wizard
(TXT)


> From: LKW <leekw13@...>
>
> OK, at high lvl, wiz basically can only root, nuke, root, nuke again, root
> again...We stand no chance meleeing with those high lvl monsters that one
> hit can send us back to our makers, hehe. Dun ask me why I enjoy it.
It's
> the same principle for cleric - buff, heal, buff again, heal again...;)
>
> Since we can only root & nuke, basically melee skills is kinda useless to
> us (unless we just hunt monsters much lower lvl then us for the sake of
$$$
> but no XP), our market value thus based solely on our mana, which is again
> solely dependent on INT. Think in this way, having 10% INT, say will give
> u 10% more mana for each lvl u gain, and this difference in gain is very
> huge when u get to high lvl. Thus having max INT is the dream of all
spell
> casters.
>
> H/w, on the other hand, having high mana is only useful if you dun frizzle
> or get disturbed while casting. For every failure to cast a spell, half
> the mana (not too sure, but definitely there is a cap) will still be
> consumed. Thus having high DEX comes into the picture. With high DEX,
you
> can cast faster (ie recover faster after u cast a spell b4 u can cast the
> next one). Not just that, high AGI is also important as it allow u to
> avoid been hit by monsters, ie lesser chance to be disturbed while
casting.
> Now thou I mentioned wiz sux big time in melee, there are still certain
> time we have to help to 'tong' for few seconds for our tanks to take a
> break (like I sometime help to tank when my group paladin need a break to
> use lay hand). Thus having high AGI can 'lengthen' ya duration for
tanking
> since u can last longer without been hit by monsters, or been hit less.
At
> low lvl, AGI is actually quite important for ya survival coz many times u
> will still have to depend on ya melee skills to help in a battle.
>
> Now, let us look at the races available for wiz (in this analysis I will
> leave out STA, which is supposed to be a critical stats for wiz but I
> really dun see its usefulness as compared to DEX & AGI at high lvl). I'm
> also assuming creating a 'more' all-rounded wiz (ie high AGI and DEX) than
> a nuke-only wiz.
>
> 1. Dark Elf
> DEX 90, AGI 75, INT 107 = 272, bonus point 30.
> I think there is a ceiling for INT for each race but I'm not too sure abt
> DE. In order to make a 90 DEX and 90 AGI, I will then left 122 for INT,
> making it total for 3 stats is 302.
> Plus point - ultravision, hide
> Neg point - evil (but easiest to improve faction amg the 3 evil races,
> unless u r a DEN).
> On one hand this race got lesser INT then Erudite and Gnome, but looking
in
> deeper you will realise that this race got 2nd place in term of DAI
> (Dex+Agi+Int) at 302. It's also the only evil race available for wiz and
> it give much role-play elements in this combo. Comparing with DEN, DE wiz
> will walk an easier path in gaining good faction with other races. If you
> wanna role-play an evil yet powerful (look cool too) wiz, this is the
> number one choice.
>
> 2. Erudite
> DEX 70, AGI 70, INT 115 = 255, bonus point 30.
> Max INT u can have is 115+27=142 (dun ask me why, that's the max INT I can
> get from my trial char). The remaining 3 pts I put to DEX making it 73.
> So total of 3 stats = 285
> Plus point - highest INT for all races
> Neg point - No infravision
> Everyone is talking about INT, and Erudite is alway been preceived to be
> the most potential among all races to be a wiz. But on a 2nd look, the
DAI
> only amount to 285, which put them #3 on the list, in par with high elf
but
> better than human. The inability to look in the dark will also pose
> problem in the early stage of ya game, esp b4 you get the Halo of Light
> spell at lvl 12. For those who used to have infravision char like me,
this
> handicap is unbearable! With the newbie candle, I was whacked upside down
> when I try to hunt in the night by 3-4 skeletons. I have so much problem
> finding my way back to my corpse and I just delete off my erudite wiz ;(
> This race is very good if you have reliable companions who always hunt
with
> u and tank everything. Only then you can show ya color with 142 INT,
> without disturbance from monsters hit. Once enaged in normal battle, you
> will find yaself got hit very often and casting get disturbed regularly.
> If you intend to play as a normal wiz (ie soloing + grouping), this will
> be a difficult race to play with. H/w, once u reach high lvl where you
> value lies only on nuking, it's very cool to have the largest mana pool on
> you. All you need is the endurance to last till that lvl, coz life is
> gonna be VERY hard on you. This is especially true in the begining stage,
> as Erudin is an isolated isle with mainly spell caster classes. Err, yes,
> you are right, the land also produce paladin but who wanna be an Erudite
> paladin? ;)
>
> 3. Gnome
> DEX 85, AGI 85, INT 108 = 278, bonus point 30.
> Topping up my DEX & AGI to 90, I left 128 for INT, making it total of 308.
> Plus point - infravision, tinkering, faction
> Neg point - short, ugly, look dumb and weak
> OK, I know this race is short, look dumb, look weak, and worst, his eye
lvl
> cannot even meet the breast of an half-elf ;( But hey, looking into the
> DAI this race is no doubt the most powerful 'potential' archwizard! No
> doubt abt it. With high INT, I can finish most of my foes so far b4 I
used
> up my mana. With high DEX I cast fast and I seldom get disturbed due to
my
> high AGI. Generally speaking, I stand a higher chance in surviving when
> fighting opponents on par with me.
> I personally feel that this race is the 'power' race for most spell
> casters, not just wiz. The unqiue tinkering skill is also commonly
> welcomed by most humaniod races (infravision goggles).
> H/w, main problem with this race is the outlook. If you wanna flirt with
> female chars in this game, gnome is a no no for you. I agreed with
Leshrec
> abt their dumb look, hehe. Another advantage of gnome is its neutral
> faction towards all other races (only dwarf and gnome enjoy such faction).
> They will not be KOS by any other races, thou they will be treated like
> 2nd class citizens in evil race communities. This make them a fairly easy
> to travel spell casters.
> Sight is also a problem at times, since you eye lvl is low and will face
> difficulty in sighting incoming monsters.
> Conclusion. If you wanna make a easy-to-play, easy-to-travel, potential
> "powerplay' wiz, this is the race for you.
> NB: Gnome got the highest vital stats total (INT & DEX) AND DAI score for
> necromancer among all races. Thus making it the #1 choice for necromancer
> if u dun mind the look, hehe.
>
> 4. High Elf
> DEX 85, AGI 70, INT 100 = 255, bonus point 30.
> Making 90 DEX and 90 AGI leave me 105 for INT, ie total of 285.
> Plus point - Infravision, CHA
> Neg point - low STR
> They have the same DAI as erudite, with advantage of infravision and
> weakness of low STR (meaning you can't carry too many loot and have to go
> town sell often). On the other hand, they high CHA amg all wiz allow them
> to buy low sell high. Basically my gnome wiz buy his lvl 2 scrolls 1 gp
> higher than my high elf wiz. EQ is quite balance - u carry less, you sell
> high and buy low, OR you carry more, you sell low and buy high ;)
> At STR55, my advice is to throw in at least 5 bonus points on STR, and
that
> leave me only 25 points for my AGI and INT ;( Note that this is the only
> race that give both high INT and WIS. Too bad EQ do not have kickass
> hybrid classes like figher/cleric/mage, cleric/mage, fighter/thief/mage as
> in AD&D, otherwise its high DEX, INT and WIS shld make it the most
> powerful char of all times.
> Nevertheless, HE is a 'high social' race. If you wanna role-play as a
> flirting around playboy, this is the race to go for. ;P
>
> 5. Human
> DEX 75, AGI 75, INT 85 = 235, bonus point 30.
> Making 90 AGI and 90 DEX is totally impractical, which leave you with 85
> INT. Can forget abt human wiz, unless you are only concern abt gaining
lvl
> faster than other races. Yet with this kinda sucking stats, you wont go
far
> even you are given the previldge of gaining xp faster.
> Huh? You still want my comments on human wiz? FORGET it, I've NO COMMENT!
> ;-P
>
> Lastly, to answer ya stats qeries.
>
> Agility
> This is your physical dexterity and is used to determine your defensive
> abilities. The higher your agility, the less likely you are to be hit by
> melee combat. This attribute is critical for rogues, who rely on deftness.
> (Note, getting less hits from monsters means your casting will not be
> disturbed so often)
> Dexterity
> This is your hand-eye coordination and is used in combat accuracy and
> spell-casting capability. It is used in calculating your missile combat
> skills and aids in determining what happens if you are interrupted when
you
> are hit while casting a spell. (Note, this mean how fast you can recover
> and get rdy to cast the next spell after been hit, been disturbed or
> encounter failure in casting, something like spell delay in UO)
> Stamina
> This is your health and constitution. It reflects your ability to perform
> strenuous tasks without becoming exhausted. It is also used in calculating
> your hit points. (Note, I personally feel that, for high lvl wiz, having
> high AGI is more important than having high STA - coz it'll be better to
> have a higher percentage to avoid monsters' hits than to take a 100 dam
hit
> with additional 25 HP gain due to STA).
>
> Hey Fred, did u read the 146 pages EQ guide which I send u? I got that
> from Game Guide , took me more than 2 hrs to copy/paste and complie it
> nicely. I even print out and bind it as a book for my own study and
> refernce. I do have another 100 over pages binded EQ reference, which I
> have spend few days to print out char guides, char creation, spells
> description etc, all abt char development from many EQ sites. Too bad I
> have problem copy/paste those articles into MS word (due to the boxes they
> use), thus I gotta print online. This book contains lots of tricks, tips
> and player guides, but no way for me to email u ;(
>
> Anyyway, depending on individual playing style, you might not wanna put 90
> stats for DEX and AGI, and leave more bonus point for ya INT. But for me,
> I'm very happy with the way things going so far. In order to carry more
> loot, I also throw 5 points to my STR, making it 65 and my INT 123 instead
> of 128. That's all I can share for spell casters. U might wanna consider
> all these points for your necromancer ;)
>
> Mondain.
>
>
>
>
>
> On Tuesday, June 15, 1999 10:56 AM, Cheng Shan Chieh, Freddy
> [SMTP:sccheng@...] wrote:
> > From: "Cheng Shan Chieh, Freddy" <sccheng@...>
> >
> > i personally think that getting others to join the guild (even if
non-sg)
> is
> > a good idea... esp when one need to get someone to team up fer
> adventure...
> > although the guild might be sg based... :)
> > anyway.. LKW... have u tried surviving with a Erudite Wizard? isit that
> > difficult without light? is ultravision or infravision that good? but
> with
> > the additional INT u find any use? basically can anyone tell me at what
> DEX,
> > AGI, or INT or whatever... what kinda gains can u have? i dont seems to
> find
> > those in any web sites so far... the only findings i have is that from
70
> to
> > 75 there isnt a big difference... only when 70 to 80 then its more
> obvious.
> > i guess this also helps in creating new chars... wonder if anyone have
> any
> > info on this...
> >
> > cheers,
> > Fred
> > ----- Original Message -----
> > From: LKW <leekw13@...>
> > To: <sg-everquest@onelist.com>
> > Sent: Tuesday, June 15, 1999 11:27 AM
> > Subject: Re: [sg-everquest] There will be no more guild....
> >
> >
> > > From: LKW <leekw13@...>
> > >
> > > Wonder if u let non-Singaporean come in? I came across some nice
> players
> > > in Prexus, and it will be great if them join us. My UO guild also
> started
> > > as a local only guild, but as time goes by, more foreigners join us.
> > > Depending on the player, some can be very loyal when u accept them
> when
> > > they are still newbie. 95% of our pioneer members either quited UO or
> > > still with the guild.
> > >
> > > Mondain
> > >
> > > On Monday, June 14, 1999 8:40 PM, Entreri [SMTP:drizzt@...]
> > > wrote:
> > > > Due to a lack of players,the guild could not be formed and would be
> stop
> > > on hold until there are further players who wants to join..
> > > >
> > > >
> > > > -----Original Message-----
> > > > From: Entreri <drizzt@...>
> > > > To: sg-everquest@onelist.com <sg-everquest@onelist.com>
> > > > Date: Sunday, June 13, 1999 10:16 PM
> > > > Subject: [sg-everquest] Valiant Saints Member List
> > > >
> > > >
> > > > Heres the member list..Just confirming,those on this list that
> does
> > > not want to join,just send me a private e-mail.Thx!
> > > > Anyway all must start characters in Prexus because guidl will be
> > > prexus based.
> > > > Strength:10..nice!
> > > >
> > > > 1.LKW-Gnome Wizard[Support]
> > > > 2.Kelvin-HighElf Enchanter[Support]
> > > > 3.Yanhao-DarkElf Wizard[Bard sian liao,using nick Nalen,Support]
> > > > 4.ZQ-Half-Elf Warrior[Front Line]
> > > > 5.Davis-HighElf Paladin[Front Line]
> > > > 6.Hans-Dwarf Paladin[Front Line]
> > > > 7.Kelvyn-Human Paladin[Front Line]
> > > > 8.Gary-WoodElf Ranger[Scout,Front Line]
> > > > 9.Matthew-Darkelf Necromancer[Support]
> > > > 10.Bobby-No Prexus Chr?
> > > >
> > > > TradeSkill Advancement members
> > > > 1.Kelvyn -Baking and Tailoring
> > > > 2.Yanhao - Tailoring and Blacksmithing
> > > > 3.Davis -Blacksmithing
> > > > 4.Gary - Blacksmithing
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > > Entreri
> > > >
> > > > Email: drizzt@...
> > > > ICQ UIN: 2326860
> > > > Previewer, Singularity Gaming Network
> > > > http://www.sg-gaming.net
> > > > Your Single Source of Everything Gaming
> > > >
> > > > .plan at
> > > >
http://www.wplan.com/cgibin/directplan.cgi?name=Entreri&viewpass=
> > > >
> > > >
> > > >
> > > > << File: ATT00011.htm >>
> > >
> > > --------------------------------------------------------------------
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