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Message ID: 534
Date: Mon Jun 14 11:11:30 BST 1999
Author: Leshrec
Subject: Re: Something...


Wizards are really nice, their pyrotechnics are second to none and the awe on ppl's faces when the creature is at half of his hp and one blast and hes dead. But the problem is this, the wizs do nothing in combat cept for blast blast blast. No strat, cept u dun blast too much until the victim comes running towards you. Sure they get the portal spells at later levels which are very very nice and convinent, but unless you are gonna enjoy just clicking on your DD spells, since the AE spells and the other combat spells would mean suicide, you are going to be bored of it, just like a high level warrior would be when he sees his friends casting spells and turning the tide of the battle. )

-----Original Message-----
From: Sereph <garford@...>
To: sg-everquest@onelist.com <sg-everquest@onelist.com>
Date: Monday, June 14, 1999 5:23 PM
Subject: Re: [sg-everquest] Something...


*shakes head*
The grass will always appear greener on the other side unless you've been there before. so far, with my experience of EQ since the 3rd beta, I have mess around with Shadow Knights, Paladins, Enchanters, Necros, Shamans and Magicians. The other classes I have not much experiences with so I won't comment.

The problem with Shadow knight is this.

At first glance, harm touch appears to be very powerful, dealing 10 X level + 1 damage, but what many people don't know is that:

1. Harm Touch is counted as an alteration spell. IOWs, it can be resisted.
2. Being alteration in nature, part of its damage can be resisted.

On average, with a level 13 TSK, I constantly do around 70-80 damage, not the full 131 I expect it to do and miss twice ever 10 times I tyr.

Unless you choose Dark Elf or Humans as a SK, you would not be able to cast spells the level you get them, as Ogres and Trolls have an aweful intelligence score, which bring about another problem, Troll/Orge Shadow Knight gains skills at a painful pace. They often find themselves unable to reach the skill cap of their level.

On regenaration, at low levels, it is a fantastic thing, but at high level, nothing functions better than a real healing spell.

At level 40, an average TSK is expected to have around 1200 hp and would expect to take any where from 200-800 hp worth of damage per battle. Even with regenaration, it is still take around 10-20mins to regenerate the amount.

Thus, the TSK is not really able to solo at high levels. Level 1-15 is easy, but after this range, due to slow level advancement and an unreliable way of healing, they can't solo well.

The advantage TSK have over other hybrid warrior classes is that they can still bash when using 2 handed slashing weapons.

Troll Shamans are worse off. Being a priest class, they will never gain additional attack, and damage they deal is capped. At level 16, you reach your melee damage cap.

In addition Shamans don't really have fantastic direct damage spells nor good healing ability so soloing past 16 is hard/near impossible.

Troll Warriors fair slightly better than TSK as they hit harder, faster and has more HP, but they still need reliable backup to reach high levels.

Monks I agree is one of the best class to solo with. The various special attacks do a lot of damage and mend, at high level almost never fail. Healing 1/4 of your HP every 6 minutes is damn useful.

Priest class can never solo well unless they go to areas where their wards spell can be use (Befallen for Clerics, Elemental Planes for Druids) else they fare very badly against normal enermies

For Wizards, the only way they solo is Root -> Damage spells, damage spells.......

If root runs out, they're toast, and most would dash towards the entrance bringing trains....... A very common sight.

IMO, these class can solo pretty well from mid to high levels.

Monks
Necros (Provided that nessesary spells could be researched)
Magicians (Same as Necro)
Enchanters (Only after Tashani, Beguile and Clam)

LKW wrote:

From: LKW <leekw13@...>
There is no doubt a TSK can solo best in EQ. They have the harm spells
which is as good as Paladin's healing ability (no saving throw or failure),
yet they have the ability of regenerating HP ability. I made a troll
shaman in Innoruuk for testing, at lvl 1 my first victim is a monster which
is yellow to me. And within the first 10 min I play, I gain a lvl.

Btw, all classes always complain that they are weaker than other classes,
seem to be a norm, hehe. I even read from the net how a lvl 40+ warrior
complained abt his char as compare to a shadowknight who is few lvl below
him - coz in term of soloing, this warrior can't handle big monster like
that shadowknight.

EQSS also have an article abt soloing - and they rank troll anything as the
easiest soloing char, esp TSK, followed by wiz, shaman, dwarf cleric and
monk. One thing abt monk, at lvl 35+ they will jump to 2nd in the list, ie
the next best soloing class after Troll something, due to the new kick ass
skills they achieve at higher level.

Mondain

On Monday, June 14, 1999 1:50 PM, Sereph [SMTP:garford@...]
wrote:
> Troll Shadow Knights are surpose to be good??? Come on, they level up at
a
> snail place (25% pentalty for being a hybrid class, additional 50% for
being a
> troll I think) and Harm touch is useless as it can be resisted.
>
> That's why you hear a lot of SK complaning on why they are weaker then
> Paladins.
>
> LKW wrote:
>
> > From: LKW <leekw13@...>
> >
> > Yep, no more agnostic for necro. This is becoz too many pple wanna get
the
> > goodies from TSK or Necro but yet wanna enjoy good faction after
killing
> > hundreds of orcs by selecting agnostic (coz it help in improving ya
> > faction). Afterall evil classes are made more powerful to compensate
their
> > faction hit.
> >
> > Dark Elf alone shld be quite easy to improve faction - Kenven once did
it
> > b4 as a DE warrior, by killing many orcs and he can enter Freeport at
lvl 9
> > I think (but some npc merchants at commonlands still refuse to do biz
with
> > him). But DEN is more evil, so u will need more time to gain good
faction.
> >
> > Why not we create a Dark Elves/Trolls evil team, forget abt the good
> > faction thingy and bash the good races city, hehe. I read some high
lvl
> > dark elf wizards/shadow knights actually attack Freeport guards in
other
> > servers (no need to find monsters to hunt, lol), sound kewl!
> >
> > Btw, Leshrec also got a DEN in Prexus server.
> >
> > Mondain
> >
> > On Monday, June 14, 1999 9:07 AM, Cheng Shan Chieh, Freddy
> > [SMTP:sccheng@...] wrote:
> > > ok... im not sure if its true... ive read up article from either
Everlore
> > or EQVault... or EQ Stratics... in one of the necro guides... it
mentioned
> > no able to choose agnostic fer Dark Elves anymore... wonder if its
true...
> > >
> > > Fred aka SilverHand.
> > > ----- Original Message -----
> > > From: Entreri
> > > To: sg-everquest@onelist.com
> > > Sent: Monday, June 14, 1999 9:55 AM
> > > Subject: Re: [sg-everquest] Something...
> > >
> > >
> > > To improve faction,there are 2 ways
> > > 1.If possible,choose agnostic when choosing ya race...
> > > 2.kill as many orcs as possible
> > >
> > > Entreri
> > >
> > > Email: drizzt@...
> > > ICQ UIN: 2326860
> > > Previewer, Singularity Gaming Network
> > > http://www.sg-gaming.net
> > > Your Single Source of Everything Gaming
> > >
> > > .plan at
> > > http://www.wplan.com/cgibin/directplan.cgi?name=Entreri&viewpass=
> > >
> > >
> > >
> > > -----Original Message-----
> > > From: Cheng Shan Chieh, Freddy <sccheng@...>
> > > To: SG-Everquest Mailing List <sg-everquest@onelist.com>
> > > Date: Monday, June 14, 1999 8:30 AM
> > > Subject: [sg-everquest] Something...
> > >
> > >
> > > hi all,
> > > it seems that quite abit had happened over the pass weekend when
i
> > wasnt around... the party got formed... n stuff like that... n ive
readup
> > abit on the few websites over the weekend... i think in general... the
> > necromancer has spells that spread over a pretty wide range... from
> > summoning... to direct damage... to healing... that no one spellcasting
> > class can provide... however this is with the drawback of faction....
so i
> > guess my first char in EQ will most likely be a Necromancer... but i
havent
> > decide to make a Erudite or Dark Elf Necro ... most likely Dark Elf...
but
> > i think i need to do more research on faction n stuff like that....
maybe
> > some of u guys can help me out here... esp Leshrec...
> > > 1. is it that bad that a Dark Elf Necro is KOS in other
towns/cities?
> > > 2. how difficult is to be able to better the faction so that one
can
> > enter those cities without KOS? n how can u do it?
> > > 3. what about Eruite Necro?
> > >
> > > Pls advice :) although i havent got my EQ here yet... but i would
> > like to be fully prepared fer it b4 it comes... :) hopefully within
this
> > week... otherwise next... as i can only play during the weekend...
BTW...
> > count me in... in ya guild.... i should be in the same server as u
guys...
> > but i guess i will be progressing slowly... most likely i will be using
> > SilverHand. :)
> > >
> > > Also, not sure about Trade Skills... anyone has any advice fer
> > Necros? Also, u think it will be better to have 1 trade skills on a
char
> > rather than 2? or does it matter? thats all i got fer now...
> > >
> > > cheers,
> > > Fred
> > >
> >
--------------------------------------------------------------------
> > ------------------------
> > > SC Cheng, Freddy
> > > Mobile-Internet Laboratory, Multimedia Laboratory,
> > > NTT DoCoMo R&D Center C212,
> > > 3-5, Hikari no Oka, Yokosuka-Shi,
> > > Kanagawa, 239-8536, Japan
> > > Tel : +81 468-40-3497
> > > Fax: +81 468-40-3788
> > > Email : sccheng@...
> > > << File: ATT00012.htm >>
> >
> >
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