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Message ID: 522
Date: Mon Jun 14 10:41:43 BST 1999
Author: Sereph
Subject: Re: Something...
> From: LKW <leekw13@...>
>
> No need to shake head lah, only discussion mah. ;)
>
> Harm touch can be resisted? Doh, I read from the net that it's something
> which cannot be resisted, just like Paladin's lay hand. No?
>
> Anyway, learn alot from ya msg, thou kinda different from what I read from
> the net. Nevertheless it's useful for all to consider when making a new
> char.
>
> Mondain.
>
> On Monday, June 14, 1999 5:25 PM, Sereph [SMTP:garford@...]
> wrote:
> > *shakes head*
> >
> > The grass will always appear greener on the other side unless you've been
> there
> > before. so far, with my experience of EQ since the 3rd beta, I have mess
> around
> > with Shadow Knights, Paladins, Enchanters, Necros, Shamans and Magicians.
> The
> > other classes I have not much experiences with so I won't comment.
> >
> > The problem with Shadow knight is this.
> >
> > At first glance, harm touch appears to be very powerful, dealing 10 X
> level + 1
> > damage, but what many people don't know is that:
> >
> > 1. Harm Touch is counted as an alteration spell. IOWs, it can be
> resisted.
> > 2. Being alteration in nature, part of its damage can be resisted.
> >
> > On average, with a level 13 TSK, I constantly do around 70-80 damage, not
> the
> > full 131 I expect it to do and miss twice ever 10 times I tyr.
> >
> > Unless you choose Dark Elf or Humans as a SK, you would not be able to
> cast
> > spells the level you get them, as Ogres and Trolls have an aweful
> intelligence
> > score, which bring about another problem, Troll/Orge Shadow Knight gains
> skills
> > at a painful pace. They often find themselves unable to reach the skill
> cap of
> > their level.
> >
> > On regenaration, at low levels, it is a fantastic thing, but at high
> level,
> > nothing functions better than a real healing spell.
> >
> > At level 40, an average TSK is expected to have around 1200 hp and would
> expect
> > to take any where from 200-800 hp worth of damage per battle. Even with
> > regenaration, it is still take around 10-20mins to regenerate the amount.
> >
> > Thus, the TSK is not really able to solo at high levels. Level 1-15 is
> easy,
> > but after this range, due to slow level advancement and an unreliable way
> of
> > healing, they can't solo well.
> >
> > The advantage TSK have over other hybrid warrior classes is that they can
> still
> > bash when using 2 handed slashing weapons.
> >
> > Troll Shamans are worse off. Being a priest class, they will never gain
> > additional attack, and damage they deal is capped. At level 16, you reach
> your
> > melee damage cap.
> >
> > In addition Shamans don't really have fantastic direct damage spells nor
> good
> > healing ability so soloing past 16 is hard/near impossible.
> >
> > Troll Warriors fair slightly better than TSK as they hit harder, faster
> and has
> > more HP, but they still need reliable backup to reach high levels.
> >
> > Monks I agree is one of the best class to solo with. The various special
> > attacks do a lot of damage and mend, at high level almost never fail.
> Healing
> > 1/4 of your HP every 6 minutes is damn useful.
> >
> > Priest class can never solo well unless they go to areas where their
> wards
> > spell can be use (Befallen for Clerics, Elemental Planes for Druids) else
> they
> > fare very badly against normal enermies
> >
> > For Wizards, the only way they solo is Root -> Damage spells, damage
> > spells.......
> >
> > If root runs out, they're toast, and most would dash towards the entrance
> > bringing trains....... A very common sight.
> >
> > IMO, these class can solo pretty well from mid to high levels.
> >
> > Monks
> > Necros (Provided that nessesary spells could be researched)
> > Magicians (Same as Necro)
> > Enchanters (Only after Tashani, Beguile and Clam)
> >
> > LKW wrote:
> >
> > > From: LKW <leekw13@...>
> > >
> > > There is no doubt a TSK can solo best in EQ. They have the harm spells
> > > which is as good as Paladin's healing ability (no saving throw or
> failure),
> > > yet they have the ability of regenerating HP ability. I made a troll
> > > shaman in Innoruuk for testing, at lvl 1 my first victim is a monster
> which
> > > is yellow to me. And within the first 10 min I play, I gain a lvl.
> > >
> > > Btw, all classes always complain that they are weaker than other
> classes,
> > > seem to be a norm, hehe. I even read from the net how a lvl 40+
> warrior
> > > complained abt his char as compare to a shadowknight who is few lvl
> below
> > > him - coz in term of soloing, this warrior can't handle big monster
> like
> > > that shadowknight.
> > >
> > > EQSS also have an article abt soloing - and they rank troll anything as
> the
> > > easiest soloing char, esp TSK, followed by wiz, shaman, dwarf cleric
> and
> > > monk. One thing abt monk, at lvl 35+ they will jump to 2nd in the
> list, ie
> > > the next best soloing class after Troll something, due to the new kick
> ass
> > > skills they achieve at higher level.
> > >
> > > Mondain
> > >
> > > On Monday, June 14, 1999 1:50 PM, Sereph [SMTP:garford@...]
> > > wrote:
> > > > Troll Shadow Knights are surpose to be good??? Come on, they level up
> at
> > > a
> > > > snail place (25% pentalty for being a hybrid class, additional 50%
> for
> > > being a
> > > > troll I think) and Harm touch is useless as it can be resisted.
> > > >
> > > > That's why you hear a lot of SK complaning on why they are weaker
> then
> > > > Paladins.
> > > >
> > > > LKW wrote:
> > > >
> > > > > From: LKW <leekw13@...>
> > > > >
> > > > > Yep, no more agnostic for necro. This is becoz too many pple wanna
> get
> > > the
> > > > > goodies from TSK or Necro but yet wanna enjoy good faction after
> > > killing
> > > > > hundreds of orcs by selecting agnostic (coz it help in improving ya
> > > > > faction). Afterall evil classes are made more powerful to
> compensate
> > > their
> > > > > faction hit.
> > > > >
> > > > > Dark Elf alone shld be quite easy to improve faction - Kenven once
> did
> > > it
> > > > > b4 as a DE warrior, by killing many orcs and he can enter Freeport
> at
> > > lvl 9
> > > > > I think (but some npc merchants at commonlands still refuse to do
> biz
> > > with
> > > > > him). But DEN is more evil, so u will need more time to gain good
> > > faction.
> > > > >
> > > > > Why not we create a Dark Elves/Trolls evil team, forget abt the
> good
> > > > > faction thingy and bash the good races city, hehe. I read some
> high
> > > lvl
> > > > > dark elf wizards/shadow knights actually attack Freeport guards in
> > > other
> > > > > servers (no need to find monsters to hunt, lol), sound kewl!
> > > > >
> > > > > Btw, Leshrec also got a DEN in Prexus server.
> > > > >
> > > > > Mondain
> > > > >
> > > > > On Monday, June 14, 1999 9:07 AM, Cheng Shan Chieh, Freddy
> > > > > [SMTP:sccheng@...] wrote:
> > > > > > ok... im not sure if its true... ive read up article from either
> > > Everlore
> > > > > or EQVault... or EQ Stratics... in one of the necro guides... it
> > > mentioned
> > > > > no able to choose agnostic fer Dark Elves anymore... wonder if its
> > > true...
> > > > > >
> > > > > > Fred aka SilverHand.
> > > > > > ----- Original Message -----
> > > > > > From: Entreri
> > > > > > To: sg-everquest@onelist.com
> > > > > > Sent: Monday, June 14, 1999 9:55 AM
> > > > > > Subject: Re: [sg-everquest] Something...
> > > > > >
> > > > > >
> > > > > > To improve faction,there are 2 ways
> > > > > > 1.If possible,choose agnostic when choosing ya race...
> > > > > > 2.kill as many orcs as possible
> > > > > >
> > > > > > Entreri
> > > > > >
> > > > > > Email: drizzt@...
> > > > > > ICQ UIN: 2326860
> > > > > > Previewer, Singularity Gaming Network
> > > > > > http://www.sg-gaming.net
> > > > > > Your Single Source of Everything Gaming
> > > > > >
> > > > > > .plan at
> > > > > >
> http://www.wplan.com/cgibin/directplan.cgi?name=Entreri&viewpass=
> > > > > >
> > > > > >
> > > > > >
> > > > > > -----Original Message-----
> > > > > > From: Cheng Shan Chieh, Freddy
> <sccheng@...>
> > > > > > To: SG-Everquest Mailing List <sg-everquest@onelist.com>
> > > > > > Date: Monday, June 14, 1999 8:30 AM
> > > > > > Subject: [sg-everquest] Something...
> > > > > >
> > > > > >
> > > > > > hi all,
> > > > > > it seems that quite abit had happened over the pass weekend
> when
> > > i
> > > > > wasnt around... the party got formed... n stuff like that... n ive
> > > readup
> > > > > abit on the few websites over the weekend... i think in general...
> the
> > > > > necromancer has spells that spread over a pretty wide range... from
> > > > > summoning... to direct damage... to healing... that no one
> spellcasting
> > > > > class can provide... however this is with the drawback of
> faction....
> > > so i
> > > > > guess my first char in EQ will most likely be a Necromancer... but
> i
> > > havent
> > > > > decide to make a Erudite or Dark Elf Necro ... most likely Dark
> Elf...
> > > but
> > > > > i think i need to do more research on faction n stuff like that....
> > > maybe
> > > > > some of u guys can help me out here... esp Leshrec...
> > > > > > 1. is it that bad that a Dark Elf Necro is KOS in other
> > > towns/cities?
> > > > > > 2. how difficult is to be able to better the faction so that
> one
> > > can
> > > > > enter those cities without KOS? n how can u do it?
> > > > > > 3. what about Eruite Necro?
> > > > > >
> > > > > > Pls advice :) although i havent got my EQ here yet... but i
> would
> > > > > like to be fully prepared fer it b4 it comes... :) hopefully within
> > > this
> > > > > week... otherwise next... as i can only play during the weekend...
> > > BTW...
> > > > > count me in... in ya guild.... i should be in the same server as u
> > > guys...
> > > > > but i guess i will be progressing slowly... most likely i will be
> using
> > > > > SilverHand. :)
> > > > > >
> > > > > > Also, not sure about Trade Skills... anyone has any advice
> fer
> > > > > Necros? Also, u think it will be better to have 1 trade skills on a
> > > char
> > > > > rather than 2? or does it matter? thats all i got fer now...
> > > > > >
> > > > > > cheers,
> > > > > > Fred
> > > > > >
> > > > >
> > > ----------------------------------------------------------------
> ----
> > > > > ------------------------
> > > > > > SC Cheng, Freddy
> > > > > > Mobile-Internet Laboratory, Multimedia Laboratory,
> > > > > > NTT DoCoMo R&D Center C212,
> > > > > > 3-5, Hikari no Oka, Yokosuka-Shi,
> > > > > > Kanagawa, 239-8536, Japan
> > > > > > Tel : +81 468-40-3497
> > > > > > Fax: +81 468-40-3788
> > > > > > Email : sccheng@...
> > > > > > << File: ATT00012.htm >>
> > > > >
> > > > >
> > >
> ------------------------------------------------------------------------
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