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Message ID: 2502
Date: Thu Sep 30 10:37:34 BST 1999
Author: Chen Lizhi
Subject: Re: Magi Talk
>From: "Leshrec" <leshrec@...>
>Reply-To: sg-everquest@onelist.com
>To: <sg-everquest@onelist.com>
>Subject: Re: [sg-everquest] Magi Talk
>Date: Thu, 30 Sep 1999 16:42:03 +0800
>
>From: "Leshrec" <leshrec@...>
>
>No ah, Magi bolt casting time is slower than wizard shocks definately. The
>reason is because 1)Shock spells cast faster and 2)All of wizards spell
>cast
>a little faster than other pure casting classes, one of our advantages
>other
>than the mana efficient DD. Oh yeah, Wizards DD also more mana efficient
>than Magicians' one I think. And about the Earth elemental pet, I think if
>you stand close enuff, theres a msg about the earth rumbling whenever the
>pet casts spell. like that ebon says, its probably a low damage DD, like
>earth quake.
>Talking about pets, pets are quite useless in dungeons actually and
>sometimes they even 'help' you pull trains. Magis also don't get teleport
>spells so they *should* be able to solo better. Anyways, every class is fun
>if you like what you do =)
>
>
>
>-----Original Message-----
>From: LKW <leekw13@...>
>To: 'sg-everquest@onelist.com' <sg-everquest@onelist.com>
>Date: Thursday, September 30, 1999 11:04 AM
>Subject: RE: [sg-everquest] Magi Talk
>
>
> >From: LKW <leekw13@...>
> >
> >1. Hmm, I think it's the other way round leh. Bolt cast faster than
>shock,
> >but it's non-guided missle and normally slightly higher dam, LOS is also
>a
> >factor when targeting. Let me check my bolt and shock casting time
> >tonight.
> >2. Alamak, every class also complain, hehe, grass-elsewhere-greener
> >syndrome I guess. At least u magi nuke next to wiz, PLUS u got a pet to
> >tank for u..
> >3. I'm talking abt the range lvl 34-38. Magi dd inflict higher dam than
> >Wiz lah, no arguement on that. FF's lvl 34 dd is more than 310, while my
> >lvl 34 dd is only 30X. But even magi with a higher dd, I can easily draw
> >mob to me but not the other way round. My death at lvl 35 with FF (lvl
>34
> >magi) and Zan (lvl 35 magi) prove it ;)
> >4. Magi is more of a supporting/nuking role in a grp, where wiz is pure
> >nuker. There is no arguement magi is the 2nd best nuker after wiz. And
> >with ya lvl 49 dd spell of 900dam, you guys are not 1/2 wiz coz our
>highest
> >dd spell is only 1200 (ie ya's is 75% of ours, not 50%), plus the fact u
> >guys can get tat spell easier and cast faster.
> >5. Overall speaking, other than dungeon, magi shld survive better than
>wiz,
> >if u play well.
> >
> >Ziltus
> >*Kiting all the way*
> >
> >p/s: I think I see low lvl EE roots..no?
> >
> >On Thursday, 30 September, 1999 6:32 AM, Chen Lizhi
> >[SMTP:polarcoordinates@...] wrote:
> >> From: "Chen Lizhi" <polarcoordinates@...>
> >>
> >> I think you have a misconception here...
> >> 1)Bolt spells needs longer than Shock spells to cast, unless you
> >specialize
> >> in Evocation and maxed it then it is a different story. If not, Bolt
> >> generally needs longer than Shock.
> >> 2)Necro's pets are bugged now, if you give them a weapon, they will
>take
> >the
> >> speed of the weapon and the base damage of the MOB of their level. That
> >> means that if you give it a weapon with 13 delay at level 49 it will
>hit
> >> with 13 delay and for about 50-60 a pop. That is why they toned down
>both
> >> the Mage and Necro pet the previous patch. But from what I can see from
> >the
> >> screams and flames in a msg. board, I think Necro's pet still no
>change,
> >> only lower damage. They still take the speed of the weapon you give it.
> >> 3)Mages nuke never draw the MOB to us because for level 29 to 33 and
> >level
> >> 39 to 44 Wizards can do almost twice the damage a Mage can. This is
> >because
> >> Mages gets a new DD or Bolt spell every 10 levels. That is why MOBs
>seems
> >to
> >> be attracted to Wizards like ants to sugar.
> >> 4)Our buffs are 'store buffs'... I hate to burst you bubble, but the
>only
> >> thing Mages have worth summoning that is useful to a group is
> >RingofFlight.
> >> Our other 'store buffs'/weapon summoning spell also useful, if everyone
> >dies
> >> and need to get their body back from the middle of a dungeon. Even
>then,
> >the
> >> weapon's stats is pathetic for their level. Imagine using a
> >> BarbedLeatherWhip at level 38 to fight without any armor.
> >> 5)Pets tank for you while you flee. No arguement, my Mage have saved my
> >> party numerous time by making my pet to tank the stupid GreaterDarkBone
> >that
> >> drops through the ceiling in the Unrest Bartender room.
> >>
> >> >From: LKW <leekw13@...>
> >> >Reply-To: sg-everquest@onelist.com
> >> >To: "'sg-everquest@onelist.com'" <sg-everquest@onelist.com>
> >> >Subject: [sg-everquest] Magi Talk
> >> >Date: Wed, 29 Sep 1999 09:37:58 +0800
> >> >
> >> >From: LKW <leekw13@...>
> >> >
> >> >I disagree Magi is lousy, and also disagreed tat magi w/o pet is 1/2
>wiz
> >> >w/o rooting. In fact, in most places other than dungeon, I mean after
> >lvl
> >> >30, magi can solo better than wiz (remember u can solo in HH at lvl 30
> >but
> >> >I cant?).
> >> >
> >> >At high lvl, ya lava spell (900dd) can be purchased easily while we
>have
> >to
> >> >quest or research for our ice comet (1200dd). Ya casting time is also
> >much
> >> >shorter I believe (bolt spell casting time is shorter than shocl
> >spells).
> >> > Most of magi buff are 'stored buff', where u can summon till u log.
>I
> >> >basically think magi is pretty cool. H/w, above lvl 34, we really
>need
> >to
> >> >find good team and right place to adventure (same for other classes).
> >> >
> >> >Btw, I dun think u need root spell coz ya EE can root for u. Ever
> >notice
> >> >how the mob get 'rooted' by ya pet when u send pet in and nuke? When
>I
> >> >team with u, I always wonder why is it so, esp when ya dd is now
>higher
> >> >than mine. I think this is how Verant compensate magi for 'rooting'.
> >> > Unlike u, when we team, u send in pet and nuke, mob wont come to u,
> >but
> >> >it
> >> >come to me the moment I nuke. I think Verant make it such tat mob
>will
> >> >treat ya pet as part of u. So when u nuke harder, ya pet can still
>take
> >> >the punishment from u. Most impt of all, when wiz oom, we are dead
>meat
> >> >99% of the time unless we are just next to zone. Magi, on the other
> >hand,
> >> >can make use of pet to die for u while u flee to zone. Of coz once ya
> >pet
> >> >died, mob will still out run u, but at least u got longer fleeing time
> >than
> >> >wiz.
> >> >
> >> >Necro pet is also cool, but their spells are mainly dot. There is no
> >tank
> >> >(nuking) mage in EQ, but I believe magi is the only tank AND mage.
> >> >
> >> >I can still solo a bit coz of jboot. U shld know I'm also bad luck
>like
> >> >u..but I guess we just have to keep trying. ;)
> >> >
> >> >Ziltus
> >> >
> >> >
> >> >
> >> >On Tuesday, 28 September, 1999 11:04 PM, Tommy Fong
> >> >[SMTP:tommyfong@...] wrote:
> >> > > From: "Tommy Fong" <tommyfong@...>
> >> > >
> >> > > Garren,
> >> > >
> >> > > I'm ok. Dun take it seriously. I was just tired of Magician.
> > Without
> >> >the pets, he is only
> >> > > 1/2 wiz without the rooting ability. That sux. Most high lvl
> >hunting
> >> >place are dungeon
> >> > > that pets pose a high risk. Maybe time to switch to my shaman.
> > Sigh.
> >> > >
> >> > > On Tue, 28 Sep 1999 09:04:20 +0800, Gary Qui Hong Loong wrote:
> >> > >
> >> > > >From: "Gary Qui Hong Loong" <kanglun@...>
> >> > > >
> >> > > >FF,
> >> > > > Sorri about last nite at Lower Guk. It wasn't ur fault. It
> >my
> >> >fault.
> >> > > >Ur lvl is just 1 lvl lower to get out of the Ice Bones aggr range.
>I
> >> >should
> >> > > >have get the group to clear it instead of blaming you. Please
>accept
> >my
> >> > > >apologies.
> >> > > >
> >> > > >>Singapore Everquest Players List
> >> > > >
> >> > > >
> >> > >
> >> > >
> >> > > Best Regards,
> >> > >
> >> > > Tommy Fong
> >> > >
> >> > > > Singapore Everquest Players List
> >> >
> >> >>Singapore Everquest Players List
> >>
> >> > Singapore Everquest Players List
> >
> >>Singapore Everquest Players List
>
>>Singapore Everquest Players List