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Message ID: 3021
Date: Thu Feb 15 22:58:30 GMT 2001
Author: Mark Rafn
Subject: where to hunt from 35-45


On Thu, 15 Feb 2001, Bryan Walker wrote:

> Along the lines of good fights for the low-20's.

I had fun in Unrest and Mistmoore in the low 20s. They're a nice workout
for an Enchanter. For mid to high 20s, warsliks and Lake of Ill Omen are
pretty darned good. Through the low 30s, I found Cazic to be about the
right challenge - nothing compares to helping a decent group mow through
an 8-lizard pull from the upper Tae. Paw has a few good spots too.

In addition, all of these places seem to have enough traffic that you can
find pick-up groups.

I'm having trouble now (L35) finding a place as reliable as Cazic for
challenging pick-up groups. Sometimes SolB has 2 or 3 groups and it's
easy to get into one, sometimes it's empty. Crystal Caverns is also
very good for dungeon design, but spotty for finding a group. I don't
much like Frontier Mountains or Overthere - I find outdoor fighting
somewhat boring.

Where did everyone go after Cazic?
--
Mark Rafn dagon@... <http://www.dagon.net/>







>
> My enchanter is 54th level (not higher mostly due to my casual game-play), and
> spends a lot of time in the depths of the various Kunark dungeons or doing
> planes raids. All quite a bit of fun, but sometimes one needs a break.
>
> Well, recently, I've been playing a Monk twink, and trying some of the places
> that I never tried as an enchanter. I have to say, I HIGHLY recommend Upper Guk
> for someone of your level. Our party of a warrior, a monk, and a cleric, were
> able to clean up quite nicely there, and the loot drops are very good as well.
> With an enchanter, we would have been completely unstoppable. If your normal
> party is a paladin, a druid, and an enchanter, you should be able to have a nice
> little thing going, and with the experience bonus for Upper Guk implemented,
> you'll see rapid advancement as well.
>
> Solusek A is also a very good place, but you might want a couple levels before
> you start adventuring there.
>
> And given that the paladins are good tanks at lower levels, you'd likely have
> little problem with your group of three in either place. The only obstacle I
> really see is a lack of GOOD healing in emergency situations.
>
> Personally, I always find dungeons to be more of a challenge as an enchanter.
> Adventuring outdoors is usually pretty easy, and it's not terribly difficult to
> separate creatures out, and make the true talents of the enchanter a moot
> point. Give some good dungeon delving a try, as it will REALLY hone your
> skills, and show you exactly what an enchanter is capable of. Single pulls are
> all nice and good, but don't really give us a chance to shine. *smile*
>
> Anyway, just some thoughts.
>
> --Lotwilla Verditius
> Illusionist of the Eldritch Collective
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