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Message ID: 3020
Date: Thu Feb 15 21:56:51 GMT 2001
Author: Bryan Walker
Subject: Re: [eqenchanters] Digest Number 367


Shaepe,

Along the lines of good fights for the low-20's.

My enchanter is 54th level (not higher mostly due to my casual game-play), and
spends a lot of time in the depths of the various Kunark dungeons or doing
planes raids. All quite a bit of fun, but sometimes one needs a break.

Well, recently, I've been playing a Monk twink, and trying some of the places
that I never tried as an enchanter. I have to say, I HIGHLY recommend Upper Guk
for someone of your level. Our party of a warrior, a monk, and a cleric, were
able to clean up quite nicely there, and the loot drops are very good as well.
With an enchanter, we would have been completely unstoppable. If your normal
party is a paladin, a druid, and an enchanter, you should be able to have a nice
little thing going, and with the experience bonus for Upper Guk implemented,
you'll see rapid advancement as well.

Solusek A is also a very good place, but you might want a couple levels before
you start adventuring there.

And given that the paladins are good tanks at lower levels, you'd likely have
little problem with your group of three in either place. The only obstacle I
really see is a lack of GOOD healing in emergency situations.

Personally, I always find dungeons to be more of a challenge as an enchanter.
Adventuring outdoors is usually pretty easy, and it's not terribly difficult to
separate creatures out, and make the true talents of the enchanter a moot
point. Give some good dungeon delving a try, as it will REALLY hone your
skills, and show you exactly what an enchanter is capable of. Single pulls are
all nice and good, but don't really give us a chance to shine. *smile*

Anyway, just some thoughts.

--Lotwilla Verditius
Illusionist of the Eldritch Collective