[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 1146
Date: Fri May 28 18:39:51 BST 1999
Author: Shawn Alley
Subject: Re: Brad speaks on skills


I would ask what will be done to improve skills like cooking. Will
better food be better for you at some point? The other point I think
people were making was the fact that in several cases it is easy to
obtain magical equivalents from MOBs that a PC might make. Jewelry
obtained naturally (hehe I like that term for killing everything that
moves) often has better enchantments than what can reasonably be made.
If it costs 100s of plat for a magic item to be made that players are
routinely obtaining from monsters, THAT is the main complaint I think.

Cooking - if a person is fed the same by cupcakes and iron rations it
doesn't make sense to buy the more expensive item. Is there a
difference? I don't think so, but I might be missing something. I
really hope there is a difference at some point. Then, all the cool
things that can be cooked will mean something.

Smithing - similar problems to jewelcraft. Takes a long while and
commitment to become proficient at smithing (like anything else I guess)
but it's not too hard to obtain magical armor from monsters that
outperforms, is lighter than player made armor.

Maybe this isn't true at higher levels, but of course making higher
level stuff costs more to obtain the raw materials. Unless... you
obtain the materials naturally. You can get ore from the muddites in
beholder maze and gems from monsters in various places so that might be
something to consider too.

Shawn

-----Original Message-----
From: jcent@... [mailto:jcent@...]
Sent: Thursday, May 27, 1999 6:13 AM
To: eqenchanters@onelist.com
Subject: [eqenchanters] Brad speaks on skills


From: jcent@...


copied from EQVault:

Trade Skills:
The trade skills certainly could (and will) be made better, but the
whole
point of a player-driven economy is that an item is only worth what
another
player will pay for it -- it has no innate worth (other than the bare
minimum, which is what a merchant will pay for it). I'd rather hear a
complaint that the items created via Jewellcrafting should have better
stats so that it would demand a better price (which in some cases may be
true) than that the trade is broke because it costs more to create the
item
then an NPC merchant will buy it back for.



Faithfully yours,

Fistlebane



------------------------------------------------------------------------
ONElist: the best source for group communications.
http://www.onelist.com
Join a new list today!