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Message ID: 1132
Date: Fri May 28 01:15:04 BST 1999
Author: mark Prescott
Subject: Re: Brad speaks on skills
> From: jcent@...another
>
>
> copied from EQVault:
>
> Trade Skills:
> The trade skills certainly could (and will) be made better, but the whole
> point of a player-driven economy is that an item is only worth what
> player will pay for it -- it has no innate worth (other than the bareitem
> minimum, which is what a merchant will pay for it). I'd rather hear a
> complaint that the items created via Jewellcrafting should have better
> stats so that it would demand a better price (which in some cases may be
> true) than that the trade is broke because it costs more to create the
> then an NPC merchant will buy it back for.
>
>
>
> Faithfully yours,
>
> Fistlebane
>
>
>
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