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Message ID: 1112
Date: Thu May 27 14:12:33 BST 1999
Author: jcent@vanstar.com
Subject: Brad speaks on skills
copied from EQVault:
Trade Skills:
The trade skills certainly could (and will) be made better, but the whole
point of a player-driven economy is that an item is only worth what another
player will pay for it -- it has no innate worth (other than the bare
minimum, which is what a merchant will pay for it). I'd rather hear a
complaint that the items created via Jewellcrafting should have better
stats so that it would demand a better price (which in some cases may be
true) than that the trade is broke because it costs more to create the item
then an NPC merchant will buy it back for.
Faithfully yours,
Fistlebane