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Message ID: 490
Date: Fri Apr 23 13:49:41 BST 1999
Author: McGraw, T. David
Subject: Re: Linear game play


First off congrats on killing such a tough�bastard�now let me try and
explain why you shouldn't be able to learn from that. Take the same
situation with 2 12th level characters and 1 50th level cleric. All are in
the same guild and the cleric wants to help them level up. The 2 warriors
are joined but the cleric is not. The fighters jump the wooly�mammoth and
can actually hit it(which surprised me but if you said you were killing it
then your warriors were obviously able to hit it). They are� pounding on it
but are getting beat down rather quickly and have no real chance of killing
the hairy beast so the cleric jumps in a casts one of his low level heal
spells and all of his buffs(which at 50th level are quite impressive and
make even�a 12th level character a worthy opponent). Now that they are both
healed and buffed they continue the fight. But even with these buffs they
still are getting beat down so the cleric heals them up again(even if the
critter turns on the cleric for healing them he will just sit there because
the mammoth has little to no chance of actually hurting him significantly).
He continues to heal them until they finally manage to beat the mammoth
down. Now the cleric didn't do any damage to it so he won't get any exp but
the two warriors who are grouped up do. And with the level difference
between them and the critter they gain an exorbitant amout of experience,
much more than what they actually earned considering they had a max level
character helping them. That is why they implemented it like this, to avoid
this type of situation.

You may say this would never happen but I have already seen it on my server.
Not only this type but also the "twinking" of guilds and friends. Granted
there aren't any 50th level characters yet but there are 30th level clerics
and such wandering around in guilds. Anyway that is my opinion on the
situation.

Yours,

~Aereuss Ravins of Tarew Marr

-----Original Message-----
From: Gooey Smalls [mailto:smullins@...]
Sent: Friday, April 23, 1999 7:20 AM
To: eq_wizards@onelist.com
Subject: [eq_wizards] Linear game play


��� Were you aware that the game of EverQuest is linear game play,
reminiscent of the console RPG's and single player RPG's of yore.� "But you
can go anywhere", you say, well my friend here's how you are wrong.� Two
groups of 6 formed last night to try to take down a Wolly Mammoth (not a
calf but a full blown lvl 20+ 1000 HP 50 damage a hit and 2 hits a round
mammoth).� Which surprisingly we accomplished this feat with noone over lvl
12 in either of the two groups on the Bertoxxulous server.� When the great
beast fell noone earned any EXP or could loot the body.� 20 or so peitions
were sent and 2 GM's showed up, one to help and one to show off his awesome
equipment and levitate there like a pimp.� Basically if a creature is more
than 2 times you lvl you get no EXP even if you kill it fairly, to prevent
exploits and trapping monsters behind rocks.� We later demonstrated for the
GM's by killing another Mammoth, this time we only lost 1 warrior (the first
time it was 5).� Now they claim it is partly a design flaw and partly a bug
within the game...now my question to you is, do you like being told what is
too strong for you to possibly kill and therefore you get no EXP?� I know I
don't care if it's god and 100 lvl 1's killed the god of hate...i want the
exp.� I suggest everyone petition and use the feedback option to complain to
verant about this.� This is a total contradiction of what they claim the
game is about (you know how hard it is to convince ppl we can kill a
mammoth?) and what was our reward? nothing...this is a tragedy...i'm about
to go Colorado on some fools...!

Teferi level 12 wizard Bertoxxulous server