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Message ID: 2995
Date: Fri Sep 10 11:41:58 BST 1999
Author: Wizard
Subject: Re: Items poliferation is a sword of damakle over Casters!
>From: Vincent Archer <Vincent.Archer@...>blue ..
>
>According to Wizard:
>> many people trying all classes and it was funny, but as game advance new
>> specialized tactics come out and in many times Verant is a last one to see
>> exploit and not a first one as it have to be. Now i have seen that at 5
>> newer servers first to reach a higest lv are druids !! at valos zek pvp
>> server it is a same reason is of course kiting and dot spells wich they
>> have. This is something wrong !
>
>So what? Well, except on PvP, why are you compelled to outlevel (because
>that's what you want?) the powerlevelers?
>
>> Second thing i noted was farming of glowing stain wich we have seen in last
>> 2 weeks from nowere to see there are now nearly every higer lv caster have
>> one! It is funny for my glowing black stone wich was a hard to get item is
>> now nearly underpowered item :) This was stoped unfortunatly to late and
>> now we wich dont get a stain will never get it.
>
>Why? If you're on Tunare, I can probably arrange to get you one for a
>very "reasonable" sum.
>
>> Now i start to see one other problem.
>
>So what?
>
>> So what hapends .. to make example i spend some time building a wizard and
>> a warrior to 6 lv and i twinked them with items to make a probe.
>>
>> Warrior with nearly full large bronze and fine stell sword .. Wizard with
>
>Loot dropped from level 25+ mobs.
>
>> full woven, rts skull, +10 mana earings ect.. Normaly warrior dies on 3
>> high blues 100% on this lv .... wizard dont have mana to kill 2 high
>experts !!
>Loot dropped from level 10-20 mobs.
>
>But you've hit the nail there. A warrior's prowess is directly linked to the
>items he uses, so, even barring the skill levels (which means that a level 1
>full of rubicite still cannot take on a level 3 mob and survive, except by
>the best of flukes), this helps. A wizard's prowess is directly linked to
>the skill he has (includes spells available), so a wizard cannot be twinked
>overly.
>
>Which means WE are the balanced class. Nerf the fighters! :)
>
>> My warrior take against 8 !!! BLUES and survived .... so he realy have been
>> affecter imensly... Wizard tryed against same 2 blues and he died in same
>> mode as before.
>
>Once, as a level 3 warrior, with 2 cloth, guild tunic, and one patchwork
>and a tarnished long swords, I was *locked* in place (=1.5 bubble of health,
>can't run or you die) against a stream of level 2 mobs. I killed almost
>10 before being overwhelmed :)
>
>No need to twink :)
>
>> Same effect i have seen in mistmore .. grouping with many people i have
>> seen what diference can make overpowered items... warrior hitting for 70 a
>> hit it is 140 - 160 counting a bash ... without mana use a turn!!
>
>Ok, get a warrior and shut up.
>
>> Wizard at 27 lv can do only 178 damage and he will be out Of mana in 6 - 7
>> hits a warrior can go without end and with god items he will alos need less
>> cleric healing!
>
>Ok, get a warrior and shut up.
>
>Can your warrior gate? Can your warrior save the whole party without dying
>(evacuates)? Can your warrior root its ennemy and kill him safely?
>
>With "god" items (i.e. the best in line before planar items), your warrior
>can no more solo an unending stream of blue monsters than a wizard.
>
>> I see this as a very big problem wich will get worse as time pass if
>> something is not done. What are yours opinion on this are there any
>> possible solution wich you see for this?
>
>What problem? Do the groups reject you as being a weakling? Do they say to
>you "sorry, we want to keep up our average of 5.3 minutes per mob, and
>you're slowing us down?"
>
>If so, the problem is not your class, it's the people you group with.
>
>--
>Vincent ARCHER -=-=- Herve Schauer Consultants -=-=- archer@...
>Tel: +33 1 41 40 97 00 Fax: +33 1 41 40 97 09
> 01 41 40 97 00 01 41 40 97 09
>
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