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Message ID: 2994
Date: Fri Sep 10 10:40:34 BST 1999
Author: Zinken
Subject: SV: SV: RE: lore items
----- Original Message -----
From: Vincent Archer <Vincent.Archer@...>
To: <eq_wizards@onelist.com>
Sent: Friday, September 10, 1999 10:11 AM
Subject: Re: SV: [eq_wizards] RE: lore items
> From: Vincent Archer <Vincent.Archer@...>
>
> According to Zinken:
> > You could almost belive verrant wants camping for items! i mean NOT anything they have done to try and fix it helps against camping, it only makes it worse. and if this goes on i think alot of ppl will leave EQ for this reason. Soon there will be AC to play and more games will come i�m sure.
>
> Verant has a particular blindness. They want an epic style of game, and
> are balanced between "we have 3000 regular players per server, and cannot
> make a unique hero for each" on one side, and "but we really want a sense
> of achievment" on the other hand.
>
> They DO want to keep some items rare. Their solution is: make these items
> appear rarely in the game. Of course, the better items, the rarer... which
> means that they're most highly sought.
>
> The good solution is: the better item, the harder to get. But Drelzna isn't
> *hard* to get at. You know where to go, you know what to do, and there's
> not much risk once you are at the right level, nor variation to this routine.
>
> The only solution is, of course, to make the item really more difficult.
> Forget quests: quests aren't intrinsically more difficult than slaying mob X;
> once a quest is "solved", in 1 week, everyone knows how to do it. Witness the
> Glowing Stein debacle - the hard part was solving the quest. Once the first
> stein was obtained, hundreds followed on all servers.
>
> One can increase the difficulty to get an item by:
> - raising the level needed to get it (which puts all rare items at the
> level 50, everything before is chaff)
> - raising the difficulty of the location (which, once a group gets down
> the unvarying routine down pat, stops being true)
> - raising the difficulty of finding the item (which is the case with
> mega-rare spawns. How many players do you know with a Scarab Ring?)
>
> > We are paying customers and not many ppl have 10 hours sessions to waste on camping for an item they should be able to get right away if they are apropiate level and group.
>
> Apparently Verant did not think that JBoot were an item "appropriate" for level 30
> players, but more of an oddity. Problem is, it is so useful in many circumstances
> that it is considered appropriate.
>
> Mankind has never been happy complying with "decrees from above" in its history :)
>
> --
> Vincent ARCHER -=-=- Herve Schauer Consultants -=-=- archer@...
> Tel: +33 1 41 40 97 00 Fax: +33 1 41 40 97 09
> 01 41 40 97 00 01 41 40 97 09
>
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