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Message ID: 2693
Date: Fri Jul 9 03:48:21 BST 1999
Author: Tom Bratina
Subject: Re: Digest Number 147
>From: "Brian K. Rhees" <Brian_Rhees@...>regardless
>
>> Message: 14
>> Date: Wed, 7 Jul 1999 21:50:52 -0400
>> From: "Tom Bratina" <gbratina@...>
>> Subject: Re: What is the best way to raise faction level with the
>Merchants of Felwithe?
>>
>> actually, it only takes about 3-5 kills to be KOS in ur own home town
>(tested with 3 different races). i have an ogre shaman friend that killed
>one dark elf, and can no longer go in the neriak bank because the guard is
>KOS to him in there now (WOW! 1 kill i asked him... he said "yep").
>>
>> Alas, the rallos zek server is PVP (PLAYER -VS- PLAYER)... not race war.
>many ppl joined the PvP server because there were no restrictions (other
>than the 4 lvl limit). now, many ppl are leaving rallos zek because of the
>restrictions they are putting in...
>>
>> as for u saying that "Each Race should stick together and fight other
>races not each other"... that's ur opinion and ur entitled to that... but
>don't push ur opinions and style of play on others... many others want to
>kill everything in site... even when roleplaying (think of the evil dark
>elf who doesn't even like his brethren or the mad ogre who thinks other
>ogres are traders because they befriend the dark elves).
>>
>> sinlaru ce`alen
>> rallos zek
>
>(Folks, please remember to snip out unnecessary text.)
>
>Sinlaru, the problem here is that whatever style Verant chooses ultimately
>effects all players. You can't have your way without affecting me, and I
>can't have mine without affecting you. Let's consider your argument:
>
>You speak of role playing mad ogres and anti social elves? Can we play
>them? Certainly. Should they be tolerated by their own races? There is
>nothing even remotely realistic about butchering your own people,
>of alignment, and getting away with it. So do it and be KOS in your ownevil
>city. That's role-playing. Anything else is mindless nonsense. Being
>doesn't mean being stupid.in
>
>On a related subject, people have also argued that duels shouldn't result
>faction hits. Stop and think for a moment how many societies you can name(in
>that smiled on dueling. In western culture, it has generally been an
>illegal (but sometimes tolerated) practice limited to aristocracy. You
>often risked execution if caught.
>
>What I would agree with you on is that the faction system is far too
>simplistic. Dueling ought to raise your faction with the enemies of your
>antagonist, and with certain others within your own group who favor that
>sort of behavior. General militia ought to hate duels, and elite guards
>some societies) ought to favor it. But, personally, I think that factiontrue
>ideally should be an order of magnitude more complex than even this. Did
>you power game to level 15 attacking low blues? Then perhaps you've earned
>the respect of conservative factions, but those who consider themselves
>warriors ought to scoff at you. Did you always throw yourself into battle,world
>taking massive damage, on your march up through the levels? Then maybe you
>are adored by the plebes and chum with the guards, but the rest of the
>considers you an idiot. And, of course, in duels, the assailant ought toand
>incur the brunt of the faction adjustment. And, also, if no one sees it
>no rumor gets out, it didn't happen, etc. Very tricky thing to implementyesterday
>correctly.
>
>The ideal is ultimately very simple. NPC's should treat you--based on your
>behavior--just like a PC would of similar station. Here's an example for
>you to chew on.
>
>The other day in S. Karanas, a PvP player assisted in an attack on Grimrot.
>At the end of the fight when everyone was healing, another PvP player came
>in and attacked, without warning, eventually killing the PvP player. Many
>non-PvP players were upset because they couldn't do anything to help and
>simply had to watch their comrade die.
>
>You think the PvP assailant lost "faction" with the PCs? You bet. Should
>he therefore have lost it with certain NPCs? Of course.
>
>There are problems with faction right now. And of course that's why Verant
>announced that they had eliminated faction hits on PvP kills as of
>and are working on a more elaborate system, including (possibly) anpersist
>aggressor flag.
>
>The thing you need to keep in mind is that many of us non-PvP players would
>love to play PvP if the system were set up with realistic consequences.
>Why? Because we like to role play and the non-PvP system makes it very
>difficult to do so under certain situations. Persistent kill stealing, for
>instance, and severe twinking of characters (you know, the 4th lvl wizard
>with observer's staff and oracle's robes?) are not things that could
>in a realistic gaming environment. But to argue for a system of no faction
>hit on PvP kill just encourages the mindless butchering of PCs in the so
>called name of "role-playing." And it is something I will argue against
>anytime someone advocates it.
>
>Glyphin E'Mondredon
>The Rathe
>
>
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