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Message ID: 2231
Date: Sun Jun 6 06:28:37 BST 1999
Author: Robert Spelman
Subject: Re: Prenatal Wizard


Re: Message: 11
Date: Fri, 04 Jun 1999 21:42:09 -0500
From: Sergey Bukhman <sergeyb@...>
Subject: Re: Prenatal Wizard



Robert Spelman wrote:
>>
>> From: Robert Spelman <madoc_ab_owain@...>

>> Let me explain - Verant hasn't implemented specialization
skills or the
>> alternate planes,

> Yet.

Yet, after how long? They've had MORE than enough time to work on this.

>> we have almost nothing for armor or hitpoints,

>Are you saying there is something wrong with this, or that
Enchanters
have more?

It's a stated fact. Quit trying to read into everything.

>> our melee
>> skills are pathetic

>Ditto.

Ditto ditto.

>> and our powers don't become greater than other classes
>> until 40-somethingth level.

>Incorrect. Wizard's DD spells are the best at any given
level.

Incorrect incorrect. I believe I saw a posting here not too long ago saying
other classes (Druid?) get more powerful DD spells than we do at one of the
higher levels.

>> Plus, the single greatest way of leveling up -
>> killing har red mobs - is unavailable to us, because our
spells are often
>> resisted completely by these creatures. So, instead of
grouping with
>> powerful warriors to beat up on mobs that will actually
give EVERYONE in the
>> group decent experience, we're relegated to trying to solo
weak blues or
>> fight white and yellow creatures in a group for pitiful
experience because
>> WE CAN'T TOUCH HARD MOBS LIKE EVERY OTHER CLASS CAN!
>

>Totally FALSE! All spells are resisted when they are cast on
creatures
>that are more than 5 levels higher than you. Enchanter's and
Magician's
>too. And cleric's and shaman's too.

Enchanters and magicians can cast beneficial buffs on party members, debuff
mobs, and have summoned creatures to fight for them. Hell, their creatures
can even cast now! Clerics can heal party members, as can Rangers, Druids,
and Shamen. All we can do is cast O'Keil's radiation on a tank for a paltry
2 points per melee hit.

>You can cause damage to mobs that are not more than 5 levels
higher than
>you, it's very simple. As far as colors - 4 levels above
your should be
>red. So you CAN fight Reds. And don't forget that the melee
classes will
>miss so much and be hit so hard that it is not very
profitable for them
>to go against high reds as well.

With a level spread of *2* in the party, if something cons red to the tank
but is known to be only a few levels above the highest level char, groups
will often engage for the extra exp, esp if they're mostly
warrior/paladin/melee types. In a well-balanced party of melee, healers and
casters, wizards are the least useful in this situation if they're a couple
levels lower than the main tank ppl. And against "medium" or "low" reds,
yeah I love burning a bubble of mana on a creature and only do a 15% of the
damage it should, when it is not completely resisted. This means more
downtime for the wiz and embarassment because your spells suddenly suck.
Worse-case, the mobs get irritated that you're even TRYING to shoot them,
and you die very, very quickly.

>> I've watched every group I've run with pass me up in
level. I've watched
>> characters started while I was at level 12 PASS ME at
level 13. It's not as
>> though I never play, it's just that I CANNOT GAIN MORE
THAN HALF A BUBBLE
>> EXP PER HOUR, on average. That's powergaming, soloing in
the Karanas vs.
>> blue beetles and the occasional white/yellow.
>>

>No offense, but maybe you're just not that good. Yes, there
is the
>chance that you make wrong choices or get stuck in bad
groups. As I
>said, a bubble an hour is possible. And the Karanas are a
really bad
>place for a level 12-16 alone. Especially wizard.

Actually, I would have said "I suck" instead. Appreciate your diplomacy.
I've followed the teachings of Zaeq, North Karana beetle-kiter
extraordinare. What ends up happening is I run to the beetle, hit it, get it
down, then some damned animal jumps me and I have to zone. There's no place
else I can solo in the queynos/karana area that's not overly camped. Even
wisps give me little exp anymore, many con green at 15th.

>Your anecdotal case is not viable as an argument as to the
Wizard's
>capabilities.

I've refuted every point but the last, so far.

>> Needless to say, I'm very frustrated in playing this class
right now. The
>> only reason I remain a Wizard is stubbornness. Everyone
says it gets better
>> at higher levels, but the fact of the matter is that we'll
always be a
>> second-rate class unless Verant fixes specialization,
plane travel and
>> spell-resistances of higher-level mobs.
>

>You have doubts that specialization and the planes will be
fixed?

Did I state that? No. Now that you mention it, they've promised it since
retail release, nothing has come of it so far.

>--
>Qenelin

As an update: I finally got sick of my wizard after reaching 15th 3 times in
6 hours of play, and having extraordinary bad luck at every turn. I've
examined the amount of time I've invested in playing, sometimes at the
expense of fresh air, exercise and a social life out "in the world". It's a
lot of time, 8 days total. While I've made some friends in the game, and
seen some interesting sights, I don't think a wizard suits my play style (my
20th level name would have been "The Suicidal" as when in group I like to
melee a little). I have given all my worldly possessions to "Clarkie", a 2nd
level Erudite wiz at Queynos. Please don't harass him for his good fortune
as my successor. I'll be unsubbing from this list after a couple of days. I
wish everyone luck in their endeavors, and hope your petition to Verant is
met with success.

Safe journey,

Vash, 15th level wizardess, Felwithe/Queynos, E'ci


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