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Message ID: 2232
Date: Sun Jun 6 09:25:16 BST 1999
Author: Sergey Bukhman
Subject: Re: Prenatal Wizard


Robert Spelman wrote:
>
> Yet, after how long? They've had MORE than enough time to work on this.
>

Verant's incompetence is not the subject. I think it's unfair to examine
the wizard as a whole class before it's not completely done.

What level do you get specialization anyway? 20?


> It's a stated fact. Quit trying to read into everything.
>

So you just like stating facts for no particular reason or contribution
to the discussion at hand? If so, excuse me, because I thought you were
trying to make some points about Wizard's ineptitude as a class, but now
I see it's just a fact.

Let's see, I'll have a try at it:

Barbarians are high.

Yep, works fine.


>
> Ditto ditto.
>

Dark elves are not really dark, they're blue.

Still works.


> Incorrect incorrect. I believe I saw a posting here not too long ago saying
> other classes (Druid?) get more powerful DD spells than we do at one of the
> higher levels.
>

Can you please cite the spell, the wizard DD spell of the same level and
their mana cost and time of casting?

If indeed the spell does more damage, then, yes, you've found *one*. But
I'm sure that the mana to damage ratio and casting times are better for
the wizard anyway.

>
> Enchanters and magicians can cast beneficial buffs on party members, debuff
> mobs, and have summoned creatures to fight for them. Hell, their creatures
> can even cast now! Clerics can heal party members, as can Rangers, Druids,
> and Shamen. All we can do is cast O'Keil's radiation on a tank for a paltry
> 2 points per melee hit.
>

>
> With a level spread of *2* in the party, if something cons red to the tank
> but is known to be only a few levels above the highest level char, groups
> will often engage for the extra exp, esp if they're mostly
> warrior/paladin/melee types. In a well-balanced party of melee, healers and
> casters, wizards are the least useful in this situation if they're a couple
> levels lower than the main tank ppl. And against "medium" or "low" reds,
> yeah I love burning a bubble of mana on a creature and only do a 15% of the
> damage it should, when it is not completely resisted. This means more
> downtime for the wiz and embarassment because your spells suddenly suck.
> Worse-case, the mobs get irritated that you're even TRYING to shoot them,
> and you die very, very quickly.
>

So the situation you're describing is when a party with, oh say, a level
14 wizard and a level 16 warrior wants to attack a level 20 monster? How
often do you see that happen?

And if this does happen, it shouldn't. A level 14 warrior would not help
any anyway. You think he would hit? Or do you think a level 14
Enchanter's buffs would make any difference against a level 20 enemy?

> Actually, I would have said "I suck" instead. Appreciate your diplomacy.
> I've followed the teachings of Zaeq, North Karana beetle-kiter
> extraordinare. What ends up happening is I run to the beetle, hit it, get it
> down, then some damned animal jumps me and I have to zone. There's no place
> else I can solo in the queynos/karana area that's not overly camped. Even
> wisps give me little exp anymore, many con green at 15th.
>

The location, as a said, sucks. travel to Freeport and hunt in North Ro,
you'll find it *perfect*. It has as much prey as the Karanas, but
significantly less aggressive animals. It also has dervish camps where
in a party you'll get good exp and great loot. You can also take turns
and solo them.

Some zones are just bad for some levels. The trick is to find a good
zone.


>
> Did I state that? No. Now that you mention it, they've promised it since
> retail release, nothing has come of it so far.
>

The plains are operational. So nyah :)


--
Qenelin