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Message ID: 2091
Date: Sun May 30 19:22:36 BST 1999
Author: Vincent Archer
Subject: Re: Wizards Magic Resistance - a change ....`


According to shypht:
> I think almost EVERY wizard on this board has ran into this situation

Not yet, because I'm at low levels, and we do not have "big reds" wandering
alone. Or they are a little bit too red :)

> It is rather depressing, almost every other class can help in some way

That's probably the only change Verant will consider without pause.
Monsters over 6 levels above us should get an automatic partial resistance
(so the big 150 damage spell now does a piddling 100...80..50...30 damage,
but still does something)

> - Necros get no-resist spells

That's a bug - or an oversight, samething - and I do expect Verant to
correct this.

> - at lvl 19, you can cast on mobs upto 6 lvls above you (normal)
> - at lvl 20, you can cast on mobs upto 7 lvls above you
> - at lvl 23, you can cast on mobs upto 8 lvls above you
> - at lvl 26, you can cast on mobs upto 9 lvls above you
> - at lvl 29, you can cast on mobs upto 10 lvls above you

Sounds also good.

> Anyways, comments on the idea?

Anything that will encourage people to group will be warmly received by
Verant :)

--
Vincent ARCHER -=-=- Herve Schauer Consultants -=-=- archer@...
Tel: +33 1 41 40 97 00 Fax: +33 1 41 40 97 09
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