[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 2096
Date: Mon May 31 01:01:43 BST 1999
Author: zinken
Subject: Re: Wizards Magic Resistance - a change ....`


Hi


This line in this e-mail made me think a bit :-)

>Anything that will encourage people to group will be warmly received by
>Verant :)
>-------------------------------------------------------------------------------------------------

What if we only ask for Verant to change the max level of 6 when we are grouped if they want us to be grouped ? lets say if you are solo mobbs over 6 levels above ya will resist but if you are grouped 10 levels ? just throving an id� out here to be looked upon.

And btw all this talk about if we ask for to much we aint getting anything ? i think they want feedbacks and what we the players of the game think !! PERIOD

So if we give all these id��s to Verant maybe some will get approval and some not but let them deside what can be in the game, that is not up to us!!! If we just mail them all the time something will happen sooner or later that im sure of!!


Askur Lv 19 Wizard on Veeshan

What do ya all think !!

-----Ursprungligt meddelande-----
Fr�n: Vincent Archer <Vincent.Archer@...>
Till: eq_wizards@onelist.com <eq_wizards@onelist.com>
Datum: den 30 maj 1999 20:22
�mne: Re: [eq_wizards] Wizards Magic Resistance - a change ....`


>From: Vincent Archer <Vincent.Archer@...>
>
>According to shypht:
>> I think almost EVERY wizard on this board has ran into this situation
>
>Not yet, because I'm at low levels, and we do not have "big reds" wandering
>alone. Or they are a little bit too red :)
>
>> It is rather depressing, almost every other class can help in some way
>
>That's probably the only change Verant will consider without pause.
>Monsters over 6 levels above us should get an automatic partial resistance
>(so the big 150 damage spell now does a piddling 100...80..50...30 damage,
> but still does something)
>
>> - Necros get no-resist spells
>
>That's a bug - or an oversight, samething - and I do expect Verant to
>correct this.
>
>> - at lvl 19, you can cast on mobs upto 6 lvls above you (normal)
>> - at lvl 20, you can cast on mobs upto 7 lvls above you
>> - at lvl 23, you can cast on mobs upto 8 lvls above you
>> - at lvl 26, you can cast on mobs upto 9 lvls above you
>> - at lvl 29, you can cast on mobs upto 10 lvls above you
>
>Sounds also good.
>
>> Anyways, comments on the idea?
>
>Anything that will encourage people to group will be warmly received by
>Verant :)
>-------------------------------------------------------------------------------------------------
>--
>Vincent ARCHER -=-=- Herve Schauer Consultants -=-=- archer@...
>Tel: +33 1 41 40 97 00 Fax: +33 1 41 40 97 09
> 01 41 40 97 00 01 41 40 97 09
>
>------------------------------------------------------------------------
>Looking for a new hobby? Want to make a new friend?
>http://www.onelist.com
>Come join one of over 150,000 e-mail communities at ONElist!
>