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Message ID: 1938
Date: Thu May 27 16:02:02 BST 1999
Author: zinken
Subject: Re: The worth of a Wizard (long)


One thing that comes to my mind, shouldnt we ask to get the zones to where we can gate changed ? why have a gate spell to 2 nearby zones is something i cant understand.
In my mind Druids are the masters of travel not wizards sure we get spells to outher planes that dosent exits YEAH WOW !! :P.


This a bigger isue i think then we have talked about so far.


Askur Gnome Wizard of Veeshan


-----Ursprungligt meddelande-----
Fr�n: Wizard <wizard@...>
Till: eq_wizards@onelist.com <eq_wizards@onelist.com>
Datum: den 27 maj 1999 02:55
�mne: Re: [eq_wizards] The worth of a Wizard (long)


>From: Wizard <wizard@...>
>
>I agree on folowing as we talked in this list and i will sent in 48 hours
>my fedback to
>
>mailto://eqmail@...
>
>
>Please send me all corrections as i will send this letter to this list and
>to verant in 48 hours and i hope that all of you will join and maybe
>correct my not maxed english, im italian so its not so easy to do.
>
>Text of my future letter..
>
>Wizards need revision and we on a wizard mailing list have find some
>interesting spell changes to ask for:
>
> Summon - Teleports group member inside the zone to your location
> Phase - Teleports yourself to location of other group member inside zone
> Tap Afinity - Teleport group member to their own bind spot
> Haste - Increases movement rate for self only.
> Group Gate - Slow casting spell which teleports group to your bind spot,
> doesn\'t leave anyone behind
> Retreat - Evacuate version of group gate
> Meditation skill max for level for wizard (Level +1) * 7
>
>
>We also hope very much in future implementation of
>
>- Specialization skill with some real advantages to our class
>
>- resolving a problem of high resistence of DD spells at lv 20 resisted by
>(greens and blues )and other ( if this is becouse of stun effect we wish
>one spell without this efect at same level)
>
>- resolving a balance problem of other magic users classes be able to
>attack directly (necromancer, lifetap pets) or indirectly (enchanters and
>magicians pets, buffs ect) a much higer lv MOBs NP 19 lv against 35 lv sand
>giant when our spells are 100% resisted if a monster is 6+ lv.
>
>- beter use of time when meditating (acces to main chat server in separate
>window)
>
>- we wish real official feedback on planed changes or problems wich you
>have with balance in game on official page wich exixt but its never updated
>!! (look at quake they write all what is in work in one public letter .PLAN
>and they are leader on mercat you dont need to hide all in fear of
>concurents will hit your weak point they will find and try in any case )
>
>
>
>Silverion
>High elf wizard (against all statistics eheheeh)
>Fenin Ro
>
>http://www.tip.it/wizard
>
>moderator mailto:_EQ_magic@onelist.com
>
>
>
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