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Message ID: 1923
Date: Thu May 27 08:10:10 BST 1999
Author: Eric Jesperson
Subject: Re: The worth of a Wizard (long)


> Summon - Teleports group member inside the zone to your location
> Phase - Teleports yourself to location of other group member inside zone

Interesting, but most definitely not going to happen. Don't waste time
asking for them

> Tap Afinity - Teleport group member to their own bind spot

Again would be nice but 99.99% not going to happen.

> Haste - Increases movement rate for self only.

This would be nice to have, but really doesn't fit our class.

> Group Gate - Slow casting spell which teleports group to your bind spot,
> doesn\'t leave anyone behind
> Retreat - Evacuate version of group gate

I really like these ideas, but they're not gonna happen 'cause Verant
wants
the world to stay big and this would shrink it.

> Meditation skill max for level for wizard (Level +1) * 7

Now this is really a good idea. Maybe not *7, *6 would be fine. Remember
that one point makes all the differece between clerics and melee
classes.
And it makes game sense. Wizards burn faster than any other class and
are
more mana dependent, so it only makes sense that they would learn to Med
faster than any other class, because it would be that much more
important to them.

> - Specialization skill with some real advantages to our class

This is where they could implement the faster med times. Give the wizard
only
option to specialize in Medditation. Its a long time to wait, but it
could be a
place to implement it.

> - resolving a problem of high resistence of DD spells at lv 20 resisted by
> (greens and blues )and other ( if this is becouse of stun effect we wish
> one spell without this efect at same level)

Absolute must. This is a joke. Our spells should NEVER be resisted by
greens,
and RARELY by blues.

> - resolving a balance problem of other magic users classes be able to
> attack directly (necromancer, lifetap pets) or indirectly (enchanters and
> magicians pets, buffs ect) a much higer lv MOBs NP 19 lv against 35 lv
sand
> giant when our spells are 100% resisted if a monster is 6+ lv.

This is beyond a joke. Wizards are the masters of damage. Well having
our spells
not be useless against mobs that melee characters in groups of our own
level can fight
would be an excellent start. And if its all about wizards being more
powerful at later
levels all I can say is that we better be THE most powerful by a fair
margin at those
levels to make it worth all the time we were not that powerful.

> - beter use of time when meditating (acces to main chat server in separate
> window)

Credits for originality, but lets be realistic here. Not going to
happen.

> - We wish real official feedback on planed changes or problems wich you
> have with balance in game on official page wich exixt but its never
updated
> !! (look at quake they write all what is in work in one public letter
.PLAN
> and they are leader on mercat you dont need to hide all in fear of
> concurents will hit your weak point they will find and try in any case )

Amen.


And my addition

Fix whatever was done to increase the amounts and frequency of fizzles.
Having root fizzle more now at 18 than it did at 4 is a joke. A very bad
joke.


If we are going to organize this, the first thing that needs to be done
is get rid of the
"wouldn't it be nice" thinking and stick with trying to get the problems
fixed. Part
of fixing the problems is comming up with solutions that make sense to
Verant and
will not unbalance our class.



Trystesa the sick of fizzling, and resisting High Elf wizard