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Message ID: 1828
Date: Wed May 26 02:48:47 BST 1999
Author: Gooey Smalls
Subject: UNSUBSCRIBE
>____
>ONElist: where the world talks!
>http://www.onelist.com
>Join a new list today.
>
>There are 25 messages in this issue.
>
>Topics in today's digest:
>
> 1. Spell Casters of Solusek Ro
> From: "Ken Lee" <kenlee@...>
> 2. Re: Random comments
> From: Vincent Archer <Vincent.Archer@...>
> 3. Re: [Q] advancing fighting skills at higher levels
> From: Vincent Archer <Vincent.Archer@...>
> 4. Re: weapons in general
> From: Vincent Archer <Vincent.Archer@...>
> 5. Fizzles and faltering spells late in lvl
> From: "Karl Hatteland" <karlh@...>
> 6. Re: Thinking about adventuring to Guk tonight- advice needed
> From: Wizard <wizard@...>
> 7. Re: Fizzles and faltering spells late in lvl
> From: Keith Wiseman <keithw@...>
> 8. language
> From: "Lim Dul" <sevendegrees@...>
> 9. adjustments for Wizards?
> From: "Lim Dul" <sevendegrees@...>
> 10. Re: Fizzles and faltering spells late in lvl
> From: Sergey Bukhman <sergeyb@...>
> 11. Some Verant feedback i got
> From: Karim <kam@...>
> 12. Re: adjustments for Wizards?
> From: Sergey Bukhman <sergeyb@...>
> 13. Wizards
> From: "Mike Hoida" <mhoida@...>
> 14. Re: Language training class
> From: Bemeraroi@...
> 15. Re: Some Verant feedback i got
> From: Sergey Bukhman <sergeyb@...>
> 16. Re: Wizards
> From: Sergey Bukhman <sergeyb@...>
> 17. Re: Wizards
> From: "Mike Hoida" <mhoida@...>
> 18. Twinking Discussion
> From: "Iggie/Alyssandra/Jane Pierson" <ldyiggie@...>
> 19. Looking for a spell table...
> From: "James Guintu" <james@...>
> 20. Mata's Comment on the Chain Letter
> From: "Iggie/Alyssandra/Jane Pierson" <ldyiggie@...>
> 21. Re: Looking for a spell table...
> From: "Stefan Raets" <SRAETS@...>
> 22. Re: Al's frost spiral...
> From: "Stefan Raets" <SRAETS@...>
> 23. Re: Looking for a spell table...
> From: "Cristie" <cristie@...>
> 24. Re: Heat Sight & Tox Gate, where?
> From: "Stefan Raets" <SRAETS@...>
> 25. Re: Wizards
> From: "Marziani, Michael D." <Michael.Marziani@...>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>I
>Message: 1
> Date: Tue, 25 May 1999 13:36:31 -0400
> From: "Ken Lee" <kenlee@...>
>Subject: Spell Casters of Solusek Ro
>
>In an effort for cooperation of the spell casters on the Solusek Ro server
>have created a message board at the following URL:even
>
>http://www.InsideTheWeb.com/mbs.cgi/mb533943
>
>Please keep the posts to only those that reside on the Solusek Ro server.
>We're about helping each other in the game (No not twinking and I'm not
>gonna open up that can of worms again), acquiring and improving languages,the
>questing together, and helping each other in general. Any messages
>derogatory or 'whiny' in general will be immediately removed. This isn't
>place to post about what's wrong with the class, or what should be changed.____
>Rather how we can help each other with what we've got to work with. : )
>
>Zalbar
>20th Wizard
>Solusek Ro
>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>my
>Message: 2
> Date: Tue, 25 May 1999 19:53:38 +0200
> From: Vincent Archer <Vincent.Archer@...>
>Subject: Re: Random comments
>
>According to mstokes:
>> I haven't really noticed any change with roots, as a matter of fact I
>> rooted a /con white tarantula long enough this morning to unload all of
>> mana and get the kill without getting a scratch. One thing I havenoticed
>> is that everything happens in batches. I'll go 20 minutes without ain
>
>My stance on this is that they probably changed their random number
>generators. I get more "consistent" fizzles and partial resists these days.
>
>> same type of mob. Another example is that my skills won't increases and
>> then I'll get 2 skill increases back to back.5) One other thing to keep
>meditation
>They increase pretty regularly for me. I always get 2 increase in
>on the next meditation after a level increase, and typically maximisefirst :)
>chanelling and meditation within 15mn of my next level... unless I die
>Offense and defense get maxed during the level, but I'm falling behind____
>in the weapon-specific skills :(
>
>> I think you can advance you throwing skills on /con greens. Can anyone
>> confirm or deny this.
>
>I can confirm. My monk friend got twice combat skills increases on green
>monsters, and no experience from these (as opposed from the rare green
>monster that still yields experience).
>
>> Very good tip, and its true. I've checked it out myself
>
>Got killed by Lord Shin Ree yesterday. Lost 1/3rd of bubble. I had
>regagned it when three blue Orc centurions jumped me (at 1 pixel of 11th
>level). I had a little over a half bubble to regain that time.
>
>> > I've purchased some netted the other day (cape, pants, shawl) and
>> > didn't see any weight or AC advantage over cloth. Is there any
>> > benefit to netted and, if not, what should I be buying?
>>
>> It's lighter, and its free. Also you can sell the gloves to monks for a
>> hefty profit.
>
>Depends. If you are able to wear small size, it's the same weight. Pants
>are lighter, most aren't (shameless plug: go check my EQ treasure chest
>at http://www.frmug.org/eqchest/, which lists all one can use and usually
>where to find it). For a human or erudite caster however, they're uselful.
>Not worth risking one's life for them, but nice.
>
>--
>Vincent ARCHER -=-=- Herve Schauer Consultants -=-=- archer@...
>Tel: +33 1 41 40 97 00 Fax: +33 1 41 40 97 09
> 01 41 40 97 00 01 41 40 97 09
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>maxed,
>Message: 3
> Date: Tue, 25 May 1999 20:00:34 +0200
> From: Vincent Archer <Vincent.Archer@...>
>Subject: Re: [Q] advancing fighting skills at higher levels
>
>According to Rich Mulawa:
>> I have a 9th level wizard that has been using 2H blunt for her entire
>> life. I would like to try some 1H weapons to free a hand for useful
>
>1 ) pick piercing a the second proficiency. There are much nicer weapons
> available for casters in piercing than in 1h blunt. Slashing is
> out of the question :)
>
>> Can anyone confirm this and/or give suggestions on how at this point
>> (9th) I can improve my 1H fighting skills?
>
>As suggested everywhere, practice while grouped. When the monster is
>engaged, jump on it and whack whack... Just back away when casting becomes
>necessary and then finish it. It usually keeps my offense and defense
>and when I decided to pick piercing back at 8th, the piercing had time to____
>increase.
>
>--
>Vincent ARCHER -=-=- Herve Schauer Consultants -=-=- archer@...
>Tel: +33 1 41 40 97 00 Fax: +33 1 41 40 97 09
> 01 41 40 97 00 01 41 40 97 09
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>a
>Message: 4
> Date: Tue, 25 May 1999 20:04:49 +0200
> From: Vincent Archer <Vincent.Archer@...>
>Subject: Re: weapons in general
>
>According to Wizard:
>> Lucky hmmm in everquest all is in luck i got nearly 60 plat in one hour
>> when i go in bank and i sell all what i have but it is result of 10 hours
>> of play at 12 and 13 lv. If you got a god loot and all nobles in PAW have
>> snakeskin wich you sell for 6 to 10 plat then you have a luck.gives
>
>At 11 and above, hunt wisps. Preferably at night, and picks wisps that
>off light. The three I have picked so far that were giving off light had____
>lightstones (one had a greater) and 1g5 to 3g in cash.
>
>Commonlands have an abundance of wisps. Faydark has some too, and Erud's
>crossing is rumored to have a true nest of the pests.
>--
>Vincent ARCHER -=-=- Herve Schauer Consultants -=-=- archer@...
>Tel: +33 1 41 40 97 00 Fax: +33 1 41 40 97 09
> 01 41 40 97 00 01 41 40 97 09
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>____
>Message: 5
> Date: Tue, 25 May 1999 22:12:45 +0200
> From: "Karl Hatteland" <karlh@...>
>Subject: Fizzles and faltering spells late in lvl
>
>When I became lvl 12 I went to lavastorm and began to hunt Dragons. Good
>loot and xp. I rooted them and then shoot them. I used Shock of lightning.
>Then when I was half way to lvl 13 the root began to fail. And each time I
>got hurt more and more. And my lightning spell began to fizzel both 4 and 5
>times a row and I had only to run to zone. Now I am a half bubble from lvl
>13 after dieing quite a bit.
>I wonder why the root falters and the Shock of lightning began to fizzle
>when my skill is maxed on lvl and I was almost 13. Not in the start before
>my skill became maxed. Is this to make us wiz harder to lvl?
>
>Thanks for any reply
>
>Avari lvl12 soon 13 Wiz Fenin ro
>And now excelent in Old Erudin
>
>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>____
>Message: 6
> Date: Tue, 25 May 1999 21:47:02 +0200
> From: Wizard <wizard@...>
>Subject: Re: Thinking about adventuring to Guk tonight- advice needed
>
>I made it to guk without any problem with my 12 lv HE wizard and i died
>there 4 times, in swam dangerus are troll slayers and big kobolt jojo. If
>you hunt frogloks in swamp you find ocasional netted armour from froglock
>and for entering in guk it is worst place in world for trains. first it is
>so easy that somone will start a train and second it is realy bad thing to
>find in front of you a stupid ogre when you have some TUK Knights on tail.
>Only way to survive is to go in with a 6 men party and secure one of dead
>end tunels where you can camp and somone go to bring kills in so you are in
>no danger that somone else will bring a train and also you can put fighters
>in front to block acces to casters ehehe. be ready to use assist on your
>fighters as if you group with a troll or ogre there is no way to circle it
>to get better position or to click on target as you dont see it moust of
>time ehehehhe.
>
>
>
>
>
>
>
>At 09.42 25/05/99 -0700, you wrote:
>>From: Arcius <tomaaas@...>
>>
>>>> I decided on Guk to try to score some Netted, Woven
>>and/or Mesh armor.
>>
>>> If you go into Guk stay to the first three rooms.
>>
>>Is it possible to make it to Guk alive for a High Elf?
>>I am interested in getting some better armour myself,
>>but do not desire to die at the hands of guards. Any
>>advice would be appreciated.
>>
>>Arcius
>>High Elven Wizard
>>10th level
>>
>>_________________________________________________________
>>Do You Yahoo!?
>>Get your free @... address at http://mail.yahoo.com
>>
>>
>>------------------------------------------------------------------------
>>ONElist: bringing the world together.
>>http://www.onelist.com
>>Join a new list today!
>
>
>Silverion
>High elf wizard (against all statistics eheheeh)
>Fenin Ro
>
>http://www.tip.it/wizard
>
>moderator mailto:_EQ_magic@onelist.com
>
>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>____
>Message: 7
> Date: Tue, 25 May 1999 15:31:06 -0500
> From: Keith Wiseman <keithw@...>
>Subject: Re: Fizzles and faltering spells late in lvl
>
>I started having this problem at Lvl 20 and assumed it was differences in
>the level spells but I'm not so sure... Wonder if they snuck a change in on
>Wizards that is affecting this..
>
> -----Original Message-----
>From: Karl Hatteland [mailto:karlh@...]
>Sent: Tuesday, May 25, 1999 3:13 PM
>To: eq_wizards@onelist.com
>Subject: [eq_wizards] Fizzles and faltering spells late in lvl
>
>From: "Karl Hatteland" <karlh@...>
>
>When I became lvl 12 I went to lavastorm and began to hunt Dragons. Good
>loot and xp. I rooted them and then shoot them. I used Shock of lightning.
>Then when I was half way to lvl 13 the root began to fail. And each time I
>got hurt more and more. And my lightning spell began to fizzel both 4 and 5
>times a row and I had only to run to zone. Now I am a half bubble from lvl
>13 after dieing quite a bit.
>I wonder why the root falters and the Shock of lightning began to fizzle
>when my skill is maxed on lvl and I was almost 13. Not in the start before
>my skill became maxed. Is this to make us wiz harder to lvl?
>
>Thanks for any reply
>
>Avari lvl12 soon 13 Wiz Fenin ro
>And now excelent in Old Erudin
>
>
>
>------------------------------------------------------------------------
>With more than 17 million e-mails exchanged daily...
>http://www.onelist.com
>...ONElist is THE place where the world talks!
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>I'd
>Message: 8
> Date: Tue, 25 May 1999 21:07:23 GMT
> From: "Lim Dul" <sevendegrees@...>
>Subject: language
>
>Is there anybody on Veeshan that has the time to train me on languages?
>be willing to pay...although I am by no means rich. :PExcellent.
>Other then that, we can trade languages if I have something you don't.
>
>By the way, what are some of the required "magic" languages anyway? It's
>not only Old Erudian is it? I've only got Elvish and Gnome up to
> Some of the others I only have average. Funny how I picked up gnoll,____
>orcish, and others somewhere along the way. :)
>
>Glad the twinky thread is over ;)
>-- Lim'Dul
>17th Wiz Veeshan
>
>
>
>_______________________________________________________________
>Get Free Email and Do More On The Web. Visit http://www.msn.com
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>"ban
>Message: 9
> Date: Tue, 25 May 1999 21:30:09 GMT
> From: "Lim Dul" <sevendegrees@...>
>Subject: adjustments for Wizards?
>
>There is starting to get some interesting suggestions for tweaking the
>Wizard class. Keep 'em coming...way better suggestions than that whole
>the twinky" idea. :)to
>
>Here's something that I found disconcerting last night. I was with a bunch
>of warriors, druids and others inside Dvinn's palace last night. It was my
>first time back there in a long time and so I was pleasantly surprised
>everything was green to me there. Most of the others in the room were
>almost uniform in level 14-19...maybe about 10 of us in the room.
>
>Anyway...it has been a dream in my young Wizard life to give some payback
>Dvinn for the hassle he had given me when I was younger. I was one of thehelp...but
>higher level guys there being 16lvl...and being the only caster in the
>room...everyone was depending on me to get the damage in while everybody
>else tanked.
>
>Lo and behold...the fighting started and ALL my spells were resisted. We
>managed to take him down anyway...and everybody praised me for my
>I was so embarrassed I brushed off all the praise and just sulked in the____
>corner. :)
>
>I know we've addressed the subject of our spells vrs tombstones before, but
>we are an embarrassingly useless class against red level characters.
>Everything just bounces off. Wonder if Verant should see it fit to adjust
>that a little...maybe even if we just knick the tombstones a *little* it
>would be nice. Even the lower level tanks were contributing at least.
>
>-- Lim'Dul
>
>
>_______________________________________________________________
>Get Free Email and Do More On The Web. Visit http://www.msn.com
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>on
>Message: 10
> Date: Wed, 26 May 1999 16:40:24 -0300
> From: Sergey Bukhman <sergeyb@...>
>Subject: Re: Fizzles and faltering spells late in lvl
>
>
>
>Keith Wiseman wrote:
>
>> From: Keith Wiseman <keithw@...>
>>
>> I started having this problem at Lvl 20 and assumed it was differences in
>> the level spells but I'm not so sure... Wonder if they snuck a change in
>> Wizards that is affecting this..effects
>>
>
>I am just two bubbles away from 14 and I've been experiencing similar
>too.That
>
>Do you think Verant would do anything like that without letting us know?
>would be despicable.____
>
>--
>Qenelin
>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>____
>Message: 11
> Date: Wed, 26 May 1999 16:35:36 -0500
> From: Karim <kam@...>
>Subject: Some Verant feedback i got
>
>
>Hello folks,glad i found this community, here is the rant i sent to eq
>god GZ and his response (he responded today).
>All Notes are are my thoughts only,they werent sent in my original
>email.
>
>ME:
>>1/Radiation shield:
>>Our radiation shield is the only combat related spell that we can cast
>>on others,and yet it is worthless past newby initiation.
>>I am lvl 34th now,i see other casters doing slightly less damage than
>>myself with slightly lower damage/mana ratio (magiciants come to mind) ,
>>when i was 24th it was the same with necros ect...even enchanters do
>>have very decent damage/mana ratio
>
>(Note: i wasnt entirelly correct on this one,i realized that only after
>it was too late, but we do get cancel magic that is castable on others
>and is a combat related spell.)
>
>GZ:
> Wizards should not actually get damage shields - this one was
>kept
>in because it was in our origional design doc, and people liked it.
>Wizards
>to have the best damage ratios, the quickest spell casting times and the
>best variety of damage of any class in the game.
>
>ME:
>>Since these classes can do a whole lot more than just damage, isnt it
>>fitting for wizards to have a slight upgrade to our radiation shield?
>
>(Note:GZ didnt answer me on that last one, my point was certain classes
>do almost same damage as us (magiciant do almost same, think, its 7%
>difference at my lvl) but they can do much more than dd,i was pressing
>for anything extra <grin>)
>
>
>ME:
>>2/Gates and evacuates:
>>Is there any difference at all between the mass gate and the evacs?? the
>>duration of the cast seem to be identical,is this a bug that will be
>>fixed?
>
>GZ: Evac is quicker to cast. It also has a chance of leaving
>people
>behind (about a 1% chance).
>
>ME:
>>Mass gates: Many wizards are very diasapointed with the locations of the
>>gates,i know i am. Why have 2 gates in the karanas 2 min from each
>>other?? why are all 3 other gates ro,neriak,and common so close to each
>>other while a vast expense of land is unreachable?
>
> GZ: Teleportation cheapens the game - it makes it easy to get
>around
>(look at UO). We wanted to keep our world big. That is why so few
>classes
>get teleportation.
>
>(note: Druid locations are far superior to ours and much better located,
>guess that is to compensate for the lack of the dimensional planes.also
>and i am not sure if this is true but i hear druid mass gates sometimes
>drop party in a random loc)
>
>ME:
>>Now understand we love mass gating, it is a lot of fun to have special
>>abilities that not many others enjoy, but there are large portion of the
>>norath world that far far from our gates,i wish our gates were more
>>strategically placed. Also i surelly hope you will not forget to include
>>a gate to all future continents.
>
> GZ: Future continents will have gates for sure. :)
>
>
>
>ME:
>>3/Eye of Zomm: this is the most fun in my inventory i get a kick out of
>>using it everytime,but for the life of me i do not understand why it is
>>of such short duration.
>
> GZ: It has a short duration to prevent players from mapping
>dungeons
>with no risk.
>
>(note: i am wondering if he realizes it only last like 15 seconds)
>
>
>ME:
>>4/bind sight: another great fun spell, its only problem is imo way way
>>too short range on pcs, i think it must be bugged that is the only
>>explaination i can come up with. if i binded sight on a player and the
>>player walks away just a short distance all i can see is a static
>>display.
>
> GZ: Hmm - i will check that out.
>
>
>ME:
>>5/Root: wile enchanter whirl seem to have been fixed in such a way as
>>not to break while the mob is taking -bash-damage, i could also point
>>out that root certainly seem to behave the way whirl used to prior to
>>patch.
>
>>From my own experience root seem to last a lot longer if the mob is not
>>taking damage but would tend to break after nuking. If in fact this is
>>true,then doesnt root also need to be fixed in the same way that whirl
>>was? As far as i can see both spells have the same purpose more or less.
>
>GZ: Root has a % chance of breaking when the creature takes
>damage - the
>same as we changed whirl to.
>
>
>>6/Finally my rant would be that wizards arent set that far apart in
>>damage dealing nor in damage/mana efficiency then any of the other
>>casters save maybe shamans (i am only 34th though i havent seen yet what
>>is to come). Yet these other classes can do magical damage and much much
>>more. I must say at this point, only mass gating make me continue to
>>want to be a wizard.
>>
>
>GZ: Try another class for a bit and see the difference in the
>amount of
>time that it takes you to deal out similar damage. :)
>
>
> Geoffrey C.
>Zatkin
> Arch-Magi of Norrath
>
>
>
>
>(Note: well GZ seem to think that because we cast the nukes slightly
>faster that puts us way ahead of the pack, well he is entitled to his
>opinion of course,mine is that the fact that i can cast spells 1 sec
>faster than everyone else is totally worthless.The only advantage that i
>can see is for soloing and i quit doing that long time ago.
>
>He also seem to think that wizard having -almost- same damage/mana
>efficiency as magiciant is quiet ok as long as our damage is dealt
>slightly faster. This really bugs me. i see no purpose whatsoever in
>myself doing a mob 1000 damage in 4 shots vs a magiciant doing it in
>5.With both of us having used the same mana spent. That is suppose to be
>a big asset??
>
>
>Anyways, glad i took the whine of my chest, now at least i know he is
>aware of some of our grivences.)
>
>
> Saltin of Solusek
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>was
>Message: 12
> Date: Wed, 26 May 1999 17:13:29 -0300
> From: Sergey Bukhman <sergeyb@...>
>Subject: Re: adjustments for Wizards?
>
>
>
>Lim Dul wrote:
>
><snip example of how red creatures resist our spells>
>
>It's not all red creatures. I'm level 13 and I was in befallen yesterday. I
>able to help with elf skeletons and ghouls with no problems, usually evendoing
>full damage. Dvinn is level 24 (I think) and that's 8 levels more than you.You
>will always get resisted with such a high difference.know
>
>BTW, it's Emperor Crush's castle. Dvinn is an ambassador, although I don't
>of who. The Dervishes, maybe? Maybe he's Dorn's older brother?____
>
>--
>Qenelin
>
>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>____
>Message: 13
> Date: Tue, 25 May 1999 15:17:27 -0700
> From: "Mike Hoida" <mhoida@...>
>Subject: Wizards
>
>
>[This message contained attachments]
>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>and
>Message: 14
> Date: Tue, 25 May 1999 18:13:13 EDT
> From: Bemeraroi@...
>Subject: Re: Language training class
>
>i am on fenro and would like to join on this language session. what time
>day would be good.____
>
>Samuri 9th lvl wizzie
>fen ro
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>it
>Message: 15
> Date: Wed, 26 May 1999 17:20:26 -0300
> From: Sergey Bukhman <sergeyb@...>
>Subject: Re: Some Verant feedback i got
>
>
>
>Karim wrote:
>
><snip of talk with GZ>
>
>It looks like the situation is pretty bad, and the people at Verant just
>don't give a damn.
>
>Maybe we should do something. Maybe a mass petition or something, because
>looks like they don't even understand how the game works, and thedifference
>between grouping and soloing. I almost get the feeling they just listenedto
>the complaints in beta and gave no thought of their own to the outcome.Then
>when beta ended, we're screwed.____
>
>What say you, fellow Wizards?
>
>--
>Qenelin
>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>____
>Message: 16
> Date: Wed, 26 May 1999 17:25:29 -0300
> From: Sergey Bukhman <sergeyb@...>
>Subject: Re: Wizards
>
>
>All I can offer you now, is get a Runed Totem Staff and whack away. I
>usually do a good 16-19 dmg at level 13. My miss to hit ratio is bad, of
>course, so this is not as good as it sounds.
>
>--
>Qenelin
>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>____
>Message: 17
> Date: Tue, 25 May 1999 15:51:47 -0700
> From: "Mike Hoida" <mhoida@...>
>Subject: Re: Wizards
>
>I tried that, I have my weapon skill up to it's max at 57, but the fighters
>weapon skill at level 18 is 95. I can hit green with no problem, blue I do
>ok with, and damage is not bad, but when you start moving up to yellow and
>red, then high red, odds of hitting and damage go down very fast.
>
>Edywen
>Xegony
>
>----- Original Message -----
>From: Sergey Bukhman <sergeyb@...>
>To: <eq_wizards@onelist.com>
>Sent: Wednesday, May 26, 1999 1:25 PM
>Subject: Re: [eq_wizards] Wizards
>
>
>> From: Sergey Bukhman <sergeyb@...>
>>
>>
>> All I can offer you now, is get a Runed Totem Staff and whack away. I
>> usually do a good 16-19 dmg at level 13. My miss to hit ratio is bad, of
>> course, so this is not as good as it sounds.
>>
>
>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>don't
>Message: 18
> Date: Tue, 25 May 1999 19:15:07 -0400
> From: "Iggie/Alyssandra/Jane Pierson" <ldyiggie@...>
>Subject: Twinking Discussion
>
>I can't believe this discussion has gone on this long. Good grief.. if you
>like twinking don't do it and ignore those who do. I, personally, don'thave a
>problem with it. Neither do I have any major heartburn about yourposition
>against it. I do feel the discussion is getting old tho and am totallyagainst the
>name calling I see starting to occur. We are a group of human playersbehind
>these wizard characters we've chosen to play. It is not necessary forothers to
>agree with your position.. in fact, I think it's pretty obvious that it'snot going to
>happen. Please rise above the name calling.____
>
>Thanks!
>
>Iggie
>Cazic-Thule
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>gather,
>Message: 19
> Date: Tue, 25 May 1999 16:21:39 -0700
> From: "James Guintu" <james@...>
>Subject: Looking for a spell table...
>
>I'm looking for a web page which lists the complete wizard spells including
>spell effects, mana cost and if an offensive spell, the damage it does. I
>am a level 21 Erudite wiz(Euros) playing on Rallos Zek. From what I
>the level 24 wizard DD spell Frost Shock does around 200 dmg for 110 mana.to
>If this is the case, it sounds to me like this is the level where we
>wizard's start to mature. That damage/mana ratio is very, very good.
>Nearly as good as DOT's. Can any higher level Wizzies out there confirm
>this? Also the 20th level spell Force Shock does great damage yet is
>resisted too often by "dangerous" blues and higher mobs to be my exclusive
>high damage spell. Does this trend of high resistance continue as we get
>higher levels? Or is Force Shock some kind of special case?____
>
>Thanks,
>
>Euros
>
>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>any
>Message: 20
> Date: Tue, 25 May 1999 19:15:07 -0400
> From: "Iggie/Alyssandra/Jane Pierson" <ldyiggie@...>
>Subject: Mata's Comment on the Chain Letter
>
>Actually Mata, you were almost as bad in my view because you re-posted the
>entire chain letter with your reply. I agree... chain mail has no place on
>maillist.person
>
>Please trim the quoted material from your reply or send it just to the
>you're addressing.____
>
>Thanks much!
>
>Iggie
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>____
>Message: 21
> Date: Tue, 25 May 1999 19:24:22 -0400
> From: "Stefan Raets" <SRAETS@...>
>Subject: Re: Looking for a spell table...
>
>> I'm looking for a web page which lists the complete wizard
>> spells including
>> spell effects, mana cost and if an offensive spell, the
>> damage it does.
>
>This is the best one I know. It only goes up to level 29, but apart
>from that it's great.
>
>http://eq.stratics.com/spells_wiz.shtml
>
>Aznyin
>Level 17 Erudite Wizard
>Chivalric Order of Norrath
>Current Residence: Rivervale [Solusek Ro]
>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>____
>Message: 22
> Date: Tue, 25 May 1999 19:22:32 -0400
> From: "Stefan Raets" <SRAETS@...>
>Subject: Re: Al's frost spiral...
>
>> I just obtained 12th level and was wondering if it would be
>> worth it to get
>> Al'Kabor's Frost Spiral? I have seen the mana cost at 100!
>> and I have never
>> seen a damage code for it.... Any one want to help me on
>> this one?
>
>It's an AE spell which means that it can damage several mobs at once.
>Only use it when your tank has a few monsters on him. The mana cost
>is higher but since it can damage several mobs at once, it's a good
>deal if you use it in the right situations. It's a good thing to
>always have one AE spell loaded in case you get swarmed by mobs. I
>usually have one AE, one Shock and one Bolt spell in my top three
>slots.
>
>Aznyin
>Level 17 Erudite Wizard
>Chivalric Order of Norrath
>Current Residence: Rivervale [Solusek Ro]
>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>including
>Message: 23
> Date: Tue, 25 May 1999 16:33:20 -0700
> From: "Cristie" <cristie@...>
>Subject: Re: Looking for a spell table...
>
>http://gameznet.com/eq/spells/wizard.html this is very comprehensive but
>does not list the mana requirements etc you request... it is, however, the
>most complete list I have found
>
>http://eq.stratics.com/spells_wiz.shtml this goes up to level 29 with the
>things you require in your post below..
>
>http://www.dubuque.net/~sirkal/LibFrames.htm
>
>
>
>
>-----Original Message-----
>From: James Guintu <james@...>
>To: eq_wizards@onelist.com <eq_wizards@onelist.com>
>Date: Tuesday, May 25, 1999 4:19 PM
>Subject: [eq_wizards] Looking for a spell table...
>
>
>>From: "James Guintu" <james@...>
>>
>>I'm looking for a web page which lists the complete wizard spells
>>spell effects, mana cost and if an offensive spell, the damage it does. I____
>>am a level 21 Erudite wiz(Euros) playing on Rallos Zek. From what I
>gather,
>>the level 24 wizard DD spell Frost Shock does around 200 dmg for 110 mana.
>>If this is the case, it sounds to me like this is the level where we
>>wizard's start to mature. That damage/mana ratio is very, very good.
>>Nearly as good as DOT's. Can any higher level Wizzies out there confirm
>>this? Also the 20th level spell Force Shock does great damage yet is
>>resisted too often by "dangerous" blues and higher mobs to be my exclusive
>>high damage spell. Does this trend of high resistance continue as we get
>to
>>higher levels? Or is Force Shock some kind of special case?
>>
>>Thanks,
>>
>>Euros
>>
>>
>>
>>------------------------------------------------------------------------
>>What do lizards and rock music have in common?
>>http://www.onelist.com
>>They both have communities at ONElist. Find yours today!
>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>____
>Message: 24
> Date: Tue, 25 May 1999 19:22:30 -0400
> From: "Stefan Raets" <SRAETS@...>
>Subject: Re: Heat Sight & Tox Gate, where?
>
>
>Both are available in Erudin. Tox Gate is for sale on the top level
>of the Library. Heat Sight is either in the Library or in the
>Wizard's Tower. HTH.
>
>Aznyin
>Level 17 Erudite Wizard
>Chivalric Order of Norrath
>Current Residence: Rivervale [Solusek Ro]
>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>no
>Message: 25
> Date: Tue, 25 May 1999 18:28:38 -0500
> From: "Marziani, Michael D." <Michael.Marziani@...>
>Subject: Re: Wizards
>
>Don't mean to bash you, but this is *not* a solution. I am at level 16 and
>I notice that the higher I get, the less and less well I fare in melee. I
>have a runed totem staff as well and I can hit ok against blue creatures,
>but against a red where my spells are being resisted I can barely even
>scratch the mob in melee.
>
>Ok, had to start a new paragraph for my rant... Verant is speaking out of
>both sides of their mouth. On one side they encourage us to group saying
>that our root doesn't need to be reliable because we should be grouping.
>But then when we go and form a group that is strong enough to take on reds
>(and lets face it any full group of 6 players can EASILY take on reds that
>will resist offensive spells) we wizards are about as useful as a toddler
>with a stick. At level 16 my only real capability was to free those who
>were rooted and couldnt back off with my cancel magic spell (which almost
>every other magic using class has as well, BTW).
>
>I TOTALLY sympathize with the orignator of this thread. I was in unrest
>last night in a large group and we fought lots of reds that my spells had
>effect on. It is the worst feeling to just sit there useless and watchyour
>group getting beat on. I could cast cancel magic (which was only needed onwas
>1 occasion in 3 hours) and my o'keils radiation (the damage shield I got at
>level 4 which does a measly 2 damage). With my runed totem staff I could
>barely scratch any creature that could resist my spells, so I was basically
>just there sucking xp. Sure against the few evens and blues we faught I
>wonderful, but in a group of 6 people you will have to fight blues andevens
>all day long to get decent xp. Big groups are *supposed* to go after hardalready
>creatures, yet in these cases the wizard becomes the most useless class
>while EVERY (and I do mean EVERY) other class can still be VERY useful!
>
>Now I won't just cite a problem but also suggest a solution. The solution
>is either to give us weak spells that cannot be resisted (the necros
>have one it's the lifetap series), make our DD spells less resisted, but dobecome
>less damage against higher level creatures, or even better still give us
>some utility spells (buffs? damage shields? spheres of protection?) that
>can be cast on party members.
>
>It's not hard for anyone who groups in big groups to see that wizards
>the most useless member. It's no wonder it takes hours to find a groupis
>because a cleric, druid, bard, ranger, warrior, rogue, paladin, magician,
>enchanter, necromancer, or shaman (gee thats every single class isnt it?)
>more useful than a wizard when fighting tough monsters in a large group.____
>
>Am I just not seeing something right here? Does verant want me to go back
>to soloing? I am very confused here maybe someone else can shed some light
>on this but it sounds like when we do what Verant wants we Wizards get the
>short end of the stick.
>
>-Solric
>
>
>
>________________________________________
>Michael D. Marziani
>Manager of System Administration - Texas
>Destia Communications, Inc.
>p: 409.680.8109 x7958
>f: 409.680.5104
>
>-----Original Message-----
>From: Sergey Bukhman [mailto:sergeyb@...]
>Sent: Wednesday, May 26, 1999 3:25 PM
>To: eq_wizards@onelist.com
>Subject: Re: [eq_wizards] Wizards
>
>
>From: Sergey Bukhman <sergeyb@...>
>
>
>All I can offer you now, is get a Runed Totem Staff and whack away. I
>usually do a good 16-19 dmg at level 13. My miss to hit ratio is bad, of
>course, so this is not as good as it sounds.
>
>--
>Qenelin
>
>
>------------------------------------------------------------------------
>Looking for a new hobby? Want to make a new friend?
>http://www.onelist.com
>Come join one of over 150,000 e-mail communities at ONElist!
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>