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Message ID: 1829
Date: Wed May 26 02:49:25 BST 1999
Author: Neil Lambert
Subject: Re: Some Verant feedback i got


hey all i know is that i can beat a 16th level magician in damage at 13th.
believe me we tried on the same monster and guess who got the kill? not to
mention he had his brand new spells
-----Original Message-----
From: Karim <kam@...>
To: eq_wizards@onelist.com <eq_wizards@onelist.com>
Date: Tuesday, May 25, 1999 2:56 PM
Subject: [eq_wizards] Some Verant feedback i got


>From: Karim <kam@...>
>
>
>Hello folks,glad i found this community, here is the rant i sent to eq
>god GZ and his response (he responded today).
>All Notes are are my thoughts only,they werent sent in my original
>email.
>
>ME:
>>1/Radiation shield:
>>Our radiation shield is the only combat related spell that we can cast
>>on others,and yet it is worthless past newby initiation.
>>I am lvl 34th now,i see other casters doing slightly less damage than
>>myself with slightly lower damage/mana ratio (magiciants come to mind) ,
>>when i was 24th it was the same with necros ect...even enchanters do
>>have very decent damage/mana ratio
>
>(Note: i wasnt entirelly correct on this one,i realized that only after
>it was too late, but we do get cancel magic that is castable on others
>and is a combat related spell.)
>
>GZ:
> Wizards should not actually get damage shields - this one was
>kept
>in because it was in our origional design doc, and people liked it.
>Wizards
>to have the best damage ratios, the quickest spell casting times and the
>best variety of damage of any class in the game.
>
>ME:
>>Since these classes can do a whole lot more than just damage, isnt it
>>fitting for wizards to have a slight upgrade to our radiation shield?
>
>(Note:GZ didnt answer me on that last one, my point was certain classes
>do almost same damage as us (magiciant do almost same, think, its 7%
>difference at my lvl) but they can do much more than dd,i was pressing
>for anything extra <grin>)
>
>
>ME:
>>2/Gates and evacuates:
>>Is there any difference at all between the mass gate and the evacs?? the
>>duration of the cast seem to be identical,is this a bug that will be
>>fixed?
>
>GZ: Evac is quicker to cast. It also has a chance of leaving
>people
>behind (about a 1% chance).
>
>ME:
>>Mass gates: Many wizards are very diasapointed with the locations of the
>>gates,i know i am. Why have 2 gates in the karanas 2 min from each
>>other?? why are all 3 other gates ro,neriak,and common so close to each
>>other while a vast expense of land is unreachable?
>
> GZ: Teleportation cheapens the game - it makes it easy to get
>around
>(look at UO). We wanted to keep our world big. That is why so few
>classes
>get teleportation.
>
>(note: Druid locations are far superior to ours and much better located,
>guess that is to compensate for the lack of the dimensional planes.also
>and i am not sure if this is true but i hear druid mass gates sometimes
>drop party in a random loc)
>
>ME:
>>Now understand we love mass gating, it is a lot of fun to have special
>>abilities that not many others enjoy, but there are large portion of the
>>norath world that far far from our gates,i wish our gates were more
>>strategically placed. Also i surelly hope you will not forget to include
>>a gate to all future continents.
>
> GZ: Future continents will have gates for sure. :)
>
>
>
>ME:
>>3/Eye of Zomm: this is the most fun in my inventory i get a kick out of
>>using it everytime,but for the life of me i do not understand why it is
>>of such short duration.
>
> GZ: It has a short duration to prevent players from mapping
>dungeons
>with no risk.
>
>(note: i am wondering if he realizes it only last like 15 seconds)
>
>
>ME:
>>4/bind sight: another great fun spell, its only problem is imo way way
>>too short range on pcs, i think it must be bugged that is the only
>>explaination i can come up with. if i binded sight on a player and the
>>player walks away just a short distance all i can see is a static
>>display.
>
> GZ: Hmm - i will check that out.
>
>
>ME:
>>5/Root: wile enchanter whirl seem to have been fixed in such a way as
>>not to break while the mob is taking -bash-damage, i could also point
>>out that root certainly seem to behave the way whirl used to prior to
>>patch.
>
>>From my own experience root seem to last a lot longer if the mob is not
>>taking damage but would tend to break after nuking. If in fact this is
>>true,then doesnt root also need to be fixed in the same way that whirl
>>was? As far as i can see both spells have the same purpose more or less.
>
>GZ: Root has a % chance of breaking when the creature takes
>damage - the
>same as we changed whirl to.
>
>
>>6/Finally my rant would be that wizards arent set that far apart in
>>damage dealing nor in damage/mana efficiency then any of the other
>>casters save maybe shamans (i am only 34th though i havent seen yet what
>>is to come). Yet these other classes can do magical damage and much much
>>more. I must say at this point, only mass gating make me continue to
>>want to be a wizard.
>>
>
>GZ: Try another class for a bit and see the difference in the
>amount of
>time that it takes you to deal out similar damage. :)
>
>
> Geoffrey C.
>Zatkin
> Arch-Magi of Norrath
>
>
>
>
>(Note: well GZ seem to think that because we cast the nukes slightly
>faster that puts us way ahead of the pack, well he is entitled to his
>opinion of course,mine is that the fact that i can cast spells 1 sec
>faster than everyone else is totally worthless.The only advantage that i
>can see is for soloing and i quit doing that long time ago.
>
>He also seem to think that wizard having -almost- same damage/mana
>efficiency as magiciant is quiet ok as long as our damage is dealt
>slightly faster. This really bugs me. i see no purpose whatsoever in
>myself doing a mob 1000 damage in 4 shots vs a magiciant doing it in
>5.With both of us having used the same mana spent. That is suppose to be
>a big asset??
>
>
>Anyways, glad i took the whine of my chest, now at least i know he is
>aware of some of our grivences.)
>
>
> Saltin of Solusek
>
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