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Message ID: 1396
Date: Sat May 15 17:22:37 BST 1999
Author: Gooey Smalls
Subject: UNSUBSCRIBE


-----Original Message-----
From: eq_wizards@onelist.com <eq_wizards@onelist.com>
To: eq_wizards@onelist.com <eq_wizards@onelist.com>
Date: Saturday, May 15, 1999 8:02 AM
Subject: [eq_wizards] Digest Number 70


>
>With more than 14 million emails exchanged daily...
>http://www.onelist.com
>...ONElist IS the place where the world talks!
>
>There are 17 messages in this issue.
>
>Topics in today's digest:
>
> 1. Re: Wizard and time efficent play? Re: [_EQ_Magic] Random
=?iso-8859-1?Q?magic_duration_do_you_like_it=3F_wizard=A0looser=3F?=
> From: Wizard <wizard@...>
> 2. Re: Wizard and time efficent play?
> From: Wizard <wizard@...>
> 3. Re: Ice Comet *really long, sorry people*
> From: Wizard <wizard@...>
> 4. Re: Ice Comet
> From: Wizard <wizard@...>
> 5. Our spells
> From: "Neil Lambert" <smartass@...>
> 6.
=?iso-8859-1?Q?Re:_=5Beq=5Fwizards=5D_Re:_=5Beq=5Fwizards=5D_Wizard_a?=
=?iso-8859-1?Q?nd_time_efficent_play_=3F_Re:_=5B=5FEQ=5FMagic=5D_Rand?=
=?iso-8859-1?Q?om_magic_duration_do_you_l_ike_it=3F_wizard=A0looser=3F?=
> From: "Neil Lambert" <smartass@...>
> 7. Re: Our spells
> From: Eric Fulton <efulton@...>
> 8. Re: Ice Comet
> From: "Ken Morris" <kmorris2@...>
> 9. Re: Ice Comet
> From: Bryan Reynolds <BryanR@...>
> 10. Re: Our spells
> From: "Neil Lambert" <smartass@...>
> 11. No offense meant
> From: "Ken Morris" <kmorris2@...>
> 12. Re: Getting Cash *SPOILER*
> From: "Alex Cordero" <gemini5719@...>
> 13. Re: You are a Wizard Act as one
> From: "Alex Cordero" <gemini5719@...>
> 14. Re: Runes in stores
> From: St Nick <roeelf@...>
> 15. Re: Getting Cash *SPOILER*
> From: "Ken Morris" <kmorris2@...>
> 16. Re: Our spells
> From: Wizard <wizard@...>
> 17. Re: No offense meant
> From: Wizard <wizard@...>
>
>
>___________________________________________________________________________
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>___________________________________________________________________________
____
>
>Message: 1
> Date: Fri, 14 May 1999 23:18:04 +0200
> From: Wizard <wizard@...>
>Subject: Re: Wizard and time efficent play? Re: [_EQ_Magic] Random
=?iso-8859-1?Q?magic_duration_do_you_like_it=3F_wizard=A0looser=3F?=
>
>At 13.04 14/05/99 +0200, you wrote:
>>From: "Karl Hatteland" <karlh@...>
>>
>>Wizard have the Best damage/mana ration
>
>no wizards have best damage/time ration, if you make a little calc how many
>damage can do same lv DOT spells alone and if you put in a pet (long
>staying mana) try it and say who have best mana damage ratio eheheheh.
>
>>And the manastone is a stone that gives you +30mana.
>
>ahh my hopes go down did anyone hear of any mana regeneration item?
>
>>-----Original Message-----
>>From: Wizard <wizard@...>
>>To: _EQ_Magic@onelist.com <_EQ_Magic@onelist.com>; eq_wizards@onelist.com
>><eq_wizards@onelist.com>; brizells_fennin_ro@onelist.com
>><brizells_fennin_ro@onelist.com>
>>Date: Thursday, May 13, 1999 10:28 PM
>>Subject: [eq_wizards] Wizard and time efficent play? Re: [_EQ_Magic]
Random
>>magic duration do you like it? wizard looser?
>>
>>
>>>From: Wizard <wizard@...>
>>>
>>>In my first post i don't explained it good so i try to explain it better.
>>>I like to play a wizard as i play wizards in all games for more than 12
>>>years now, but if we talk about balancing all magic users to same lv then
i
>>>see some problems with a wizard class, i wish to see your comments on
this
>>>and other ideas to make a game more playable without throwing a balance
out
>>>or tring to make a overpowerfull class.
>>>
>>>First positive things
>>>
>>>- wizards are great for plane(after 34+ lv), group travel (druid is best
>>>in individual and nearly as good in group)
>>>- wizards are best in DD damage spells (but not in damage to mana ratio
>>DOT)
>>>- wizards spells are less resisted and it damage at last for one part
>>>moust other class spells are resisted full
>>>- wizard is fastest to deal a massive damage in shortest time (but a
>>price?)
>>>
>>>Negativ things
>>>
>>>- Wizards have lowest defence, hit points and ac of all classes (lowest
>>>combat survivel)
>>>- wizard spells do massive damage but also use masive mana but when
wizard
>>>uses it mana it is useless. Fighting is not a wizard strong side, wizard
>>>dont have pets, dont have buffs, dont heal, they dont run well.
>>>- Wizards risks very very much in combat agains only 2 blues
>>>
>>>First i don't wish to say that a wizard is not good or playable class it
is
>>>nice but it is also a class with most downtime of all clases so as a
result
>>>a 2 equaly expert people playing sametime will never get equal play time,
>>>wizard will most time be in his book. Why this hmm lets see
>>>
>>>All other Magic users have better mana usage then wizard, why pet is a
best
>>>mana use it damages, it defend, it tount and it never expires until it
dies
>>>( i personaly dont like this pets i wish to have a cat or dog od mouse
:-)
>>>not for combat but as familiar ) . Buffs as result do more damage and DOT
>>>spells are much more mana efficent then our DD spells.
>>>
>>>So what can be done to make a wizard a time efficent to play as other
>>>classes are. I suggest a faster mana recovering ratio not too much but a
>>>1.3 or 1.2 faster times can help and its easy to implement one number
>>>change in formula and go go go.
>>>
>>>Here i dont put in effect of specialization as for now it is not in game
(
>
>>>long beta ) and i dont know if in later levels exist any only wizard mana
>>>regeneration booster but i heared of "mana stone" but noone knows what it
>>>is and when you find it.
>>>
>>>Thanks all for reading and as i live in italy my english is not maxed
yet,
>>>but i please you to join a discussion and to not take to hard my spelling
>>>mistakes.
>>>
>>>
>>>At 12.46 13/05/99 -0400, you wrote:
>>>>I play an enchanter of Cazic-Thule and you are absolutely right. I was
>>>>leafing through the spells last night and there are some GREAT! combo's
>>>>for Necromancers. If I had to do it all over again I would definitely
>>>>play one. Personally I think the ranking is necromancer, enchanter,
>>>>magician, and then wizard last.
>>>>
>>>>Necro's rate number one because they get a pet, can do good damage, can
>>>>heal themselves and others, can do dark pact.
>>>>Enchanters rate number two because they are almost a complete hybrid
>>>>between magician and wizard. Plus they can make magic items.
>>>
>>>>Magicians are number three because they can do decent damage and get a
>>>>really good pet series.
>>>>Wizards in my opinion aren't that great. They do some more damage with
>>>>their spells then the other classes but not that much more. In my
>>>>opinion their inability to have a pet really hampers them.
>>>>
>>>>
>>>>-----Original Message-----
>>>>From: tonyb72
>>>>Sent: Thursday, May 13, 1999 10:35 AM
>>>>To: .EQ.Magic
>>>>Cc: tonyb72
>>>>Subject: Re: [_EQ_Magic] Random magic duration do you like it? wizard
>>>>looser?
>>>>
>>>>From: "Tony B" <tonyb72@...>
>>>>
>>>>thats not really true- i believe most people dont group with necros
>>>>because
>>>>they arent really aware of what they can do. with our dot spells we
>>>>can
>>>>actually do the most damage to a creature, although it isnt as
>>>>impressive as
>>>>a wizard hitting with one spell for 50 damage or whatever; but if i can
>>>>cast
>>>>three dot spells on a creature at the beginning of the fight, that is
>>>>some
>>>>tough damage. the problem is that its effects are mostly unseen, so
>>>>people
>>>>dont give it credit. also, necros have some pretty versatile spells,
>>>>such
>>>>as dark empathy (healing), dark pact series (gives us more mana- good
>>>>for
>>>>extended fights), and such. we also get many spells that cannot be
>>>>resisted.
>>>>
>>>>belphenor
>>>>
>>>>ps. with a pet, i have killed 3 skels by myself. it was close tho, but
>>>>my
>>>>mana supply was good to kill 2 skels with ward, and i helped my pet
>>>>beat the
>>>>last.
>>>>
>>>>>From: "Dennis Chan" <dchan17@...>
>>>>>
>>>>>i have not heard anyone necro who can solo 3-4 blues AT THE SAME
>>>>TIME...w/
>>>>>ward undead , i can keep soloing 3 blue skelly until i have to
>>>>meditate but
>>>>>never the same time. Past level 15 and blue creature generally hit you
>>>>for
>>>>>25-40 dmg+, and there is no way u can take 3-4 blues cuz ur spell will
>>>>keep
>>>>>getting interrupted and u aren't gonna survive giving the puny hp a
>>>>necro
>>>>>has( of course we know wizard has the least hp in the game).
>>>>>
>>>>>IMO, at later levels, necro will has a hard time becuz grouping will
>>>>shine.
>
>>>>>Wizard is sough after by everyone but nobody wants a necro in their
>>>>group
>>>>>becuz necros aren't really that useful .
>>>>>
>>>>>
>>>>>
>>>>>-----��(c)l�l��-----
>>>>>�H����: Wizard <wizard@...>
>>>>>������: _EQ_Magic@onelist.com <_EQ_Magic@onelist.com>;
>>>>>eq_wizards@onelist.com <eq_wizards@onelist.com>
>>>>>����: 1999�~5��12�� AM 05:51
>>>>>�D�(r): [_EQ_Magic] Random magic duration do you like it? wizard
>>>>looser?
>>>>>
>>>>>
>>>>> >From: Wizard <wizard@...>
>>>>> >
>>>>> >One big everquest problem is too much random effects, in magic it is
>>>>>realy
>>>>> >deadly Verant aplied a random duration and effects in many things.
>>>>Lets
>>>>>say
>>>>> >for example spell SHADOW STEP and FADE hmm it teleports you in random
>>>>> >direction and random way from a casting place. It teleports you in
>>>>lower
>>>>> >position so you can finish under water. But it is magic user last
>>>>defence
>>>>> >when something comes in his directionhe can cast this and take at
>>>>last a
>>>>> >fast stert running from enemy but .. as you cast it you have realy
>>>>nice
>>>>> >probability to A. dont move at all b. teleport near your enemy and
>>>>util
>>>
>>>>>you
>>>>> >understand where are you many times is too late.
>>>>> >Second example is INVISIBILITY hmmm duration is random thing and you
>>>>>never
>>>>> >know how long it will stay you can find yourself in half of enemies
>>>>and
>>>>> >death.
>>>>> >Maybe i miss something but i used a shadow step for some time now
>>>>and
>>>>>after
>>>>> >i died some times becouse it not function and it teleports me 1 step
>>>>from
>>>>>a
>>>>> >place where i was before and until you get oriented where are you
>>>>end a
>>>>> >monsters are all over you.
>>>>> >
>>>>> >my suggestion is to make a shadow step with at last some minimum
>>>>radius
>>>>>and
>>>>> >second to put a limitation in lets say 40 grades from a point of
>>>>view.
>>>>> >
>>>>> >do you have other problems with too much inprevedible random efects
>>>>in
>>>>>game?
>>>>> >
>>>>> >
>>>>> >Wizard looser?
>>>>> >
>>>>> >From all classes a wizards have worst mana use as i see it no buffs
>>>>but
>>>>> >strong damage but also too much mana used for this DD. Look at pets
>>>>they
>>>>> >can stay as long as you wish around and all time do damage and serve
>>>>as a
>>>>> >shield. i heared of many magician and enchanters not to talk about
>>>>> >necromancers wich can alone take 3 or 4 blue monsters some of them
>>>>can
>>>>>take
>>>>> >also on a yellow alone. as a wizard i never know of any who can take
>>>>3
>>>>> >blues alone after a 12 lv. In a group you must all time meditate for
>>>>mana
>>>>> >all other have much longer battle use before remain OOM. If a group
>>>>fight
>>>>> >red then a lower resistance of wizard spells can be used but after
>>>>hard
>>>>> >fight as persons with more mana then others wizards take a too long
>>>>time
>>>>> >meditating and all others will be ready to fight another battle
>>>>before a
>>>>> >wizard. I hope that a specialiation will help and i heared of items
>>>>wich
>>>>> >help mana regeneration wich are wizard specific.
>>>>> >
>>>>> >Please help me to explain why a wizards are not a worst mage class?
>>>>> >
>
>>>>> >Silverion
>>>>> >High elf wizard (against all statistics eheheeh)
>>>>> >
>>>>> >
>>>>> >http://www.tip.it/wizard
>>>>> >
>>>>> >moderator
>>>>> >
>>>>> >mailto:_EQ_magic@onelist.com
>>>>> >
>>>>> >
>>>>> >
>>>>>
>>>>>-----------------------------------------------------------------------
>>>>-
>>>>> >ONElist: the best source for group communications.
>>>>> >http://www.onelist.com
>>>>> >Join a new list today!
>>>>>
>>>>>-----------------------------------------------------------------------
>>>>-
>>>>> >http://www.tip.it/wizard
>>>>>
>>>>>
>>>>>-----------------------------------------------------------------------
>>>>-
>>>>> Free Games, Cash Prizes!
>>>>> Gamesville - World's Biggest Game Show Site!
>>>>> http://www.onelist.com/ad/gamesville0
>>>>>-----------------------------------------------------------------------
>>>>-
>>>>>http://www.tip.it/wizard
>>>>
>>>>
>>>>_______________________________________________________________
>>>>Get Free Email and Do More On The Web. Visit http://www.msn.com
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>>>>------------------------------------------------------------------------
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>>>
>>>>http://www.tip.it/wizard
>>>>
>>>
>>>
>>>Silverion
>>>High elf wizard (against all statistics eheheeh)
>>>
>>>
>>>http://www.tip.it/wizard
>>>
>>>moderator
>>>
>>>mailto:_EQ_magic@onelist.com
>>>
>>>
>>>
>>>------------------------------------------------------------------------
>>>With more than 14 million emails exchanged daily...
>>>http://www.onelist.com
>>>...ONElist IS the place where the world talks!
>>>
>>
>>
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>
>
>Silverion
>High elf wizard (against all statistics eheheeh)
>
>
>http://www.tip.it/wizard
>
>moderator
>
>mailto:_EQ_magic@onelist.com
>
>
>
>
>___________________________________________________________________________
____
>___________________________________________________________________________
____
>
>Message: 2
> Date: Fri, 14 May 1999 23:19:13 +0200
> From: Wizard <wizard@...>
>Subject: Re: Wizard and time efficent play?
>
>At 13.10 14/05/99 +0200, you wrote:
>
>
>
>
>>
>> >Wizard have the Best damage/mana ration
>
>
>no wizards have best damage/time ration, if you make a little calc how many
>damage can do same lv DOT spells alone and if you put in a pet (long
staying
>mana) try it and say who have best mana damage ratio eheheheh.
>
>>And the manastone is a stone that gives you +30mana.
>
>ahh my hopes go down did anyone hear of any mana regeneration item?
>
>
>
>Silverion
>High elf wizard (against all statistics eheheeh)
>
>
>http://www.tip.it/wizard
>
>moderator
>
>mailto:_EQ_magic@onelist.com
>
>
>
>
>___________________________________________________________________________
____
>___________________________________________________________________________
____
>
>Message: 3
> Date: Sat, 15 May 1999 00:28:34 +0200
> From: Wizard <wizard@...>
>Subject: Re: Ice Comet *really long, sorry people*
>
>At 10.38 14/05/99 -0500, you wrote:
>>From: "Marziani, Michael D." <Michael.Marziani@...>
>>
>>Ok.. my comments.
>>
>>I don't think that we should necessarily know when a root spell is running
>>out. Although it is our spell and we may know everything about it, we do
>>not know everything about the monster we are casting it on. We don't know
>>what kind of resistances he has, we don't know how much willpower or
mental
>>strength he has, etc. Because of this, I think it makes sense that we not

>>know exactly how long it will last.
>
>why? we are wizards ! we feel a magic, we feel a spells wich we cast, we
>know what resistence was in moment of casting and we can know when it will
>finish.
>
>
>>Some notes on Shadow step and Fade: 1. Fade sucks. I can only hope that
>>others have had better luck with it than I, but Fade has never put me more
>>than 5 feet from where I was when casted in combat. Casted out of combat
it
>>usually takes me a good distance, but in combat it has never been useful.
>>Shadow step is a lot better. It takes you a much farther distance and
seems
>>to work in combat better as well. I have found (can anyone confirm this)
>>that fade and shadow step *usually* will teleport you more or less in the
>>direction that you are facing, but will sometimes be to one side or the
>>other. I have almost never seen a time when they will teleport you behind
>>where you already are. I keep shadow step and gate memorized right next
to
>>each other most of the time, but in a dungeon shadow step loses its
>>usefullness and i will replace it with something else.
>
>Shadow spell prefer to kake you in lower ground if it is on your back you
>can go directly after monster once i finished long way back and i see my
>bubbles go around and monster turn and run in my direction ehehehhe.
>
>
>
>>O'keils radiation does pretty much suck. I don't understand why it was
>>given to us because we don't (to my knowledge) get any other damage
shields,
>>so it is not like a series of spells or anything like it should be. I
still
>>use it a little at level 10 (and I think it does 3 damage now, not 2) to
>>help our tank out a little, but I think by level 12 or 16 it will be out
of
>>my repertoire.
>
>I used it a lot on low levels as soon as i get it it is 2 damage but in
>fight at this levels i got 8 to 10 hits and this is 16 to 20 damage and it
>is not bad. cast it on fighter wich fight 2 monsters and you get 40 damage
>!! it is not that much as a druid 5 dmg shield but it helps to show our
>utility to warriors when we realy are weak as i see a wizard start to be
>useful at 12 lv with 78 dmg spell.
>
>
>>I wish we did get more buffs for groups (that are in line with the wizard
>>theme), such as raising magic resistance or a better damage shield (I
>>remember some MUDs that had a sweet high level wiz spell called fireshield
>>that would do THE AMOUNT of damage inflicted on the player back to the mob
>>with each hit. Probably a bit overpowered for EQ though :)
>
>i dont ask for better buffs lets star in line with verant idea, wizards are
>not buffers but travel or spy masters i wish to have a invisible spy pet :)
>or some sort of loww range teleport with better accuracy then shadow step
>eheheheh.
>
>
>
>
>
>
>
>
>>Anyway.. these are my thoughts.
>>
>>-Solric
>>
>>------------------------------------------------------------------------
>>ONElist: where the world talks!
>>http://www.onelist.com
>>Join a new list today.
>>
>
>
>___________________________________________________________________________
____
>___________________________________________________________________________
____
>
>Message: 4
> Date: Sat, 15 May 1999 00:33:42 +0200
> From: Wizard <wizard@...>
>Subject: Re: Ice Comet
>
>At 12.02 14/05/99 -0400, you wrote:
>>From: "Alan Charity" <acharity@...>
>
>Roleplay is a great thing and with it you can play any class as hindered it
>is but...?
>
>
>
>>Roleplaying is an art, I am sorry to say that a quite a few of the players
I
>>have met have not given serious thought to their character or the history.
>>The last thing I want to hear from another player is "Cool".
>>
>>I choose a Human Wizard it fits my style and therefore makes it easy to
>>roleplay.
>>
>>My wizard tends to keep to himself and in a group they almost always
forget
>>I'm there, up until combat and my spells start going off. I group because
I
>>must to get what I need to advance my skill. I will help people I meet
along
>>the way, race is not an issue if it advances my knowledge. My goal as a
>>character is to learn all there is to learn, Knowledge is Power and Power
is
>>Good.
>>
>>Aljernon, Karana
>>
>>
>>-----Original Message-----
>>From: Ziffnab MageStorm [mailto:eq_ziffnab@...]
>>Sent: Friday, May 14, 1999 11:26 AM
>>To: eq_wizards@onelist.com
>>Subject: Re: [eq_wizards] Ice Comet
>>
>>
>>From: Ziffnab MageStorm <eq_ziffnab@...>
>>
>>Wizards, by trade alone, are a selfish group. Now before you rant and
>>flame me...hear me out. I am a 19th wizard. From our early lives we
>>study magic, alone in arcane colleges. We concentrate on being our
>>best, to better our mind and intelligence. This means little time for
>>socialization (at most arcane arts schools). So yes, we do not
>>concentrate on buffering other players, we concentrate on causing as
>>much damage in as little time as possible. This leaves only us to
>>think about in the way of shielding.
>>
>>(roleplay the thoughts folks...its easy...)
>>
>>My school was a serious school and one which I enjoyed my time at,
>>however I enjoyed flirting with the other students and frequently dated
>>the young lady clerics in the guild across the street and partaking in
>>good elven wines and ale. I am much older now (145 years old) and
>>still am looking at by the high elven wizards as somewhat of an outcast
>>by their standards...but they never question my power and skill. Maybe
>>they are just jealous. Good looks (yeah a little gray hair, but for
>>145, close to middle age for me, that nnot bad), powerful magic...i do
>>ok.
>>
>>I guess I am sort of a Rogue Wizard. I never liked their rules and
>>strict policy. I decided to make my own policy and rules which led to
>>my dismissal from the school early in my education of arcane arts. A
>>wizard hermit in the area of felwithe approached me and offered to
>>train me. He said I reminded him of himself when he was young. This
>>old mage turned out to be my father whom I thought killed by Emperor
>>Crush, long ago. He trained me well and polished my skills and told me
>>of my true lineage in the "MageStorm" family.
>>
>>* that brings us up to now.
>>
>>-Ziffnab Magestorm, Xegony
>>
>>--- Simon Hinshelwood <iktome@...> wrote:
>>> From: Simon Hinshelwood <iktome@...>
>>>
>>> Dear Ken,
>>>
>>> Firstly, I agree with the root duration indicator,
>>> that relly would save
>>> a lot of our fellow wizards life. Secondly, I dont
>>> agree with us getting
>>> buffing spells like SOW, that really belongs to the
>
>>> Shamans, it's one of
>>> the spells that makes them what they are, we need
>>> other unique buffers
>>> like magic resistence and in particular AE defense
>>> spells.
>>
>>_________________________________________________________
>>Do You Yahoo!?
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>>
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>>Join a new list today!
>>
>>
>>
>>
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>>
>
>
>___________________________________________________________________________
____
>___________________________________________________________________________
____
>
>Message: 5
> Date: Fri, 14 May 1999 16:22:19 -0700
> From: "Neil Lambert" <smartass@...>
>Subject: Our spells
>
>I had a really cool idea for a spell. I don't know if it could be
appropriate for wizards but maybe enchanters and magicians (unless they
already have this?)
>
>you cast a spell that creates a double of yourself. Now, when you cast,
your double casts in stead of you. for balance reasons it could only last so
long, and when it suddenly disappears the monster(s) catch on and attack
you. the duration should only be about 30 seconds.
>
>any thoughts... i'm going to send it in as feedback right now so any
suggestions would be appreciated
>
>
>
>
>___________________________________________________________________________
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>___________________________________________________________________________
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>
>Message: 6
> Date: Fri, 14 May 1999 16:23:01 -0700
> From: "Neil Lambert" <smartass@...>
>Subject:
=?iso-8859-1?Q?Re:_=5Beq=5Fwizards=5D_Re:_=5Beq=5Fwizards=5D_Wizard_a?=
=?iso-8859-1?Q?nd_time_efficent_play_=3F_Re:_=5B=5FEQ=5FMagic=5D_Rand?=
=?iso-8859-1?Q?om_magic_duration_do_you_l_ike_it=3F_wizard=A0looser=3F?=
>
>i heard the mana stone let you regenerate mana 3 times as fast (maybe
>double...?)
>
>
>-----Original Message-----
>From: Karl Hatteland <karlh@...>
>To: eq_wizards@onelist.com <eq_wizards@onelist.com>; _EQ_Magic@onelist.com
><_EQ_Magic@onelist.com>; brizells_fennin_ro@onelist.com
><brizells_fennin_ro@onelist.com>
>Date: Friday, May 14, 1999 4:06 AM
>Subject: [eq_wizards] Re: [eq_wizards] Wizard and time efficent play ? Re:
>[_EQ_Magic] Random magic duration do you l ike it? wizard looser?
>
>
>>From: "Karl Hatteland" <karlh@...>
>>
>>Wizard have the Best damage/mana ration
>>And the manastone is a stone that gives you +30mana.
>>
>>-----Original Message-----
>>From: Wizard <wizard@...>
>>To: _EQ_Magic@onelist.com <_EQ_Magic@onelist.com>; eq_wizards@onelist.com
>><eq_wizards@onelist.com>; brizells_fennin_ro@onelist.com
>><brizells_fennin_ro@onelist.com>
>>Date: Thursday, May 13, 1999 10:28 PM
>>Subject: [eq_wizards] Wizard and time efficent play? Re: [_EQ_Magic]
Random
>>magic duration do you like it? wizard looser?
>>
>>
>>>From: Wizard <wizard@...>
>>>
>>>In my first post i don't explained it good so i try to explain it better.
>>>I like to play a wizard as i play wizards in all games for more than 12
>>>years now, but if we talk about balancing all magic users to same lv then
>i
>>>see some problems with a wizard class, i wish to see your comments on
>this
>>>and other ideas to make a game more playable without throwing a balance
>out
>>>or tring to make a overpowerfull class.
>>>
>>>First positive things
>>>
>>>- wizards are great for plane(after 34+ lv), group travel (druid is best
>>>in individual and nearly as good in group)
>>>- wizards are best in DD damage spells (but not in damage to mana ratio
>>DOT)
>>>- wizards spells are less resisted and it damage at last for one part
>>>moust other class spells are resisted full
>>>- wizard is fastest to deal a massive damage in shortest time (but a
>>price?)
>>>
>>>Negativ things
>>>
>>>- Wizards have lowest defence, hit points and ac of all classes (lowest
>>>combat survivel)
>>>- wizard spells do massive damage but also use masive mana but when
wizard
>>>uses it mana it is useless. Fighting is not a wizard strong side, wizard
>>>dont have pets, dont have buffs, dont heal, they dont run well.
>>>- Wizards risks very very much in combat agains only 2 blues
>>>
>>>First i don't wish to say that a wizard is not good or playable class it
>is
>>>nice but it is also a class with most downtime of all clases so as a
>result
>>>a 2 equaly expert people playing sametime will never get equal play time,
>>>wizard will most time be in his book. Why this hmm lets see
>>>
>>>All other Magic users have better mana usage then wizard, why pet is a
>best
>>>mana use it damages, it defend, it tount and it never expires until it
>dies
>>>( i personaly dont like this pets i wish to have a cat or dog od mouse
:-)
>>>not for combat but as familiar ) . Buffs as result do more damage and DOT
>>>spells are much more mana efficent then our DD spells.
>>>
>>>So what can be done to make a wizard a time efficent to play as other
>>>classes are. I suggest a faster mana recovering ratio not too much but a
>>>1.3 or 1.2 faster times can help and its easy to implement one number
>>>change in formula and go go go.
>>>
>>>Here i dont put in effect of specialization as for now it is not in game
(
>>>long beta ) and i dont know if in later levels exist any only wizard mana
>>>regeneration booster but i heared of "mana stone" but noone knows what it
>>>is and when you find it.
>>>
>>>Thanks all for reading and as i live in italy my english is not maxed
yet,
>>>but i please you to join a discussion and to not take to hard my spelling
>>>mistakes.
>>>
>>>
>>>At 12.46 13/05/99 -0400, you wrote:
>>>>I play an enchanter of Cazic-Thule and you are absolutely right. I was
>>>>leafing through the spells last night and there are some GREAT! combo's
>>>>for Necromancers. If I had to do it all over again I would definitely
>>>>play one. Personally I think the ranking is necromancer, enchanter,
>>>>magician, and then wizard last.
>>>>
>>>>Necro's rate number one because they get a pet, can do good damage, can
>>>>heal themselves and others, can do dark pact.
>>>>Enchanters rate number two because they are almost a complete hybrid
>>>>between magician and wizard. Plus they can make magic items.
>>>
>>>>Magicians are number three because they can do decent damage and get a
>>>>really good pet series.
>>>>Wizards in my opinion aren't that great. They do some more damage with
>>>>their spells then the other classes but not that much more. In my
>>>>opinion their inability to have a pet really hampers them.
>>>>
>>>>
>>>>-----Original Message-----
>>>>From: tonyb72
>>>>Sent: Thursday, May 13, 1999 10:35 AM
>>>>To: .EQ.Magic
>>>>Cc: tonyb72
>>>>Subject: Re: [_EQ_Magic] Random magic duration do you like it? wizard
>>>>looser?
>>>>
>>>>From: "Tony B" <tonyb72@...>
>>>>
>>>>thats not really true- i believe most people dont group with necros
>>>>because
>>>>they arent really aware of what they can do. with our dot spells we
>>>>can
>>>>actually do the most damage to a creature, although it isnt as
>>>>impressive as
>>>>a wizard hitting with one spell for 50 damage or whatever; but if i can
>>>>cast
>>>>three dot spells on a creature at the beginning of the fight, that is
>>>>some
>>>>tough damage. the problem is that its effects are mostly unseen, so
>>>>people
>>>>dont give it credit. also, necros have some pretty versatile spells,
>>>>such
>>>>as dark empathy (healing), dark pact series (gives us more mana- good
>>>>for
>>>>extended fights), and such. we also get many spells that cannot be
>>>>resisted.
>>>>
>>>>belphenor
>>>>
>>>>ps. with a pet, i have killed 3 skels by myself. it was close tho, but
>>>>my
>>>>mana supply was good to kill 2 skels with ward, and i helped my pet
>>>>beat the
>>>>last.
>>>>
>>>>>From: "Dennis Chan" <dchan17@...>
>>>>>
>>>>>i have not heard anyone necro who can solo 3-4 blues AT THE SAME
>>>>TIME...w/
>>>>>ward undead , i can keep soloing 3 blue skelly until i have to
>>>>meditate but
>>>>>never the same time. Past level 15 and blue creature generally hit you
>>>>for
>>>>>25-40 dmg+, and there is no way u can take 3-4 blues cuz ur spell will
>>>>keep
>>>>>getting interrupted and u aren't gonna survive giving the puny hp a
>>>>necro
>>>>>has( of course we know wizard has the least hp in the game).
>>>>>
>>>>>IMO, at later levels, necro will has a hard time becuz grouping will
>>>>shine.
>>>>>Wizard is sough after by everyone but nobody wants a necro in their
>>>>group
>>>>>becuz necros aren't really that useful .
>>>>>
>>>>>
>>>>>
>>>>>-----��(c)l�l��-----
>>>>>�H����: Wizard <wizard@...>
>>>>>������: _EQ_Magic@onelist.com <_EQ_Magic@onelist.com>;
>>>>>eq_wizards@onelist.com <eq_wizards@onelist.com>
>>>>>����: 1999�~5��12�� AM 05:51
>>>>>�D�(r): [_EQ_Magic] Random magic duration do you like it? wizard
>>>>looser?
>>>>>
>>>>>
>>>>> >From: Wizard <wizard@...>
>>>>> >
>>>>> >One big everquest problem is too much random effects, in magic it is
>>>>>realy
>>>>> >deadly Verant aplied a random duration and effects in many things.
>>>>Lets
>>>>>say
>>>>> >for example spell SHADOW STEP and FADE hmm it teleports you in random
>>>>> >direction and random way from a casting place. It teleports you in
>>>>lower
>>>>> >position so you can finish under water. But it is magic user last
>>>>defence
>>>>> >when something comes in his directionhe can cast this and take at
>>>>last a
>>>>> >fast stert running from enemy but .. as you cast it you have realy
>>>>nice
>>>>> >probability to A. dont move at all b. teleport near your enemy and
>>>>util
>>>
>>>>>you
>>>>> >understand where are you many times is too late.
>>>>> >Second example is INVISIBILITY hmmm duration is random thing and you
>>>>>never
>>>>> >know how long it will stay you can find yourself in half of enemies
>>>>and
>>>>> >death.
>>>>> >Maybe i miss something but i used a shadow step for some time now
>>>>and
>>>>>after
>>>>> >i died some times becouse it not function and it teleports me 1 step
>>>>from
>>>>>a
>>>>> >place where i was before and until you get oriented where are you
>>>>end a
>>>>> >monsters are all over you.
>>>>> >
>>>>> >my suggestion is to make a shadow step with at last some minimum
>>>>radius
>>>>>and
>>>>> >second to put a limitation in lets say 40 grades from a point of
>>>>view.
>>>>> >
>>>>> >do you have other problems with too much inprevedible random efects
>>>>in
>>>>>game?
>>>>> >
>>>>> >
>>>>> >Wizard looser?
>>>>> >
>>>>> >From all classes a wizards have worst mana use as i see it no buffs
>>>>but
>>>>> >strong damage but also too much mana used for this DD. Look at pets
>>>>they
>>>>> >can stay as long as you wish around and all time do damage and serve
>>>>as a
>>>>> >shield. i heared of many magician and enchanters not to talk about
>>>>> >necromancers wich can alone take 3 or 4 blue monsters some of them
>>>>can
>>>>>take
>>>>> >also on a yellow alone. as a wizard i never know of any who can take
>>>>3
>>>>> >blues alone after a 12 lv. In a group you must all time meditate for
>>>>mana
>>>>> >all other have much longer battle use before remain OOM. If a group
>>>>fight
>>>>> >red then a lower resistance of wizard spells can be used but after
>>>>hard
>>>>> >fight as persons with more mana then others wizards take a too long
>>>>time
>>>>> >meditating and all others will be ready to fight another battle
>>>>before a
>>>>> >wizard. I hope that a specialiation will help and i heared of items
>>>>wich
>>>>> >help mana regeneration wich are wizard specific.
>>>>> >
>>>>> >Please help me to explain why a wizards are not a worst mage class?
>>>>> >
>>>>> >Silverion
>>>>> >High elf wizard (against all statistics eheheeh)
>>>>> >
>>>>> >
>>>>> >http://www.tip.it/wizard
>>>>> >
>>>>> >moderator
>>>>> >
>>>>> >mailto:_EQ_magic@onelist.com
>>>>> >
>>>>> >
>>>>> >
>>>>>
>>>>>-----------------------------------------------------------------------
>>>>-
>>>>> >ONElist: the best source for group communications.
>>>>> >http://www.onelist.com
>>>>> >Join a new list today!
>>>>>
>>>>>-----------------------------------------------------------------------
>>>>-
>>>>> >http://www.tip.it/wizard
>>>>>
>>>>>
>>>>>-----------------------------------------------------------------------
>>>>-
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>>>>> Gamesville - World's Biggest Game Show Site!
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>>>>-
>>>>>http://www.tip.it/wizard
>>>>
>>>>
>>>>_______________________________________________________________
>>>>Get Free Email and Do More On The Web. Visit http://www.msn.com
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>>>
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>>>>
>>>
>>>
>>>Silverion
>>>High elf wizard (against all statistics eheheeh)
>>>
>>>
>>>http://www.tip.it/wizard
>>>
>>>moderator
>>>
>>>mailto:_EQ_magic@onelist.com
>>>
>>>
>>>
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>
>Message: 7
> Date: Fri, 14 May 1999 16:40:12 -0700 (PDT)
> From: Eric Fulton <efulton@...>
>Subject: Re: Our spells
>
>Sounds like that wonderful 2nd level ADnD wizard spell: mirror image.
>
>Creates 1d4 images of yourself. As soon as one of them is attacked,
>that particular one vanishes.
>
>
>> From errors-159870-1382-efulton=us.oracle.com@onelist.com Fri May 14
23:25:05 1999
>> Received: from mailsun2.us.oracle.com (mailsun2.us.oracle.com
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with ESMTP (SMI-8.6/37.8)
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<eq_wizards@onelist.com>; Fri, 14 May 1999 16:23:20 -0700 (PDT)
>> Message-ID: <005101be9e60$9d2a59c0$4d951e18@...>
>> From: "Neil Lambert" <smartass@...>
>> To: <eq_wizards@onelist.com>
>> Date: Fri, 14 May 1999 16:22:19 -0700
>> X-Priority: 3
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>> Content-Type: multipart/alternative;
boundary="----=_NextPart_000_004E_01BE9E25.F066CC80"
>> Subject: [eq_wizards] Our spells
>> Content-Length: 1941
>>
>> This is a multi-part message in MIME format.
>>
>> ------=_NextPart_000_004E_01BE9E25.F066CC80
>> Content-Type: text/plain;
>> charset="iso-8859-1"
>> Content-Transfer-Encoding: quoted-printable
>>
>> I had a really cool idea for a spell. I don't know if it could be =
>> appropriate for wizards but maybe enchanters and magicians (unless they =
>> already have this?)
>>
>> you cast a spell that creates a double of yourself. Now, when you cast, =
>> your double casts in stead of you. for balance reasons it could only =
>> last so long, and when it suddenly disappears the monster(s) catch on =
>> and attack you. the duration should only be about 30 seconds.
>>
>> any thoughts... i'm going to send it in as feedback right now so any =
>> suggestions would be appreciated
>>
>>
>> ------=_NextPart_000_004E_01BE9E25.F066CC80
>> Content-Type: text/html;
>> charset="iso-8859-1"
>> Content-Transfer-Encoding: quoted-printable
>>
>> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
>> <HTML><HEAD>
>> <META content=3D"text/html; charset=3Dwindows-1252" =
>> http-equiv=3DContent-Type><!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 =
>> HTML//EN">
>> <META content=3D"MSHTML 5.00.2014.210" name=3DGENERATOR></HEAD>
>> <BODY bgColor=3D#ffffff>
>> <DIV><FONT size=3D2>I had a really cool idea for a spell. I don't know =
>> if it could=20
>> be appropriate for wizards but maybe enchanters and magicians (unless =
>> they=20
>> already have this?)</FONT></DIV>
>> <DIV> </DIV>
>> <DIV><FONT size=3D2>you cast a spell that creates a double of yourself. =
>> Now, when=20
>> you cast, your double casts in stead of you. for balance reasons it =
>> could only=20
>> last so long, and when it suddenly disappears the monster(s) catch on =
>> and attack=20
>> you. the duration should only be about 30 seconds.</FONT></DIV>
>> <DIV> </DIV>
>> <DIV><FONT size=3D2>any thoughts... i'm going to send it in as feedback =
>> right now=20
>> so any suggestions would be appreciated</FONT></DIV>
>> <DIV> </DIV></BODY></HTML>
>>
>> ------=_NextPart_000_004E_01BE9E25.F066CC80--
>>
>
>
>
>___________________________________________________________________________
____
>___________________________________________________________________________
____
>
>Message: 8
> Date: Fri, 14 May 1999 20:46:32 -0400
> From: "Ken Morris" <kmorris2@...>
>Subject: Re: Ice Comet
>
>My friend, I invite you to bring a 22nd lvl Necro out to the Cauldron, take
>on a yellow Tidal Lord and then tell me he doesn't have to med. You are
>very much mistaken if you think he doesn't and I almost guarantee he will
>lose his pet in the process.
>
>The enchanter's have some nice buffs, this is true, but against mutiple
>enemies, I will take a Cleric and a Wizard every time. Our AE spells are
>unmatched by any and the Enchanter can't touch a Cleric when it comes to
>buff spells.
>
>Again, I disagree, I have never had to sit longer than a mage or necro of
>the same lvl in our group. Never. Its all on how you play your character.
>
>Once again, a Mage can take out 2-3 blues just like us, but will lose his
>pet and will be out of mana. Guaranteed. I know, I've played a Mage up to
>lvl 17.
>
>Just my thoughts on this. Again, eveyone is entitled to their own opinions
>and I'm not putting you down for stating yours, but in my belief, you are
>mistaken.
>
>Talarin Kal'Amon, High Elven Wizard
>
>
>
>
>----- Original Message -----
>From: Wizard <wizard@...>
>To: <eq_wizards@onelist.com>
>Sent: Friday, May 14, 1999 4:55 PM
>Subject: Re: [eq_wizards] Ice Comet
>
>
>> From: Wizard <wizard@...>
>>
>> At 06.10 14/05/99 -0400, you wrote:
>> >From: "Ken Morris" <kmorris2@...>
>>
>> >"It appears that yes we wizards
>> >to a increasing damage amount per circle of spells (near double each
>time),
>> >but what troubles me is that the monsters get factorially more hit
>points."
>> >
>> >I don't quite understand your point here. Are you saying that we should
>be
>> >able to take out creatures in one or two shots??? That's crazy, it would
>> >totally unbalance the game.
>>
>> I agree on this
>>
>> > Of course the creatures are going to get more
>> >HP the higher lvl you go. We still do more dmg than any other class in
>any
>> >given round. I can now cast a spell that does 175 dmg. I can cast this
>> >spell 6 times and enstill 1 time. I'm currently taking out yellow Tidal
>> >Lords solo in the Cauldron and in a group,
>>
>> Nice thing ..... a necromancer can do it also and will not have to sit
and
>> meditate after this why?
>>
>> >I have reduced the amount of dmg
>> >our tanks normally take because the creatures die much faster.
>>
>> Enchanter is much better on this if you fight multiple enemies his buffs
>are
>> valid all time you will spend your mana very fast and he will have a pet
>after
>> a fight.
>>
>>
>> >"But, as it has been
>> >pointed out, the wizard is constantly on his ass meditating."
>> >
>> >Of course he is, that's part of being a wizard, or any other magic-using
>> >class. Sitting on your ass meditating is not any different for a mage or
>> >enchanter than it is a wizard, so once again I miss your point here.
>>
>> It is much different a magician or necro or enchanter will have to sit
>much
>> much less then you, ask somone who played at last two classes to over lv
>20.
>>
>> >"1. Speed up casting time for Wizards. This would allow us to cast
>> >in-between attacks with our newest spells.(the only class that would be
>able
>> >to do so)."
>> >
>> >First off, our casting time IS faster than the other magic-using
classes.
>> >Secondly, what you purpose about casting in between attacks would
>seriously
>> >hinder our class. As it is now, if we are in a group and attack too
>often,
>> >the creature turns to us and starts ripping us a new one. Not a good
>thing.
>> >That's why you spread your attacks out, never blasting them one right
>after
>> >another.
>>
>> No need for faster casting time but...
>>
>> >that extra little kick, although there is nothing 'little' about being
>able
>> >to deliver 175 dmg in one shot. A warrior of the same lvl with a 2-h
>sword
>> >can still only do 40 dmg in one round. I CAN solo 2-3 blues before I'm
>out
>> >of mana. I've been hunting Bosuns and Shamans, both of which are blue to
>> >me, in the Cauldron and can usually take 2-3 of them before I have to
>med.
>>
>> Hmm what do you think how many blue can solo a expert magician at lv 22
>> without
>> need to med and he can survive 3 blues in same time if he sacrifices a
pet
>and
>> sometimes also win. (not to mention some other magic users)
>>
>>
>> My comment wich i post under other tread i repeat it so to try to explain
>it
>> better and not to multyoly treads on same subject.
>>
>> In my first post i don't explained it good so i try to explain it better.
>> I like to play a wizard as i play wizards in all games for more than 12
>> years now, but if we talk about balancing all magic users to same lv then
>i
>> see some problems with a wizard class, i wish to see your comments on
this
>> and other ideas to make a game more playable without throwing a balance
>out
>> or tring to make a overpowerfull class.
>>
>> First positive things
>>
>> - wizards are great for plane(after 34+ lv), group travel (druid is best
>> in individual and nearly as good in group)
>> - wizards are best in DD damage spells (but not in damage to mana ratio
>DOT)
>> - wizards spells are less resisted and it damage at last for one part
>> moust other class spells are resisted full
>> - wizard is fastest to deal a massive damage in shortest time (but a
>price?)
>>
>> Negativ things
>>
>> - Wizards have lowest defence, hit points and ac of all classes (lowest
>> combat survivel)
>> - wizard spells do massive damage but also use masive mana but when
wizard
>> uses it mana it is useless. Fighting is not a wizard strong side, wizard
>> dont have pets, dont have buffs, dont heal, they dont run well.
>> - Wizards risks very very much in combat agains only 2 blues
>>
>> First i don't wish to say that a wizard is not good or playable class it
>is
>> nice but it is also a class with most downtime of all clases so as a
>result
>> a 2 equaly expert people playing sametime will never get equal play time,
>> wizard will most time be in his book. Why this hmm lets see
>>
>> All other Magic users have better mana usage then wizard, why pet is a
>best
>> mana use it damages, it defend, it tount and it never expires until it
>dies
>> ( i personaly dont like this pets i wish to have a cat or dog od mouse
:-)
>> not for combat but as familiar ) . Buffs as result do more damage and DOT
>> spells are much more mana efficent then our DD spells.
>>
>> So what can be done to make a wizard a time efficent to play as other
>> classes are. I suggest a faster mana recovering ratio not too much but a
>> 1.3 or 1.2 faster times can help and its easy to implement one number
>> change in formula and go go go.
>>
>> Here i dont put in effect of specialization as for now it is not in game
(
>> long beta ) and i dont know if in later levels exist any only wizard mana
>> regeneration booster but i heared of "mana stone" but noone knows what it
>> is and when you find it.
>>
>> Thanks all for reading and as i live in italy my english is not maxed
yet,
>> but i please you to join a discussion and to not take to hard my spelling
>> mistakes.
>>
>>
>>
>> Silverion
>> High elf wizard (against all statistics eheheeh)
>>
>>
>> http://www.tip.it/wizard
>>
>> moderator
>>
>> mailto:_EQ_magic@onelist.com
>>
>>
>>
>> ------------------------------------------------------------------------
>> Having difficulty getting "in synch" with list members?
>> http://www.onelist.com
>> Try ONElist's Shared Calendar to organize events, meetings and more!
>>
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>
>
>___________________________________________________________________________
____
>___________________________________________________________________________
____
>
>Message: 9
> Date: Fri, 14 May 1999 18:08:15 -0700
> From: Bryan Reynolds <BryanR@...>
>Subject: Re: Ice Comet
>
>Well I have played a Magician, Necromancer, Monk, and now a wizard. I
>would have to agree 100% with what you are saying. Either speed up the
>regen on the mana, or make the mana to dammage ratio higher, one of the
>two must be done.
>
>-----Original Message-----
>From: Wizard [mailto:wizard@...]
>Sent: Friday, May 14, 1999 1:56 PM
>To: eq_wizards@onelist.com
>Subject: Re: [eq_wizards] Ice Comet
>
>
>From: Wizard <wizard@...>
>
>At 06.10 14/05/99 -0400, you wrote:
>>From: "Ken Morris" <kmorris2@...>
>
>>"It appears that yes we wizards
>>to a increasing damage amount per circle of spells (near double each
>time),
>>but what troubles me is that the monsters get factorially more hit
>points."
>>
>>I don't quite understand your point here. Are you saying that we
>should be
>>able to take out creatures in one or two shots??? That's crazy, it
>would
>>totally unbalance the game.
>
>I agree on this
>
>> Of course the creatures are going to get more
>>HP the higher lvl you go. We still do more dmg than any other class in
>any
>>given round. I can now cast a spell that does 175 dmg. I can cast
>this
>>spell 6 times and enstill 1 time. I'm currently taking out yellow
>Tidal
>>Lords solo in the Cauldron and in a group,
>
>Nice thing ..... a necromancer can do it also and will not have to sit
>and
>meditate after this why?
>
>>I have reduced the amount of dmg
>>our tanks normally take because the creatures die much faster.
>
>Enchanter is much better on this if you fight multiple enemies his buffs
>are
>valid all time you will spend your mana very fast and he will have a pet
>after
>a fight.
>
>
>>"But, as it has been
>>pointed out, the wizard is constantly on his ass meditating."
>>
>>Of course he is, that's part of being a wizard, or any other
>magic-using
>>class. Sitting on your ass meditating is not any different for a mage
>or
>>enchanter than it is a wizard, so once again I miss your point here.
>
>It is much different a magician or necro or enchanter will have to sit
>much
>much less then you, ask somone who played at last two classes to over lv
>20.
>
>>"1. Speed up casting time for Wizards. This would allow us to cast
>>in-between attacks with our newest spells.(the only class that would be
>able
>>to do so)."
>>
>>First off, our casting time IS faster than the other magic-using
>classes.
>>Secondly, what you purpose about casting in between attacks would
>seriously
>>hinder our class. As it is now, if we are in a group and attack too
>often,
>>the creature turns to us and starts ripping us a new one. Not a good
>thing.
>>That's why you spread your attacks out, never blasting them one right
>after
>>another.
>
>No need for faster casting time but...
>
>>that extra little kick, although there is nothing 'little' about being
>able
>>to deliver 175 dmg in one shot. A warrior of the same lvl with a 2-h
>sword
>>can still only do 40 dmg in one round. I CAN solo 2-3 blues before I'm
>out
>>of mana. I've been hunting Bosuns and Shamans, both of which are blue
>to
>>me, in the Cauldron and can usually take 2-3 of them before I have to
>med.
>
>Hmm what do you think how many blue can solo a expert magician at lv 22
>without
>need to med and he can survive 3 blues in same time if he sacrifices a
>pet and
>sometimes also win. (not to mention some other magic users)
>
>
>My comment wich i post under other tread i repeat it so to try to
>explain it
>better and not to multyoly treads on same subject.
>
>In my first post i don't explained it good so i try to explain it
>better.
>I like to play a wizard as i play wizards in all games for more than 12
>years now, but if we talk about balancing all magic users to same lv
>then i
>see some problems with a wizard class, i wish to see your comments on
>this
>and other ideas to make a game more playable without throwing a balance
>out
>or tring to make a overpowerfull class.
>
>First positive things
>
>- wizards are great for plane(after 34+ lv), group travel (druid is
>best
>in individual and nearly as good in group)
>- wizards are best in DD damage spells (but not in damage to mana ratio
>DOT)
>- wizards spells are less resisted and it damage at last for one part
>moust other class spells are resisted full
>- wizard is fastest to deal a massive damage in shortest time (but a
>price?)
>
>Negativ things
>
>- Wizards have lowest defence, hit points and ac of all classes (lowest
>combat survivel)
>- wizard spells do massive damage but also use masive mana but when
>wizard
>uses it mana it is useless. Fighting is not a wizard strong side, wizard
>dont have pets, dont have buffs, dont heal, they dont run well.
>- Wizards risks very very much in combat agains only 2 blues
>
>First i don't wish to say that a wizard is not good or playable class it
>is
>nice but it is also a class with most downtime of all clases so as a
>result
>a 2 equaly expert people playing sametime will never get equal play
>time,
>wizard will most time be in his book. Why this hmm lets see
>
>All other Magic users have better mana usage then wizard, why pet is a
>best
>mana use it damages, it defend, it tount and it never expires until it
>dies
>( i personaly dont like this pets i wish to have a cat or dog od mouse
>:-)
>not for combat but as familiar ) . Buffs as result do more damage and
>DOT
>spells are much more mana efficent then our DD spells.
>
>So what can be done to make a wizard a time efficent to play as other
>classes are. I suggest a faster mana recovering ratio not too much but a
>1.3 or 1.2 faster times can help and its easy to implement one number
>change in formula and go go go.
>
>Here i dont put in effect of specialization as for now it is not in game
>(
>long beta ) and i dont know if in later levels exist any only wizard
>mana
>regeneration booster but i heared of "mana stone" but noone knows what
>it
>is and when you find it.
>
>Thanks all for reading and as i live in italy my english is not maxed
>yet,
>but i please you to join a discussion and to not take to hard my
>spelling
>mistakes.
>
>
>
>Silverion
>High elf wizard (against all statistics eheheeh)
>
>
>http://www.tip.it/wizard
>
>moderator
>
>mailto:_EQ_magic@onelist.com
>
>
>
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>
>Message: 10
> Date: Fri, 14 May 1999 18:59:56 -0700
> From: "Neil Lambert" <smartass@...>
>Subject: Re: Our spells
>
>hehe guess i'm not as creative as i thought!
>-----Original Message-----
>From: Eric Fulton <efulton@...>
>To: eq_wizards@onelist.com <eq_wizards@onelist.com>
>Date: Friday, May 14, 1999 4:36 PM
>Subject: Re: [eq_wizards] Our spells
>
>
>>From: Eric Fulton <efulton@...>
>>
>>Sounds like that wonderful 2nd level ADnD wizard spell: mirror image.
>>
>>Creates 1d4 images of yourself. As soon as one of them is attacked,
>>that particular one vanishes.
>>
>>
>>> From errors-159870-1382-efulton=us.oracle.com@onelist.com Fri May 14
>23:25:05 1999
>>> Received: from mailsun2.us.oracle.com (mailsun2.us.oracle.com
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>>> Message-ID: <005101be9e60$9d2a59c0$4d951e18@...>
>>> From: "Neil Lambert" <smartass@...>
>>> To: <eq_wizards@onelist.com>
>>> Date: Fri, 14 May 1999 16:22:19 -0700
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>>> Content-Type: multipart/alternative;
>boundary="----=_NextPart_000_004E_01BE9E25.F066CC80"
>>> Subject: [eq_wizards] Our spells
>>> Content-Length: 1941
>>>
>>> This is a multi-part message in MIME format.
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>>> ------=_NextPart_000_004E_01BE9E25.F066CC80
>>> Content-Type: text/plain;
>>> charset="iso-8859-1"
>>> Content-Transfer-Encoding: quoted-printable
>>>
>>> I had a really cool idea for a spell. I don't know if it could be =
>>> appropriate for wizards but maybe enchanters and magicians (unless they
=
>>> already have this?)
>>>
>>> you cast a spell that creates a double of yourself. Now, when you cast,
=
>>> your double casts in stead of you. for balance reasons it could only =
>>> last so long, and when it suddenly disappears the monster(s) catch on =
>>> and attack you. the duration should only be about 30 seconds.
>>>
>>> any thoughts... i'm going to send it in as feedback right now so any =
>>> suggestions would be appreciated
>>>
>>>
>>> ------=_NextPart_000_004E_01BE9E25.F066CC80
>>> Content-Type: text/html;
>>> charset="iso-8859-1"
>>> Content-Transfer-Encoding: quoted-printable
>>>
>>> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
>>> <HTML><HEAD>
>>> <META content=3D"text/html; charset=3Dwindows-1252" =
>>> http-equiv=3DContent-Type><!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 =
>>> HTML//EN">
>>> <META content=3D"MSHTML 5.00.2014.210" name=3DGENERATOR></HEAD>
>>> <BODY bgColor=3D#ffffff>
>>> <DIV><FONT size=3D2>I had a really cool idea for a spell. I don't know =
>>> if it could=20
>>> be appropriate for wizards but maybe enchanters and magicians (unless =
>>> they=20
>>> already have this?)</FONT></DIV>
>>> <DIV> </DIV>
>>> <DIV><FONT size=3D2>you cast a spell that creates a double of yourself.
=
>>> Now, when=20
>>> you cast, your double casts in stead of you. for balance reasons it =
>>> could only=20
>>> last so long, and when it suddenly disappears the monster(s) catch on =
>>> and attack=20
>>> you. the duration should only be about 30 seconds.</FONT></DIV>
>>> <DIV> </DIV>
>>> <DIV><FONT size=3D2>any thoughts... i'm going to send it in as feedback
=
>>> right now=20
>>> so any suggestions would be appreciated</FONT></DIV>
>>> <DIV> </DIV></BODY></HTML>
>>>
>>> ------=_NextPart_000_004E_01BE9E25.F066CC80--
>>>
>>
>>
>>------------------------------------------------------------------------
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>
>
>
>___________________________________________________________________________
____
>___________________________________________________________________________
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>
>Message: 11
> Date: Fri, 14 May 1999 22:56:36 -0400
> From: "Ken Morris" <kmorris2@...>
>Subject: No offense meant
>
>I've been posting here the past couple days in replies to ppl who think the
wizard class needs revamped or is too weak. I am very much against any such
revamping and happen to feel that the wizard class is fine the way it is,
for the most part. These are just my opinions though. I recognize the fact
that not everyone agrees with me and I hope I haven't come across in such a
way that you think I'm putting you down for your thoughts and opinions.
This is far from the truth. Sometimes I get caught up in what I'm saying
and may inadvertantly come across as "I'm right you're wrong" attitude.
There is no wrong or right, just our own personal opinions and I apologize
if I came across too strong and offended anyone.
>
>Talarin Kal'Amon, High Elven Wizard
>
>
>
>___________________________________________________________________________
____
>___________________________________________________________________________
____
>
>Message: 12
> Date: Fri, 14 May 1999 21:55:36 PDT
> From: "Alex Cordero" <gemini5719@...>
>Subject: Re: Getting Cash *SPOILER*
>
>Man you said something that interested me, it was the boat from BB to
>freeport,(i'm a little drunk so bear with me) Can you tell me where this
>boat is cause i'm a level 9 wizard and i've tried to venture to freeport
>because all my friends are there but i can't seem to make it on my own on
>foot. I'd appreciate the info.
>Thx,
> Atrus (9 wizard on karana)
>
>>From: "Ken Morris" <kmorris2@...>
>>Reply-To: eq_wizards@onelist.com
>>To: <eq_wizards@onelist.com>
>>Subject: Re: [eq_wizards] Getting Cash *SPOILER*
>>Date: Fri, 14 May 1999 06:19:35 -0400
>>
>>From: "Ken Morris" <kmorris2@...>
>>
>>If you take the boat from BB to Freeport, just as you cross over into the
>>OOT from BB, you'll see some rocky islands with some aqua gobs and a
couple
>>of sirens. You can fight most of the gobs by themselves without worrying
>>about the others coming, with the exception of the 2 standing near each
>>other. Hope that helps ;)
>>
>>Talarin Kal'Amon, High Elven Wizard
>>
>>
>>----- Original Message -----
>>From: Karl Hatteland <karlh@...>
>>To: <eq_wizards@onelist.com>
>>Sent: Friday, May 14, 1999 5:54 AM
>>Subject: Re: [eq_wizards] Getting Cash *SPOILER*
>>
>>
>> > From: "Karl Hatteland" <karlh@...>
>> >
>> > Will the goblins come one at a time or many at a time?
>> > -----Original Message-----
>> > From: Ken Morris <kmorris2@...>
>> > To: eq_wizards@onelist.com <eq_wizards@onelist.com>
>> > Date: Friday, May 14, 1999 11:01 AM
>> > Subject: Re: [eq_wizards] Getting Cash *SPOILER*
>> >
>> >
>> > >From: "Ken Morris" <kmorris2@...>
>> > >
>> > >Just pay attention when you're on the boat, you'll go by a couple
>>different
>> > >islands with gobs on them. Just jump off the side of the boat, swim
to
>>the
>> > >island, and start rooting and blasting ;)
>> > >
>> > >Talarin Kal'Amon, High Elven Wizard
>> > >
>> > >----- Original Message -----
>> > >From: Simon Hinshelwood <iktome@...>
>> > >To: <eq_wizards@onelist.com>
>> > >Sent: Thursday, May 13, 1999 6:33 PM
>> > >Subject: Re: [eq_wizards] Getting Cash *SPOILER*
>> > >
>> > >
>> > >> From: Simon Hinshelwood <iktome@...>
>> > >>
>> > >> Ocean Of Tears. How do I get to the Goblins?
>> > >>
>> > >> Gregory Egan wrote:
>> > >>
>> > >> > From: Gregory Egan <gemd@...>
>> > >> >
>> > >> > At 08:26 PM 5/12/99 -0400, you wrote:
>> > >
>> > >
>> > >
>> >
>> >------------------------------------------------------------------------
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>> > >http://www.onelist.com
>> > >Join a new list today!
>> > >
>> >
>> >
>>
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>
>Message: 13
> Date: Fri, 14 May 1999 22:12:49 PDT
> From: "Alex Cordero" <gemini5719@...>
>Subject: Re: You are a Wizard Act as one
>
>dude, i couldn't have said that better myself. This is a man of inspiration
>people. ( i'm drunk by the way so if i say something stupid just ignore it
>plz and i appologize)
>
>>From: "Rick & Sherry" <ricksher@...>
>>Reply-To: eq_wizards@onelist.com
>>To: <eq_wizards@onelist.com>
>>Subject: [eq_wizards] You are a Wizard Act as one
>>Date: Fri, 14 May 1999 17:17:34 -0400
>>
>>From: "Rick & Sherry" <ricksher@...>
>>
>><br/><br/>(Message over 64 KB, truncated)