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Message ID: 1396
Date: Sat May 15 17:22:37 BST 1999
Author: Gooey Smalls
Subject: UNSUBSCRIBE
>=?iso-8859-1?Q?magic_duration_do_you_like_it=3F_wizard=A0looser=3F?=
>With more than 14 million emails exchanged daily...
>http://www.onelist.com
>...ONElist IS the place where the world talks!
>
>There are 17 messages in this issue.
>
>Topics in today's digest:
>
> 1. Re: Wizard and time efficent play? Re: [_EQ_Magic] Random
> From: Wizard <wizard@...>=?iso-8859-1?Q?Re:_=5Beq=5Fwizards=5D_Re:_=5Beq=5Fwizards=5D_Wizard_a?=
> 2. Re: Wizard and time efficent play?
> From: Wizard <wizard@...>
> 3. Re: Ice Comet *really long, sorry people*
> From: Wizard <wizard@...>
> 4. Re: Ice Comet
> From: Wizard <wizard@...>
> 5. Our spells
> From: "Neil Lambert" <smartass@...>
> 6.
> From: "Neil Lambert" <smartass@...>____
> 7. Re: Our spells
> From: Eric Fulton <efulton@...>
> 8. Re: Ice Comet
> From: "Ken Morris" <kmorris2@...>
> 9. Re: Ice Comet
> From: Bryan Reynolds <BryanR@...>
> 10. Re: Our spells
> From: "Neil Lambert" <smartass@...>
> 11. No offense meant
> From: "Ken Morris" <kmorris2@...>
> 12. Re: Getting Cash *SPOILER*
> From: "Alex Cordero" <gemini5719@...>
> 13. Re: You are a Wizard Act as one
> From: "Alex Cordero" <gemini5719@...>
> 14. Re: Runes in stores
> From: St Nick <roeelf@...>
> 15. Re: Getting Cash *SPOILER*
> From: "Ken Morris" <kmorris2@...>
> 16. Re: Our spells
> From: Wizard <wizard@...>
> 17. Re: No offense meant
> From: Wizard <wizard@...>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>=?iso-8859-1?Q?magic_duration_do_you_like_it=3F_wizard=A0looser=3F?=
>Message: 1
> Date: Fri, 14 May 1999 23:18:04 +0200
> From: Wizard <wizard@...>
>Subject: Re: Wizard and time efficent play? Re: [_EQ_Magic] Random
>Random
>At 13.04 14/05/99 +0200, you wrote:
>>From: "Karl Hatteland" <karlh@...>
>>
>>Wizard have the Best damage/mana ration
>
>no wizards have best damage/time ration, if you make a little calc how many
>damage can do same lv DOT spells alone and if you put in a pet (long
>staying mana) try it and say who have best mana damage ratio eheheheh.
>
>>And the manastone is a stone that gives you +30mana.
>
>ahh my hopes go down did anyone hear of any mana regeneration item?
>
>>-----Original Message-----
>>From: Wizard <wizard@...>
>>To: _EQ_Magic@onelist.com <_EQ_Magic@onelist.com>; eq_wizards@onelist.com
>><eq_wizards@onelist.com>; brizells_fennin_ro@onelist.com
>><brizells_fennin_ro@onelist.com>
>>Date: Thursday, May 13, 1999 10:28 PM
>>Subject: [eq_wizards] Wizard and time efficent play? Re: [_EQ_Magic]
>>magic duration do you like it? wizard looser?i
>>
>>
>>>From: Wizard <wizard@...>
>>>
>>>In my first post i don't explained it good so i try to explain it better.
>>>I like to play a wizard as i play wizards in all games for more than 12
>>>years now, but if we talk about balancing all magic users to same lv then
>>>see some problems with a wizard class, i wish to see your comments onthis
>>>and other ideas to make a game more playable without throwing a balanceout
>>>or tring to make a overpowerfull class.wizard
>>>
>>>First positive things
>>>
>>>- wizards are great for plane(after 34+ lv), group travel (druid is best
>>>in individual and nearly as good in group)
>>>- wizards are best in DD damage spells (but not in damage to mana ratio
>>DOT)
>>>- wizards spells are less resisted and it damage at last for one part
>>>moust other class spells are resisted full
>>>- wizard is fastest to deal a massive damage in shortest time (but a
>>price?)
>>>
>>>Negativ things
>>>
>>>- Wizards have lowest defence, hit points and ac of all classes (lowest
>>>combat survivel)
>>>- wizard spells do massive damage but also use masive mana but when
>>>uses it mana it is useless. Fighting is not a wizard strong side, wizardis
>>>dont have pets, dont have buffs, dont heal, they dont run well.
>>>- Wizards risks very very much in combat agains only 2 blues
>>>
>>>First i don't wish to say that a wizard is not good or playable class it
>>>nice but it is also a class with most downtime of all clases so as aresult
>>>a 2 equaly expert people playing sametime will never get equal play time,best
>>>wizard will most time be in his book. Why this hmm lets see
>>>
>>>All other Magic users have better mana usage then wizard, why pet is a
>>>mana use it damages, it defend, it tount and it never expires until itdies
>>>( i personaly dont like this pets i wish to have a cat or dog od mouse:-)
>>>not for combat but as familiar ) . Buffs as result do more damage and DOT(
>>>spells are much more mana efficent then our DD spells.
>>>
>>>So what can be done to make a wizard a time efficent to play as other
>>>classes are. I suggest a faster mana recovering ratio not too much but a
>>>1.3 or 1.2 faster times can help and its easy to implement one number
>>>change in formula and go go go.
>>>
>>>Here i dont put in effect of specialization as for now it is not in game
>yet,
>>>long beta ) and i dont know if in later levels exist any only wizard mana
>>>regeneration booster but i heared of "mana stone" but noone knows what it
>>>is and when you find it.
>>>
>>>Thanks all for reading and as i live in italy my english is not maxed
>>>but i please you to join a discussion and to not take to hard my spelling____
>>>mistakes.
>>>
>>>
>>>At 12.46 13/05/99 -0400, you wrote:
>>>>I play an enchanter of Cazic-Thule and you are absolutely right. I was
>>>>leafing through the spells last night and there are some GREAT! combo's
>>>>for Necromancers. If I had to do it all over again I would definitely
>>>>play one. Personally I think the ranking is necromancer, enchanter,
>>>>magician, and then wizard last.
>>>>
>>>>Necro's rate number one because they get a pet, can do good damage, can
>>>>heal themselves and others, can do dark pact.
>>>>Enchanters rate number two because they are almost a complete hybrid
>>>>between magician and wizard. Plus they can make magic items.
>>>
>>>>Magicians are number three because they can do decent damage and get a
>>>>really good pet series.
>>>>Wizards in my opinion aren't that great. They do some more damage with
>>>>their spells then the other classes but not that much more. In my
>>>>opinion their inability to have a pet really hampers them.
>>>>
>>>>
>>>>-----Original Message-----
>>>>From: tonyb72
>>>>Sent: Thursday, May 13, 1999 10:35 AM
>>>>To: .EQ.Magic
>>>>Cc: tonyb72
>>>>Subject: Re: [_EQ_Magic] Random magic duration do you like it? wizard
>>>>looser?
>>>>
>>>>From: "Tony B" <tonyb72@...>
>>>>
>>>>thats not really true- i believe most people dont group with necros
>>>>because
>>>>they arent really aware of what they can do. with our dot spells we
>>>>can
>>>>actually do the most damage to a creature, although it isnt as
>>>>impressive as
>>>>a wizard hitting with one spell for 50 damage or whatever; but if i can
>>>>cast
>>>>three dot spells on a creature at the beginning of the fight, that is
>>>>some
>>>>tough damage. the problem is that its effects are mostly unseen, so
>>>>people
>>>>dont give it credit. also, necros have some pretty versatile spells,
>>>>such
>>>>as dark empathy (healing), dark pact series (gives us more mana- good
>>>>for
>>>>extended fights), and such. we also get many spells that cannot be
>>>>resisted.
>>>>
>>>>belphenor
>>>>
>>>>ps. with a pet, i have killed 3 skels by myself. it was close tho, but
>>>>my
>>>>mana supply was good to kill 2 skels with ward, and i helped my pet
>>>>beat the
>>>>last.
>>>>
>>>>>From: "Dennis Chan" <dchan17@...>
>>>>>
>>>>>i have not heard anyone necro who can solo 3-4 blues AT THE SAME
>>>>TIME...w/
>>>>>ward undead , i can keep soloing 3 blue skelly until i have to
>>>>meditate but
>>>>>never the same time. Past level 15 and blue creature generally hit you
>>>>for
>>>>>25-40 dmg+, and there is no way u can take 3-4 blues cuz ur spell will
>>>>keep
>>>>>getting interrupted and u aren't gonna survive giving the puny hp a
>>>>necro
>>>>>has( of course we know wizard has the least hp in the game).
>>>>>
>>>>>IMO, at later levels, necro will has a hard time becuz grouping will
>>>>shine.
>
>>>>>Wizard is sough after by everyone but nobody wants a necro in their
>>>>group
>>>>>becuz necros aren't really that useful .
>>>>>
>>>>>
>>>>>
>>>>>-----��(c)l�l��-----
>>>>>�H����: Wizard <wizard@...>
>>>>>������: _EQ_Magic@onelist.com <_EQ_Magic@onelist.com>;
>>>>>eq_wizards@onelist.com <eq_wizards@onelist.com>
>>>>>����: 1999�~5��12�� AM 05:51
>>>>>�D�(r): [_EQ_Magic] Random magic duration do you like it? wizard
>>>>looser?
>>>>>
>>>>>
>>>>> >From: Wizard <wizard@...>
>>>>> >
>>>>> >One big everquest problem is too much random effects, in magic it is
>>>>>realy
>>>>> >deadly Verant aplied a random duration and effects in many things.
>>>>Lets
>>>>>say
>>>>> >for example spell SHADOW STEP and FADE hmm it teleports you in random
>>>>> >direction and random way from a casting place. It teleports you in
>>>>lower
>>>>> >position so you can finish under water. But it is magic user last
>>>>defence
>>>>> >when something comes in his directionhe can cast this and take at
>>>>last a
>>>>> >fast stert running from enemy but .. as you cast it you have realy
>>>>nice
>>>>> >probability to A. dont move at all b. teleport near your enemy and
>>>>util
>>>
>>>>>you
>>>>> >understand where are you many times is too late.
>>>>> >Second example is INVISIBILITY hmmm duration is random thing and you
>>>>>never
>>>>> >know how long it will stay you can find yourself in half of enemies
>>>>and
>>>>> >death.
>>>>> >Maybe i miss something but i used a shadow step for some time now
>>>>and
>>>>>after
>>>>> >i died some times becouse it not function and it teleports me 1 step
>>>>from
>>>>>a
>>>>> >place where i was before and until you get oriented where are you
>>>>end a
>>>>> >monsters are all over you.
>>>>> >
>>>>> >my suggestion is to make a shadow step with at last some minimum
>>>>radius
>>>>>and
>>>>> >second to put a limitation in lets say 40 grades from a point of
>>>>view.
>>>>> >
>>>>> >do you have other problems with too much inprevedible random efects
>>>>in
>>>>>game?
>>>>> >
>>>>> >
>>>>> >Wizard looser?
>>>>> >
>>>>> >From all classes a wizards have worst mana use as i see it no buffs
>>>>but
>>>>> >strong damage but also too much mana used for this DD. Look at pets
>>>>they
>>>>> >can stay as long as you wish around and all time do damage and serve
>>>>as a
>>>>> >shield. i heared of many magician and enchanters not to talk about
>>>>> >necromancers wich can alone take 3 or 4 blue monsters some of them
>>>>can
>>>>>take
>>>>> >also on a yellow alone. as a wizard i never know of any who can take
>>>>3
>>>>> >blues alone after a 12 lv. In a group you must all time meditate for
>>>>mana
>>>>> >all other have much longer battle use before remain OOM. If a group
>>>>fight
>>>>> >red then a lower resistance of wizard spells can be used but after
>>>>hard
>>>>> >fight as persons with more mana then others wizards take a too long
>>>>time
>>>>> >meditating and all others will be ready to fight another battle
>>>>before a
>>>>> >wizard. I hope that a specialiation will help and i heared of items
>>>>wich
>>>>> >help mana regeneration wich are wizard specific.
>>>>> >
>>>>> >Please help me to explain why a wizards are not a worst mage class?
>>>>> >
>
>>>>> >Silverion
>>>>> >High elf wizard (against all statistics eheheeh)
>>>>> >
>>>>> >
>>>>> >http://www.tip.it/wizard
>>>>> >
>>>>> >moderator
>>>>> >
>>>>> >mailto:_EQ_magic@onelist.com
>>>>> >
>>>>> >
>>>>> >
>>>>>
>>>>>-----------------------------------------------------------------------
>>>>-
>>>>> >ONElist: the best source for group communications.
>>>>> >http://www.onelist.com
>>>>> >Join a new list today!
>>>>>
>>>>>-----------------------------------------------------------------------
>>>>-
>>>>> >http://www.tip.it/wizard
>>>>>
>>>>>
>>>>>-----------------------------------------------------------------------
>>>>-
>>>>> Free Games, Cash Prizes!
>>>>> Gamesville - World's Biggest Game Show Site!
>>>>> http://www.onelist.com/ad/gamesville0
>>>>>-----------------------------------------------------------------------
>>>>-
>>>>>http://www.tip.it/wizard
>>>>
>>>>
>>>>_______________________________________________________________
>>>>Get Free Email and Do More On The Web. Visit http://www.msn.com
>>>>
>>>>------------------------------------------------------------------------
>>>>ONElist members are using Shared Files in great ways!
>>>>http://www.onelist.com
>>>>Are you? If not, see our homepage for details.
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>>>
>>>>http://www.tip.it/wizard
>>>>
>>>
>>>
>>>Silverion
>>>High elf wizard (against all statistics eheheeh)
>>>
>>>
>>>http://www.tip.it/wizard
>>>
>>>moderator
>>>
>>>mailto:_EQ_magic@onelist.com
>>>
>>>
>>>
>>>------------------------------------------------------------------------
>>>With more than 14 million emails exchanged daily...
>>>http://www.onelist.com
>>>...ONElist IS the place where the world talks!
>>>
>>
>>
>>------------------------------------------------------------------------
>>Did you know ONElist has over 300 Star Wars lists?
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>>Join one today!
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>
>
>Silverion
>High elf wizard (against all statistics eheheeh)
>
>
>http://www.tip.it/wizard
>
>moderator
>
>mailto:_EQ_magic@onelist.com
>
>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>staying
>Message: 2
> Date: Fri, 14 May 1999 23:19:13 +0200
> From: Wizard <wizard@...>
>Subject: Re: Wizard and time efficent play?
>
>At 13.10 14/05/99 +0200, you wrote:
>
>
>
>
>>
>> >Wizard have the Best damage/mana ration
>
>
>no wizards have best damage/time ration, if you make a little calc how many
>damage can do same lv DOT spells alone and if you put in a pet (long
>mana) try it and say who have best mana damage ratio eheheheh.____
>
>>And the manastone is a stone that gives you +30mana.
>
>ahh my hopes go down did anyone hear of any mana regeneration item?
>
>
>
>Silverion
>High elf wizard (against all statistics eheheeh)
>
>
>http://www.tip.it/wizard
>
>moderator
>
>mailto:_EQ_magic@onelist.com
>
>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>mental
>Message: 3
> Date: Sat, 15 May 1999 00:28:34 +0200
> From: Wizard <wizard@...>
>Subject: Re: Ice Comet *really long, sorry people*
>
>At 10.38 14/05/99 -0500, you wrote:
>>From: "Marziani, Michael D." <Michael.Marziani@...>
>>
>>Ok.. my comments.
>>
>>I don't think that we should necessarily know when a root spell is running
>>out. Although it is our spell and we may know everything about it, we do
>>not know everything about the monster we are casting it on. We don't know
>>what kind of resistances he has, we don't know how much willpower or
>>strength he has, etc. Because of this, I think it makes sense that we notit
>>know exactly how long it will last.
>
>why? we are wizards ! we feel a magic, we feel a spells wich we cast, we
>know what resistence was in moment of casting and we can know when it will
>finish.
>
>
>>Some notes on Shadow step and Fade: 1. Fade sucks. I can only hope that
>>others have had better luck with it than I, but Fade has never put me more
>>than 5 feet from where I was when casted in combat. Casted out of combat
>>usually takes me a good distance, but in combat it has never been useful.seems
>>Shadow step is a lot better. It takes you a much farther distance and
>>to work in combat better as well. I have found (can anyone confirm this)to
>>that fade and shadow step *usually* will teleport you more or less in the
>>direction that you are facing, but will sometimes be to one side or the
>>other. I have almost never seen a time when they will teleport you behind
>>where you already are. I keep shadow step and gate memorized right next
>>each other most of the time, but in a dungeon shadow step loses itsshields,
>>usefullness and i will replace it with something else.
>
>Shadow spell prefer to kake you in lower ground if it is on your back you
>can go directly after monster once i finished long way back and i see my
>bubbles go around and monster turn and run in my direction ehehehhe.
>
>
>
>>O'keils radiation does pretty much suck. I don't understand why it was
>>given to us because we don't (to my knowledge) get any other damage
>>so it is not like a series of spells or anything like it should be. Istill
>>use it a little at level 10 (and I think it does 3 damage now, not 2) toof
>>help our tank out a little, but I think by level 12 or 16 it will be out
>>my repertoire.____
>
>I used it a lot on low levels as soon as i get it it is 2 damage but in
>fight at this levels i got 8 to 10 hits and this is 16 to 20 damage and it
>is not bad. cast it on fighter wich fight 2 monsters and you get 40 damage
>!! it is not that much as a druid 5 dmg shield but it helps to show our
>utility to warriors when we realy are weak as i see a wizard start to be
>useful at 12 lv with 78 dmg spell.
>
>
>>I wish we did get more buffs for groups (that are in line with the wizard
>>theme), such as raising magic resistance or a better damage shield (I
>>remember some MUDs that had a sweet high level wiz spell called fireshield
>>that would do THE AMOUNT of damage inflicted on the player back to the mob
>>with each hit. Probably a bit overpowered for EQ though :)
>
>i dont ask for better buffs lets star in line with verant idea, wizards are
>not buffers but travel or spy masters i wish to have a invisible spy pet :)
>or some sort of loww range teleport with better accuracy then shadow step
>eheheheh.
>
>
>
>
>
>
>
>
>>Anyway.. these are my thoughts.
>>
>>-Solric
>>
>>------------------------------------------------------------------------
>>ONElist: where the world talks!
>>http://www.onelist.com
>>Join a new list today.
>>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>I
>Message: 4
> Date: Sat, 15 May 1999 00:33:42 +0200
> From: Wizard <wizard@...>
>Subject: Re: Ice Comet
>
>At 12.02 14/05/99 -0400, you wrote:
>>From: "Alan Charity" <acharity@...>
>
>Roleplay is a great thing and with it you can play any class as hindered it
>is but...?
>
>
>
>>Roleplaying is an art, I am sorry to say that a quite a few of the players
>>have met have not given serious thought to their character or the history.forget
>>The last thing I want to hear from another player is "Cool".
>>
>>I choose a Human Wizard it fits my style and therefore makes it easy to
>>roleplay.
>>
>>My wizard tends to keep to himself and in a group they almost always
>>I'm there, up until combat and my spells start going off. I group becauseI
>>must to get what I need to advance my skill. I will help people I meetalong
>>the way, race is not an issue if it advances my knowledge. My goal as ais
>>character is to learn all there is to learn, Knowledge is Power and Power
>>Good.____
>>
>>Aljernon, Karana
>>
>>
>>-----Original Message-----
>>From: Ziffnab MageStorm [mailto:eq_ziffnab@...]
>>Sent: Friday, May 14, 1999 11:26 AM
>>To: eq_wizards@onelist.com
>>Subject: Re: [eq_wizards] Ice Comet
>>
>>
>>From: Ziffnab MageStorm <eq_ziffnab@...>
>>
>>Wizards, by trade alone, are a selfish group. Now before you rant and
>>flame me...hear me out. I am a 19th wizard. From our early lives we
>>study magic, alone in arcane colleges. We concentrate on being our
>>best, to better our mind and intelligence. This means little time for
>>socialization (at most arcane arts schools). So yes, we do not
>>concentrate on buffering other players, we concentrate on causing as
>>much damage in as little time as possible. This leaves only us to
>>think about in the way of shielding.
>>
>>(roleplay the thoughts folks...its easy...)
>>
>>My school was a serious school and one which I enjoyed my time at,
>>however I enjoyed flirting with the other students and frequently dated
>>the young lady clerics in the guild across the street and partaking in
>>good elven wines and ale. I am much older now (145 years old) and
>>still am looking at by the high elven wizards as somewhat of an outcast
>>by their standards...but they never question my power and skill. Maybe
>>they are just jealous. Good looks (yeah a little gray hair, but for
>>145, close to middle age for me, that nnot bad), powerful magic...i do
>>ok.
>>
>>I guess I am sort of a Rogue Wizard. I never liked their rules and
>>strict policy. I decided to make my own policy and rules which led to
>>my dismissal from the school early in my education of arcane arts. A
>>wizard hermit in the area of felwithe approached me and offered to
>>train me. He said I reminded him of himself when he was young. This
>>old mage turned out to be my father whom I thought killed by Emperor
>>Crush, long ago. He trained me well and polished my skills and told me
>>of my true lineage in the "MageStorm" family.
>>
>>* that brings us up to now.
>>
>>-Ziffnab Magestorm, Xegony
>>
>>--- Simon Hinshelwood <iktome@...> wrote:
>>> From: Simon Hinshelwood <iktome@...>
>>>
>>> Dear Ken,
>>>
>>> Firstly, I agree with the root duration indicator,
>>> that relly would save
>>> a lot of our fellow wizards life. Secondly, I dont
>>> agree with us getting
>>> buffing spells like SOW, that really belongs to the
>
>>> Shamans, it's one of
>>> the spells that makes them what they are, we need
>>> other unique buffers
>>> like magic resistence and in particular AE defense
>>> spells.
>>
>>_________________________________________________________
>>Do You Yahoo!?
>>Free instant messaging and more at http://messenger.yahoo.com
>>
>>------------------------------------------------------------------------
>>ONElist: the best source for group communications.
>>http://www.onelist.com
>>Join a new list today!
>>
>>
>>
>>
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>>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>appropriate for wizards but maybe enchanters and magicians (unless they
>Message: 5
> Date: Fri, 14 May 1999 16:22:19 -0700
> From: "Neil Lambert" <smartass@...>
>Subject: Our spells
>
>I had a really cool idea for a spell. I don't know if it could be
>your double casts in stead of you. for balance reasons it could only last so
>you cast a spell that creates a double of yourself. Now, when you cast,
>suggestions would be appreciated
>any thoughts... i'm going to send it in as feedback right now so any
>____
>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>=?iso-8859-1?Q?Re:_=5Beq=5Fwizards=5D_Re:_=5Beq=5Fwizards=5D_Wizard_a?=
>Message: 6
> Date: Fri, 14 May 1999 16:23:01 -0700
> From: "Neil Lambert" <smartass@...>
>Subject:
>Random
>i heard the mana stone let you regenerate mana 3 times as fast (maybe
>double...?)
>
>
>-----Original Message-----
>From: Karl Hatteland <karlh@...>
>To: eq_wizards@onelist.com <eq_wizards@onelist.com>; _EQ_Magic@onelist.com
><_EQ_Magic@onelist.com>; brizells_fennin_ro@onelist.com
><brizells_fennin_ro@onelist.com>
>Date: Friday, May 14, 1999 4:06 AM
>Subject: [eq_wizards] Re: [eq_wizards] Wizard and time efficent play ? Re:
>[_EQ_Magic] Random magic duration do you l ike it? wizard looser?
>
>
>>From: "Karl Hatteland" <karlh@...>
>>
>>Wizard have the Best damage/mana ration
>>And the manastone is a stone that gives you +30mana.
>>
>>-----Original Message-----
>>From: Wizard <wizard@...>
>>To: _EQ_Magic@onelist.com <_EQ_Magic@onelist.com>; eq_wizards@onelist.com
>><eq_wizards@onelist.com>; brizells_fennin_ro@onelist.com
>><brizells_fennin_ro@onelist.com>
>>Date: Thursday, May 13, 1999 10:28 PM
>>Subject: [eq_wizards] Wizard and time efficent play? Re: [_EQ_Magic]
>>magic duration do you like it? wizard looser?wizard
>>
>>
>>>From: Wizard <wizard@...>
>>>
>>>In my first post i don't explained it good so i try to explain it better.
>>>I like to play a wizard as i play wizards in all games for more than 12
>>>years now, but if we talk about balancing all magic users to same lv then
>i
>>>see some problems with a wizard class, i wish to see your comments on
>this
>>>and other ideas to make a game more playable without throwing a balance
>out
>>>or tring to make a overpowerfull class.
>>>
>>>First positive things
>>>
>>>- wizards are great for plane(after 34+ lv), group travel (druid is best
>>>in individual and nearly as good in group)
>>>- wizards are best in DD damage spells (but not in damage to mana ratio
>>DOT)
>>>- wizards spells are less resisted and it damage at last for one part
>>>moust other class spells are resisted full
>>>- wizard is fastest to deal a massive damage in shortest time (but a
>>price?)
>>>
>>>Negativ things
>>>
>>>- Wizards have lowest defence, hit points and ac of all classes (lowest
>>>combat survivel)
>>>- wizard spells do massive damage but also use masive mana but when
>>>uses it mana it is useless. Fighting is not a wizard strong side, wizard:-)
>>>dont have pets, dont have buffs, dont heal, they dont run well.
>>>- Wizards risks very very much in combat agains only 2 blues
>>>
>>>First i don't wish to say that a wizard is not good or playable class it
>is
>>>nice but it is also a class with most downtime of all clases so as a
>result
>>>a 2 equaly expert people playing sametime will never get equal play time,
>>>wizard will most time be in his book. Why this hmm lets see
>>>
>>>All other Magic users have better mana usage then wizard, why pet is a
>best
>>>mana use it damages, it defend, it tount and it never expires until it
>dies
>>>( i personaly dont like this pets i wish to have a cat or dog od mouse
>>>not for combat but as familiar ) . Buffs as result do more damage and DOT(
>>>spells are much more mana efficent then our DD spells.
>>>
>>>So what can be done to make a wizard a time efficent to play as other
>>>classes are. I suggest a faster mana recovering ratio not too much but a
>>>1.3 or 1.2 faster times can help and its easy to implement one number
>>>change in formula and go go go.
>>>
>>>Here i dont put in effect of specialization as for now it is not in game
>>>long beta ) and i dont know if in later levels exist any only wizard manayet,
>>>regeneration booster but i heared of "mana stone" but noone knows what it
>>>is and when you find it.
>>>
>>>Thanks all for reading and as i live in italy my english is not maxed
>>>but i please you to join a discussion and to not take to hard my spelling____
>>>mistakes.
>>>
>>>
>>>At 12.46 13/05/99 -0400, you wrote:
>>>>I play an enchanter of Cazic-Thule and you are absolutely right. I was
>>>>leafing through the spells last night and there are some GREAT! combo's
>>>>for Necromancers. If I had to do it all over again I would definitely
>>>>play one. Personally I think the ranking is necromancer, enchanter,
>>>>magician, and then wizard last.
>>>>
>>>>Necro's rate number one because they get a pet, can do good damage, can
>>>>heal themselves and others, can do dark pact.
>>>>Enchanters rate number two because they are almost a complete hybrid
>>>>between magician and wizard. Plus they can make magic items.
>>>
>>>>Magicians are number three because they can do decent damage and get a
>>>>really good pet series.
>>>>Wizards in my opinion aren't that great. They do some more damage with
>>>>their spells then the other classes but not that much more. In my
>>>>opinion their inability to have a pet really hampers them.
>>>>
>>>>
>>>>-----Original Message-----
>>>>From: tonyb72
>>>>Sent: Thursday, May 13, 1999 10:35 AM
>>>>To: .EQ.Magic
>>>>Cc: tonyb72
>>>>Subject: Re: [_EQ_Magic] Random magic duration do you like it? wizard
>>>>looser?
>>>>
>>>>From: "Tony B" <tonyb72@...>
>>>>
>>>>thats not really true- i believe most people dont group with necros
>>>>because
>>>>they arent really aware of what they can do. with our dot spells we
>>>>can
>>>>actually do the most damage to a creature, although it isnt as
>>>>impressive as
>>>>a wizard hitting with one spell for 50 damage or whatever; but if i can
>>>>cast
>>>>three dot spells on a creature at the beginning of the fight, that is
>>>>some
>>>>tough damage. the problem is that its effects are mostly unseen, so
>>>>people
>>>>dont give it credit. also, necros have some pretty versatile spells,
>>>>such
>>>>as dark empathy (healing), dark pact series (gives us more mana- good
>>>>for
>>>>extended fights), and such. we also get many spells that cannot be
>>>>resisted.
>>>>
>>>>belphenor
>>>>
>>>>ps. with a pet, i have killed 3 skels by myself. it was close tho, but
>>>>my
>>>>mana supply was good to kill 2 skels with ward, and i helped my pet
>>>>beat the
>>>>last.
>>>>
>>>>>From: "Dennis Chan" <dchan17@...>
>>>>>
>>>>>i have not heard anyone necro who can solo 3-4 blues AT THE SAME
>>>>TIME...w/
>>>>>ward undead , i can keep soloing 3 blue skelly until i have to
>>>>meditate but
>>>>>never the same time. Past level 15 and blue creature generally hit you
>>>>for
>>>>>25-40 dmg+, and there is no way u can take 3-4 blues cuz ur spell will
>>>>keep
>>>>>getting interrupted and u aren't gonna survive giving the puny hp a
>>>>necro
>>>>>has( of course we know wizard has the least hp in the game).
>>>>>
>>>>>IMO, at later levels, necro will has a hard time becuz grouping will
>>>>shine.
>>>>>Wizard is sough after by everyone but nobody wants a necro in their
>>>>group
>>>>>becuz necros aren't really that useful .
>>>>>
>>>>>
>>>>>
>>>>>-----��(c)l�l��-----
>>>>>�H����: Wizard <wizard@...>
>>>>>������: _EQ_Magic@onelist.com <_EQ_Magic@onelist.com>;
>>>>>eq_wizards@onelist.com <eq_wizards@onelist.com>
>>>>>����: 1999�~5��12�� AM 05:51
>>>>>�D�(r): [_EQ_Magic] Random magic duration do you like it? wizard
>>>>looser?
>>>>>
>>>>>
>>>>> >From: Wizard <wizard@...>
>>>>> >
>>>>> >One big everquest problem is too much random effects, in magic it is
>>>>>realy
>>>>> >deadly Verant aplied a random duration and effects in many things.
>>>>Lets
>>>>>say
>>>>> >for example spell SHADOW STEP and FADE hmm it teleports you in random
>>>>> >direction and random way from a casting place. It teleports you in
>>>>lower
>>>>> >position so you can finish under water. But it is magic user last
>>>>defence
>>>>> >when something comes in his directionhe can cast this and take at
>>>>last a
>>>>> >fast stert running from enemy but .. as you cast it you have realy
>>>>nice
>>>>> >probability to A. dont move at all b. teleport near your enemy and
>>>>util
>>>
>>>>>you
>>>>> >understand where are you many times is too late.
>>>>> >Second example is INVISIBILITY hmmm duration is random thing and you
>>>>>never
>>>>> >know how long it will stay you can find yourself in half of enemies
>>>>and
>>>>> >death.
>>>>> >Maybe i miss something but i used a shadow step for some time now
>>>>and
>>>>>after
>>>>> >i died some times becouse it not function and it teleports me 1 step
>>>>from
>>>>>a
>>>>> >place where i was before and until you get oriented where are you
>>>>end a
>>>>> >monsters are all over you.
>>>>> >
>>>>> >my suggestion is to make a shadow step with at last some minimum
>>>>radius
>>>>>and
>>>>> >second to put a limitation in lets say 40 grades from a point of
>>>>view.
>>>>> >
>>>>> >do you have other problems with too much inprevedible random efects
>>>>in
>>>>>game?
>>>>> >
>>>>> >
>>>>> >Wizard looser?
>>>>> >
>>>>> >From all classes a wizards have worst mana use as i see it no buffs
>>>>but
>>>>> >strong damage but also too much mana used for this DD. Look at pets
>>>>they
>>>>> >can stay as long as you wish around and all time do damage and serve
>>>>as a
>>>>> >shield. i heared of many magician and enchanters not to talk about
>>>>> >necromancers wich can alone take 3 or 4 blue monsters some of them
>>>>can
>>>>>take
>>>>> >also on a yellow alone. as a wizard i never know of any who can take
>>>>3
>>>>> >blues alone after a 12 lv. In a group you must all time meditate for
>>>>mana
>>>>> >all other have much longer battle use before remain OOM. If a group
>>>>fight
>>>>> >red then a lower resistance of wizard spells can be used but after
>>>>hard
>>>>> >fight as persons with more mana then others wizards take a too long
>>>>time
>>>>> >meditating and all others will be ready to fight another battle
>>>>before a
>>>>> >wizard. I hope that a specialiation will help and i heared of items
>>>>wich
>>>>> >help mana regeneration wich are wizard specific.
>>>>> >
>>>>> >Please help me to explain why a wizards are not a worst mage class?
>>>>> >
>>>>> >Silverion
>>>>> >High elf wizard (against all statistics eheheeh)
>>>>> >
>>>>> >
>>>>> >http://www.tip.it/wizard
>>>>> >
>>>>> >moderator
>>>>> >
>>>>> >mailto:_EQ_magic@onelist.com
>>>>> >
>>>>> >
>>>>> >
>>>>>
>>>>>-----------------------------------------------------------------------
>>>>-
>>>>> >ONElist: the best source for group communications.
>>>>> >http://www.onelist.com
>>>>> >Join a new list today!
>>>>>
>>>>>-----------------------------------------------------------------------
>>>>-
>>>>> >http://www.tip.it/wizard
>>>>>
>>>>>
>>>>>-----------------------------------------------------------------------
>>>>-
>>>>> Free Games, Cash Prizes!
>>>>> Gamesville - World's Biggest Game Show Site!
>>>>> http://www.onelist.com/ad/gamesville0
>>>>>-----------------------------------------------------------------------
>>>>-
>>>>>http://www.tip.it/wizard
>>>>
>>>>
>>>>_______________________________________________________________
>>>>Get Free Email and Do More On The Web. Visit http://www.msn.com
>>>>
>>>>------------------------------------------------------------------------
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>>>
>>>>http://www.tip.it/wizard
>>>>
>>>
>>>
>>>Silverion
>>>High elf wizard (against all statistics eheheeh)
>>>
>>>
>>>http://www.tip.it/wizard
>>>
>>>moderator
>>>
>>>mailto:_EQ_magic@onelist.com
>>>
>>>
>>>
>>>------------------------------------------------------------------------
>>>With more than 14 million emails exchanged daily...
>>>http://www.onelist.com
>>>...ONElist IS the place where the world talks!
>>>
>>
>>
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>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>23:25:05 1999
>Message: 7
> Date: Fri, 14 May 1999 16:40:12 -0700 (PDT)
> From: Eric Fulton <efulton@...>
>Subject: Re: Our spells
>
>Sounds like that wonderful 2nd level ADnD wizard spell: mirror image.
>
>Creates 1d4 images of yourself. As soon as one of them is attacked,
>that particular one vanishes.
>
>
>> From errors-159870-1382-efulton=us.oracle.com@onelist.com Fri May 14
>> Received: from mailsun2.us.oracle.com (mailsun2.us.oracle.com[144.25.88.74])
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>> for <efulton@efulton-sun>; Fri, 14 May 1999 16:25:04 -0700 (PDT)
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>> id QAA17962; Fri, 14 May 1999 16:22:52 -0700pop.onelist.com with SMTP; 14 May 1999 23:22:49 -0000
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>> Message-ID: <005101be9e60$9d2a59c0$4d951e18@...>eq_wizards-owner@onelist.com
>> From: "Neil Lambert" <smartass@...>
>> To: <eq_wizards@onelist.com>
>> Date: Fri, 14 May 1999 16:22:19 -0700
>> X-Priority: 3
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>> Content-Type: multipart/alternative;
>> Subject: [eq_wizards] Our spells____
>> Content-Length: 1941
>>
>> This is a multi-part message in MIME format.
>>
>> ------=_NextPart_000_004E_01BE9E25.F066CC80
>> Content-Type: text/plain;
>> charset="iso-8859-1"
>> Content-Transfer-Encoding: quoted-printable
>>
>> I had a really cool idea for a spell. I don't know if it could be =
>> appropriate for wizards but maybe enchanters and magicians (unless they =
>> already have this?)
>>
>> you cast a spell that creates a double of yourself. Now, when you cast, =
>> your double casts in stead of you. for balance reasons it could only =
>> last so long, and when it suddenly disappears the monster(s) catch on =
>> and attack you. the duration should only be about 30 seconds.
>>
>> any thoughts... i'm going to send it in as feedback right now so any =
>> suggestions would be appreciated
>>
>>
>> ------=_NextPart_000_004E_01BE9E25.F066CC80
>> Content-Type: text/html;
>> charset="iso-8859-1"
>> Content-Transfer-Encoding: quoted-printable
>>
>> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
>> <HTML><HEAD>
>> <META content=3D"text/html; charset=3Dwindows-1252" =
>> http-equiv=3DContent-Type><!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 =
>> HTML//EN">
>> <META content=3D"MSHTML 5.00.2014.210" name=3DGENERATOR></HEAD>
>> <BODY bgColor=3D#ffffff>
>> <DIV><FONT size=3D2>I had a really cool idea for a spell. I don't know =
>> if it could=20
>> be appropriate for wizards but maybe enchanters and magicians (unless =
>> they=20
>> already have this?)</FONT></DIV>
>> <DIV> </DIV>
>> <DIV><FONT size=3D2>you cast a spell that creates a double of yourself. =
>> Now, when=20
>> you cast, your double casts in stead of you. for balance reasons it =
>> could only=20
>> last so long, and when it suddenly disappears the monster(s) catch on =
>> and attack=20
>> you. the duration should only be about 30 seconds.</FONT></DIV>
>> <DIV> </DIV>
>> <DIV><FONT size=3D2>any thoughts... i'm going to send it in as feedback =
>> right now=20
>> so any suggestions would be appreciated</FONT></DIV>
>> <DIV> </DIV></BODY></HTML>
>>
>> ------=_NextPart_000_004E_01BE9E25.F066CC80--
>>
>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>and
>Message: 8
> Date: Fri, 14 May 1999 20:46:32 -0400
> From: "Ken Morris" <kmorris2@...>
>Subject: Re: Ice Comet
>
>My friend, I invite you to bring a 22nd lvl Necro out to the Cauldron, take
>on a yellow Tidal Lord and then tell me he doesn't have to med. You are
>very much mistaken if you think he doesn't and I almost guarantee he will
>lose his pet in the process.
>
>The enchanter's have some nice buffs, this is true, but against mutiple
>enemies, I will take a Cleric and a Wizard every time. Our AE spells are
>unmatched by any and the Enchanter can't touch a Cleric when it comes to
>buff spells.
>
>Again, I disagree, I have never had to sit longer than a mage or necro of
>the same lvl in our group. Never. Its all on how you play your character.
>
>Once again, a Mage can take out 2-3 blues just like us, but will lose his
>pet and will be out of mana. Guaranteed. I know, I've played a Mage up to
>lvl 17.
>
>Just my thoughts on this. Again, eveyone is entitled to their own opinions
>and I'm not putting you down for stating yours, but in my belief, you are
>mistaken.
>
>Talarin Kal'Amon, High Elven Wizard
>
>
>
>
>----- Original Message -----
>From: Wizard <wizard@...>
>To: <eq_wizards@onelist.com>
>Sent: Friday, May 14, 1999 4:55 PM
>Subject: Re: [eq_wizards] Ice Comet
>
>
>> From: Wizard <wizard@...>
>>
>> At 06.10 14/05/99 -0400, you wrote:
>> >From: "Ken Morris" <kmorris2@...>
>>
>> >"It appears that yes we wizards
>> >to a increasing damage amount per circle of spells (near double each
>time),
>> >but what troubles me is that the monsters get factorially more hit
>points."
>> >
>> >I don't quite understand your point here. Are you saying that we should
>be
>> >able to take out creatures in one or two shots??? That's crazy, it would
>> >totally unbalance the game.
>>
>> I agree on this
>>
>> > Of course the creatures are going to get more
>> >HP the higher lvl you go. We still do more dmg than any other class in
>any
>> >given round. I can now cast a spell that does 175 dmg. I can cast this
>> >spell 6 times and enstill 1 time. I'm currently taking out yellow Tidal
>> >Lords solo in the Cauldron and in a group,
>>
>> Nice thing ..... a necromancer can do it also and will not have to sit
>> meditate after this why?classes.
>>
>> >I have reduced the amount of dmg
>> >our tanks normally take because the creatures die much faster.
>>
>> Enchanter is much better on this if you fight multiple enemies his buffs
>are
>> valid all time you will spend your mana very fast and he will have a pet
>after
>> a fight.
>>
>>
>> >"But, as it has been
>> >pointed out, the wizard is constantly on his ass meditating."
>> >
>> >Of course he is, that's part of being a wizard, or any other magic-using
>> >class. Sitting on your ass meditating is not any different for a mage or
>> >enchanter than it is a wizard, so once again I miss your point here.
>>
>> It is much different a magician or necro or enchanter will have to sit
>much
>> much less then you, ask somone who played at last two classes to over lv
>20.
>>
>> >"1. Speed up casting time for Wizards. This would allow us to cast
>> >in-between attacks with our newest spells.(the only class that would be
>able
>> >to do so)."
>> >
>> >First off, our casting time IS faster than the other magic-using
>> >Secondly, what you purpose about casting in between attacks wouldpet
>seriously
>> >hinder our class. As it is now, if we are in a group and attack too
>often,
>> >the creature turns to us and starts ripping us a new one. Not a good
>thing.
>> >That's why you spread your attacks out, never blasting them one right
>after
>> >another.
>>
>> No need for faster casting time but...
>>
>> >that extra little kick, although there is nothing 'little' about being
>able
>> >to deliver 175 dmg in one shot. A warrior of the same lvl with a 2-h
>sword
>> >can still only do 40 dmg in one round. I CAN solo 2-3 blues before I'm
>out
>> >of mana. I've been hunting Bosuns and Shamans, both of which are blue to
>> >me, in the Cauldron and can usually take 2-3 of them before I have to
>med.
>>
>> Hmm what do you think how many blue can solo a expert magician at lv 22
>> without
>> need to med and he can survive 3 blues in same time if he sacrifices a
>andthis
>> sometimes also win. (not to mention some other magic users)
>>
>>
>> My comment wich i post under other tread i repeat it so to try to explain
>it
>> better and not to multyoly treads on same subject.
>>
>> In my first post i don't explained it good so i try to explain it better.
>> I like to play a wizard as i play wizards in all games for more than 12
>> years now, but if we talk about balancing all magic users to same lv then
>i
>> see some problems with a wizard class, i wish to see your comments on
>> and other ideas to make a game more playable without throwing a balancewizard
>out
>> or tring to make a overpowerfull class.
>>
>> First positive things
>>
>> - wizards are great for plane(after 34+ lv), group travel (druid is best
>> in individual and nearly as good in group)
>> - wizards are best in DD damage spells (but not in damage to mana ratio
>DOT)
>> - wizards spells are less resisted and it damage at last for one part
>> moust other class spells are resisted full
>> - wizard is fastest to deal a massive damage in shortest time (but a
>price?)
>>
>> Negativ things
>>
>> - Wizards have lowest defence, hit points and ac of all classes (lowest
>> combat survivel)
>> - wizard spells do massive damage but also use masive mana but when
>> uses it mana it is useless. Fighting is not a wizard strong side, wizard:-)
>> dont have pets, dont have buffs, dont heal, they dont run well.
>> - Wizards risks very very much in combat agains only 2 blues
>>
>> First i don't wish to say that a wizard is not good or playable class it
>is
>> nice but it is also a class with most downtime of all clases so as a
>result
>> a 2 equaly expert people playing sametime will never get equal play time,
>> wizard will most time be in his book. Why this hmm lets see
>>
>> All other Magic users have better mana usage then wizard, why pet is a
>best
>> mana use it damages, it defend, it tount and it never expires until it
>dies
>> ( i personaly dont like this pets i wish to have a cat or dog od mouse
>> not for combat but as familiar ) . Buffs as result do more damage and DOT(
>> spells are much more mana efficent then our DD spells.
>>
>> So what can be done to make a wizard a time efficent to play as other
>> classes are. I suggest a faster mana recovering ratio not too much but a
>> 1.3 or 1.2 faster times can help and its easy to implement one number
>> change in formula and go go go.
>>
>> Here i dont put in effect of specialization as for now it is not in game
>> long beta ) and i dont know if in later levels exist any only wizard manayet,
>> regeneration booster but i heared of "mana stone" but noone knows what it
>> is and when you find it.
>>
>> Thanks all for reading and as i live in italy my english is not maxed
>> but i please you to join a discussion and to not take to hard my spelling____
>> mistakes.
>>
>>
>>
>> Silverion
>> High elf wizard (against all statistics eheheeh)
>>
>>
>> http://www.tip.it/wizard
>>
>> moderator
>>
>> mailto:_EQ_magic@onelist.com
>>
>>
>>
>> ------------------------------------------------------------------------
>> Having difficulty getting "in synch" with list members?
>> http://www.onelist.com
>> Try ONElist's Shared Calendar to organize events, meetings and more!
>>
>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>____
>Message: 9
> Date: Fri, 14 May 1999 18:08:15 -0700
> From: Bryan Reynolds <BryanR@...>
>Subject: Re: Ice Comet
>
>Well I have played a Magician, Necromancer, Monk, and now a wizard. I
>would have to agree 100% with what you are saying. Either speed up the
>regen on the mana, or make the mana to dammage ratio higher, one of the
>two must be done.
>
>-----Original Message-----
>From: Wizard [mailto:wizard@...]
>Sent: Friday, May 14, 1999 1:56 PM
>To: eq_wizards@onelist.com
>Subject: Re: [eq_wizards] Ice Comet
>
>
>From: Wizard <wizard@...>
>
>At 06.10 14/05/99 -0400, you wrote:
>>From: "Ken Morris" <kmorris2@...>
>
>>"It appears that yes we wizards
>>to a increasing damage amount per circle of spells (near double each
>time),
>>but what troubles me is that the monsters get factorially more hit
>points."
>>
>>I don't quite understand your point here. Are you saying that we
>should be
>>able to take out creatures in one or two shots??? That's crazy, it
>would
>>totally unbalance the game.
>
>I agree on this
>
>> Of course the creatures are going to get more
>>HP the higher lvl you go. We still do more dmg than any other class in
>any
>>given round. I can now cast a spell that does 175 dmg. I can cast
>this
>>spell 6 times and enstill 1 time. I'm currently taking out yellow
>Tidal
>>Lords solo in the Cauldron and in a group,
>
>Nice thing ..... a necromancer can do it also and will not have to sit
>and
>meditate after this why?
>
>>I have reduced the amount of dmg
>>our tanks normally take because the creatures die much faster.
>
>Enchanter is much better on this if you fight multiple enemies his buffs
>are
>valid all time you will spend your mana very fast and he will have a pet
>after
>a fight.
>
>
>>"But, as it has been
>>pointed out, the wizard is constantly on his ass meditating."
>>
>>Of course he is, that's part of being a wizard, or any other
>magic-using
>>class. Sitting on your ass meditating is not any different for a mage
>or
>>enchanter than it is a wizard, so once again I miss your point here.
>
>It is much different a magician or necro or enchanter will have to sit
>much
>much less then you, ask somone who played at last two classes to over lv
>20.
>
>>"1. Speed up casting time for Wizards. This would allow us to cast
>>in-between attacks with our newest spells.(the only class that would be
>able
>>to do so)."
>>
>>First off, our casting time IS faster than the other magic-using
>classes.
>>Secondly, what you purpose about casting in between attacks would
>seriously
>>hinder our class. As it is now, if we are in a group and attack too
>often,
>>the creature turns to us and starts ripping us a new one. Not a good
>thing.
>>That's why you spread your attacks out, never blasting them one right
>after
>>another.
>
>No need for faster casting time but...
>
>>that extra little kick, although there is nothing 'little' about being
>able
>>to deliver 175 dmg in one shot. A warrior of the same lvl with a 2-h
>sword
>>can still only do 40 dmg in one round. I CAN solo 2-3 blues before I'm
>out
>>of mana. I've been hunting Bosuns and Shamans, both of which are blue
>to
>>me, in the Cauldron and can usually take 2-3 of them before I have to
>med.
>
>Hmm what do you think how many blue can solo a expert magician at lv 22
>without
>need to med and he can survive 3 blues in same time if he sacrifices a
>pet and
>sometimes also win. (not to mention some other magic users)
>
>
>My comment wich i post under other tread i repeat it so to try to
>explain it
>better and not to multyoly treads on same subject.
>
>In my first post i don't explained it good so i try to explain it
>better.
>I like to play a wizard as i play wizards in all games for more than 12
>years now, but if we talk about balancing all magic users to same lv
>then i
>see some problems with a wizard class, i wish to see your comments on
>this
>and other ideas to make a game more playable without throwing a balance
>out
>or tring to make a overpowerfull class.
>
>First positive things
>
>- wizards are great for plane(after 34+ lv), group travel (druid is
>best
>in individual and nearly as good in group)
>- wizards are best in DD damage spells (but not in damage to mana ratio
>DOT)
>- wizards spells are less resisted and it damage at last for one part
>moust other class spells are resisted full
>- wizard is fastest to deal a massive damage in shortest time (but a
>price?)
>
>Negativ things
>
>- Wizards have lowest defence, hit points and ac of all classes (lowest
>combat survivel)
>- wizard spells do massive damage but also use masive mana but when
>wizard
>uses it mana it is useless. Fighting is not a wizard strong side, wizard
>dont have pets, dont have buffs, dont heal, they dont run well.
>- Wizards risks very very much in combat agains only 2 blues
>
>First i don't wish to say that a wizard is not good or playable class it
>is
>nice but it is also a class with most downtime of all clases so as a
>result
>a 2 equaly expert people playing sametime will never get equal play
>time,
>wizard will most time be in his book. Why this hmm lets see
>
>All other Magic users have better mana usage then wizard, why pet is a
>best
>mana use it damages, it defend, it tount and it never expires until it
>dies
>( i personaly dont like this pets i wish to have a cat or dog od mouse
>:-)
>not for combat but as familiar ) . Buffs as result do more damage and
>DOT
>spells are much more mana efficent then our DD spells.
>
>So what can be done to make a wizard a time efficent to play as other
>classes are. I suggest a faster mana recovering ratio not too much but a
>1.3 or 1.2 faster times can help and its easy to implement one number
>change in formula and go go go.
>
>Here i dont put in effect of specialization as for now it is not in game
>(
>long beta ) and i dont know if in later levels exist any only wizard
>mana
>regeneration booster but i heared of "mana stone" but noone knows what
>it
>is and when you find it.
>
>Thanks all for reading and as i live in italy my english is not maxed
>yet,
>but i please you to join a discussion and to not take to hard my
>spelling
>mistakes.
>
>
>
>Silverion
>High elf wizard (against all statistics eheheeh)
>
>
>http://www.tip.it/wizard
>
>moderator
>
>mailto:_EQ_magic@onelist.com
>
>
>
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>=
>Message: 10
> Date: Fri, 14 May 1999 18:59:56 -0700
> From: "Neil Lambert" <smartass@...>
>Subject: Re: Our spells
>
>hehe guess i'm not as creative as i thought!
>-----Original Message-----
>From: Eric Fulton <efulton@...>
>To: eq_wizards@onelist.com <eq_wizards@onelist.com>
>Date: Friday, May 14, 1999 4:36 PM
>Subject: Re: [eq_wizards] Our spells
>
>
>>From: Eric Fulton <efulton@...>
>>
>>Sounds like that wonderful 2nd level ADnD wizard spell: mirror image.
>>
>>Creates 1d4 images of yourself. As soon as one of them is attacked,
>>that particular one vanishes.
>>
>>
>>> From errors-159870-1382-efulton=us.oracle.com@onelist.com Fri May 14
>23:25:05 1999
>>> Received: from mailsun2.us.oracle.com (mailsun2.us.oracle.com
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>>> Message-ID: <005101be9e60$9d2a59c0$4d951e18@...>
>>> From: "Neil Lambert" <smartass@...>
>>> To: <eq_wizards@onelist.com>
>>> Date: Fri, 14 May 1999 16:22:19 -0700
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>>> Content-Type: multipart/alternative;
>boundary="----=_NextPart_000_004E_01BE9E25.F066CC80"
>>> Subject: [eq_wizards] Our spells
>>> Content-Length: 1941
>>>
>>> This is a multi-part message in MIME format.
>>>
>>> ------=_NextPart_000_004E_01BE9E25.F066CC80
>>> Content-Type: text/plain;
>>> charset="iso-8859-1"
>>> Content-Transfer-Encoding: quoted-printable
>>>
>>> I had a really cool idea for a spell. I don't know if it could be =
>>> appropriate for wizards but maybe enchanters and magicians (unless they
>>> already have this?)=
>>>
>>> you cast a spell that creates a double of yourself. Now, when you cast,
>>> your double casts in stead of you. for balance reasons it could only ==
>>> last so long, and when it suddenly disappears the monster(s) catch on =
>>> and attack you. the duration should only be about 30 seconds.
>>>
>>> any thoughts... i'm going to send it in as feedback right now so any =
>>> suggestions would be appreciated
>>>
>>>
>>> ------=_NextPart_000_004E_01BE9E25.F066CC80
>>> Content-Type: text/html;
>>> charset="iso-8859-1"
>>> Content-Transfer-Encoding: quoted-printable
>>>
>>> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
>>> <HTML><HEAD>
>>> <META content=3D"text/html; charset=3Dwindows-1252" =
>>> http-equiv=3DContent-Type><!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 =
>>> HTML//EN">
>>> <META content=3D"MSHTML 5.00.2014.210" name=3DGENERATOR></HEAD>
>>> <BODY bgColor=3D#ffffff>
>>> <DIV><FONT size=3D2>I had a really cool idea for a spell. I don't know =
>>> if it could=20
>>> be appropriate for wizards but maybe enchanters and magicians (unless =
>>> they=20
>>> already have this?)</FONT></DIV>
>>> <DIV> </DIV>
>>> <DIV><FONT size=3D2>you cast a spell that creates a double of yourself.
>>> Now, when=20=
>>> you cast, your double casts in stead of you. for balance reasons it =
>>> could only=20
>>> last so long, and when it suddenly disappears the monster(s) catch on =
>>> and attack=20
>>> you. the duration should only be about 30 seconds.</FONT></DIV>
>>> <DIV> </DIV>
>>> <DIV><FONT size=3D2>any thoughts... i'm going to send it in as feedback
>>> right now=20____
>>> so any suggestions would be appreciated</FONT></DIV>
>>> <DIV> </DIV></BODY></HTML>
>>>
>>> ------=_NextPart_000_004E_01BE9E25.F066CC80--
>>>
>>
>>
>>------------------------------------------------------------------------
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>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>wizard class needs revamped or is too weak. I am very much against any such
>Message: 11
> Date: Fri, 14 May 1999 22:56:36 -0400
> From: "Ken Morris" <kmorris2@...>
>Subject: No offense meant
>
>I've been posting here the past couple days in replies to ppl who think the
>____
>Talarin Kal'Amon, High Elven Wizard
>
>
>
>___________________________________________________________________________
>_______________________________________________________________________________
>couple
>Message: 12
> Date: Fri, 14 May 1999 21:55:36 PDT
> From: "Alex Cordero" <gemini5719@...>
>Subject: Re: Getting Cash *SPOILER*
>
>Man you said something that interested me, it was the boat from BB to
>freeport,(i'm a little drunk so bear with me) Can you tell me where this
>boat is cause i'm a level 9 wizard and i've tried to venture to freeport
>because all my friends are there but i can't seem to make it on my own on
>foot. I'd appreciate the info.
>Thx,
> Atrus (9 wizard on karana)
>
>>From: "Ken Morris" <kmorris2@...>
>>Reply-To: eq_wizards@onelist.com
>>To: <eq_wizards@onelist.com>
>>Subject: Re: [eq_wizards] Getting Cash *SPOILER*
>>Date: Fri, 14 May 1999 06:19:35 -0400
>>
>>From: "Ken Morris" <kmorris2@...>
>>
>>If you take the boat from BB to Freeport, just as you cross over into the
>>OOT from BB, you'll see some rocky islands with some aqua gobs and a
>>of sirens. You can fight most of the gobs by themselves without worryingto
>>about the others coming, with the exception of the 2 standing near each
>>other. Hope that helps ;)
>>
>>Talarin Kal'Amon, High Elven Wizard
>>
>>
>>----- Original Message -----
>>From: Karl Hatteland <karlh@...>
>>To: <eq_wizards@onelist.com>
>>Sent: Friday, May 14, 1999 5:54 AM
>>Subject: Re: [eq_wizards] Getting Cash *SPOILER*
>>
>>
>> > From: "Karl Hatteland" <karlh@...>
>> >
>> > Will the goblins come one at a time or many at a time?
>> > -----Original Message-----
>> > From: Ken Morris <kmorris2@...>
>> > To: eq_wizards@onelist.com <eq_wizards@onelist.com>
>> > Date: Friday, May 14, 1999 11:01 AM
>> > Subject: Re: [eq_wizards] Getting Cash *SPOILER*
>> >
>> >
>> > >From: "Ken Morris" <kmorris2@...>
>> > >
>> > >Just pay attention when you're on the boat, you'll go by a couple
>>different
>> > >islands with gobs on them. Just jump off the side of the boat, swim
>>the____
>> > >island, and start rooting and blasting ;)
>> > >
>> > >Talarin Kal'Amon, High Elven Wizard
>> > >
>> > >----- Original Message -----
>> > >From: Simon Hinshelwood <iktome@...>
>> > >To: <eq_wizards@onelist.com>
>> > >Sent: Thursday, May 13, 1999 6:33 PM
>> > >Subject: Re: [eq_wizards] Getting Cash *SPOILER*
>> > >
>> > >
>> > >> From: Simon Hinshelwood <iktome@...>
>> > >>
>> > >> Ocean Of Tears. How do I get to the Goblins?
>> > >>
>> > >> Gregory Egan wrote:
>> > >>
>> > >> > From: Gregory Egan <gemd@...>
>> > >> >
>> > >> > At 08:26 PM 5/12/99 -0400, you wrote:
>> > >
>> > >
>> > >
>> >
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>> > >
>> >
>> >
>>
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>Message: 13
> Date: Fri, 14 May 1999 22:12:49 PDT
> From: "Alex Cordero" <gemini5719@...>
>Subject: Re: You are a Wizard Act as one
>
>dude, i couldn't have said that better myself. This is a man of inspiration
>people. ( i'm drunk by the way so if i say something stupid just ignore it
>plz and i appologize)
>
>>From: "Rick & Sherry" <ricksher@...>
>>Reply-To: eq_wizards@onelist.com
>>To: <eq_wizards@onelist.com>
>>Subject: [eq_wizards] You are a Wizard Act as one
>>Date: Fri, 14 May 1999 17:17:34 -0400
>>
>>From: "Rick & Sherry" <ricksher@...>
>>
>><br/><br/>(Message over 64 KB, truncated)