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Message ID: 1324
Date: Fri May 14 11:16:54 BST 1999
Author: Ken Morris
Subject: Re: Ice Comet -Reply
----- Original Message -----
From: Fraser G Heath <fheath@...>
To: <eq_wizards@onelist.com>
Sent: Friday, May 14, 1999 5:23 AM
Subject: Re: [eq_wizards] Ice Comet -Reply
> From: "Fraser G Heath" <fheath@...>
>
> So, the max damage that you can do will be 1050dmg assuming no fizzles,
interupts, and no resistance..Im not sure what a warriors HP is like at that
level, as I have never played one myself (anybody help here?) but I could
see you being In a lot of trouble when dueling one..if you get a root of and
manage to take him down from afar with remaining mana all well and good but
wizards are a very feeble class one on one when it comes to fighting face to
face, you end up exhausting your mana trying to get a quick root in and then
backing off to cast dmg spells again..
>
> >>> "Ken Morris" <kmorris2@...> 14/May/1999 10:17am >>>
> From: "Ken Morris" <kmorris2@...>
>
> As a 22nd lvl wizard, I most definitely have to disagree with you.
Wizards
> can make all the difference on whether your group survives or not. I can
do
> 175 dmg with one cast. I can cast this spell 6 times. Believe me, fights
> go a lot faster and safer with a wizard that can deal out that much dmg.
> And, when you get 2 wizards in a group, well you can imagine the
devastation
> that can happen.
>
> Lets not forget our group teleportation spells either. Not to mention, we
> are the ONLY class that can teleport a group to an alternate plane.
>
> So, your statement that "parties can't be bothered with wizards" is
totally
> inaccurate. I have never had a problem finding a group to adventure with.
> And, like Valacian stated, I would be more than happy to duel a barbarian
> warrior with dual wield.
>
> Talarin Kal'Amon, High Elven Wizard
> ----- Original Message -----
> From: Simon Hinshelwood <iktome@...>
> To: <eq_wizards@onelist.com>
> Sent: Thursday, May 13, 1999 5:53 PM
> Subject: Re: [eq_wizards] Ice Comet
>
>
> > From: Simon Hinshelwood <iktome@...>
> >
> > Well said Jay. Parties cant be bothered with wizards, they cant buff,
cant
> heal
> > and cant really help parties that much..."we were supposed to be heavy
> > artillery" but that just is not correct. I think a wizard would be most
> parties
> > last choice if they could choose from all the classes.
> >
> > Its very easy to demonstrate the wizard immbalance; get into an arena
with
> a
> > dual wield barbarian warrior of the same level and see how you do!
> > Hmm doesn't sound too promising eh?
> >
> > I have always played a wizard character class in AD&D and UO but I
regret
> > playing one in EQ. I think EQ were nervous about the power wizards in UO
> and
> > didn't want to unbalance the game. I think they swung the pendalum too
far
> the
> > other way. Root 'n' Shoot, if that fails death, thats about it.
> >
> > Hopefully e-mails will pour in and tell me how wrong I am. Great, show
me
> its
> > not the case so I feel I have a character with a future!
> >
> > Simon
> >
> >
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