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Message ID: 1323
Date: Fri May 14 11:10:40 BST 1999
Author: Ken Morris
Subject: Re: Ice Comet
As a 22nd lvl Wizard, I would like to comment on this "wizards being weaker"
crap (no offense meant).
"It appears that yes we wizards
to a increasing damage amount per circle of spells (near double each time),
but what troubles me is that the monsters get factorially more hit points."
I don't quite understand your point here. Are you saying that we should be
able to take out creatures in one or two shots??? That's crazy, it would
totally unbalance the game. Of course the creatures are going to get more
HP the higher lvl you go. We still do more dmg than any other class in any
given round. I can now cast a spell that does 175 dmg. I can cast this
spell 6 times and enstill 1 time. I'm currently taking out yellow Tidal
Lords solo in the Cauldron and in a group, I have reduced the amount of dmg
our tanks normally take because the creatures die much faster.
"But, as it has been
pointed out, the wizard is constantly on his ass meditating."
Of course he is, that's part of being a wizard, or any other magic-using
class. Sitting on your ass meditating is not any different for a mage or
enchanter than it is a wizard, so once again I miss your point here.
"1. Speed up casting time for Wizards. This would allow us to cast
in-between attacks with our newest spells.(the only class that would be able
to do so)."
First off, our casting time IS faster than the other magic-using classes.
Secondly, what you purpose about casting in between attacks would seriously
hinder our class. As it is now, if we are in a group and attack too often,
the creature turns to us and starts ripping us a new one. Not a good thing.
That's why you spread your attacks out, never blasting them one right after
another.
"2. Lower mana cost for Wizards with Specialization in Evocation more than
for the other classes.(less ass time)"
Since specialization isn't implemented yet, there's nothing saying they
haven't done this. We won't know until it gets added.
"3. Put stun chances on all of our spells( thus giving us a chance to not
HAVE to Root every mob we come across) [no yelling that it is there on upper
level spells, cause I just read that they changed it to disrupt casting not
stun]"
You need to do a little more research about your higher lvl spells. They
were only talking about one spell, Force Shock, that mistakenly said that it
delivered a 2-sec stun. It was suppose to read that it disrupts the casting
abilities of NPC magic-users. But, Tishan's Clash, and others like it,
still stun the ememy. I know, I use it a lot.
"4. Alt to number 2: Make cost go up, but make the spells do better damage
to mana ratio. example : The wizard(lvl 8) runs up to a bear, zap, half
hps gone, zap, dead bear. The mage could be left with 1/2 mana at this
point and still feel great... Wizards were always suppose to be the
Artillery of the game, make them that again. (new nickname for Wizard... one
shot wonder) *chuckle* This would make the wizard once more sought after so
that when the party needs that extra little kick he is there, or if he is
solo he can take about 2-3 blues solo but be breathing hard and oom. I
know this would mean that the wizard hardly ever gets hit point loss, but
with our hps that is not a bad thing... only 3 hits from a red and I'm down
for good...(remember YOUR own motto as published in your manual : Wizards
believe that the best defense is a strong offense.)"
Once again, you totally lost me on this thread. We ARE sought after for
that extra little kick, although there is nothing 'little' about being able
to deliver 175 dmg in one shot. A warrior of the same lvl with a 2-h sword
can still only do 40 dmg in one round. I CAN solo 2-3 blues before I'm out
of mana. I've been hunting Bosuns and Shamans, both of which are blue to
me, in the Cauldron and can usually take 2-3 of them before I have to med.
All in all, your post has confused me. I mean no offense to you and realize
that everyone is entitled to their own opinion, but I really don't believe
you have thought this out too well. Part of the reason is because you are
still pretty low lvl. The wizard class doesn't really start standing out on
its own until around 16th lvl, in my opinion. But, not everyone can be
happy playing a wizard. From what I have read, I think you expect too much
from this class. For myself, I'm very happy with the wizard class.
Talarin Kal'Amon, High Elven Wizard