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Message ID: 672
Date: Wed Jun 2 22:47:25 BST 1999
Author: Tony B
Subject: Re: Curious on 8 memorized spells for lev 16 through 23 rd level play ers ?
>From: "Mark Muller" <markm@...>_______________________________________________________________
>
>Most spells come in groups, Spell X is an improvement on Spell Y, at lvl 15
>I don't have much trouble deciding which spells to mem, I rarely melee
>anymore so dark aura isn't necessary and lesser shielding lasts quite a
>while so meming that every once in a while to recast isn't that big a deal.
>The key is knowing what kinds of mobs you'll be fighting. Lavastorm, where
>I am right now requires a bit of a specialized spell list, since all the
>mobs resist heat blood consistantly. I find an engulfing darkness/disease
>cloud/poison bolt combo handles them nicely. I can step in to take the
>heat
>off my pet if need be. Also one of the keys to success is
>casting/recasting
>your pet until you have the highest level skele available to you. I
>generally keep fear mem'd for emergencies as I find gate to be very
>unreliable for getting me out of trouble. Lifedraw and lifespike I keep
>mem'd at the top of the list. spike for the occasional "hey, over here
>thanks for the health" and draw for the "ouch I need a big heal in a hurry"
>rounding things out is ward undead, or siphon str depending on where I am.
>
>-Mark
>
>----- Original Message -----
>From: Tony B <tonyb72@...>
>To: <EQ_Necromancer@onelist.com>
>Sent: Wednesday, June 02, 1999 1:34 PM
>Subject: Re: [EQ_Necromancer] Curious on 8 memorized spells for lev 16
>through 23 rd level play ers ?
>
>
> > From: "Tony B" <tonyb72@...>
> >
> > im only L11, but looking at my impending set of spells, and considering
>im
> > already feeling a crunch, i really think that pure spell caster classes
>NEED
> > another spell bar. Eight spells is just not enough to cover many
> > situations, and definitely offers very little flexiblity. another thing
> > that would be useful is some sort of 'quick spell' slot, where you can
>keep
> > one spell to cast. i usually use my top slot for this, where i can
>place
>a
> > spell that i can do without if i need to quickly memorize a different
>spell-
> > but i would be estatic if we could get to memorize 16 spells.
> >
> > while we've all heard many tweaks that are far fetched an definitely
> > unbalanced, i think this is rather important, and would add a great deal
>of
> > flexibility to spell casters, especially at higher levels where we get a
> > staggering array of various spells.
> >
> > belphenor
> >
> >
> > >From: "Murphy, Kenneth E." <MurphyK@...>
> > >
> > >Hail fellow necromancers
> > >
> > >I am lev 14th and already finding it hard to pick exactly which 8
>spells
>to
> > >keep memorized. I currently don't keep shielding and grim aura
>memorized,
> > >rather I cast and delete them, then repeat later when they wear off.
> > >
> > >When I'm in a large group that is killing fast, I tend to use the low
>mana
> > >spells like siphon str and disease so I can do this to all MOBS. I like
>to
> > >keep gate memorized for emergencies, my best life suck spell, my ward
> > >undead, and my best darkness spell as it slows the MOBs down if they
>are
> > >fleeing or if I need to flee. I also find dark empathy handy to
>emergency
> > >heal passerby's that are dying. I make a lot of friends that way. I
>also
> > >find mend bones quite handy esp when I'm soloing or in a group of 2
>where
> > >the other person is a wizard or other spell type. I also like the
>vampiric
> > >embrace as I can tank at the beginning of a fight longer, back out and
>life
> > >drain, then tank again. That extra 25 tap 2 or 3 times some fights has
>made
> > >a big difference a few times.
> > >
> > >So I have at lev 14 something like this memorized.
> > >
> > >1)Best Life Drain
> > >2)Vampiric Embrace
> > >3)Englufing Darkness
> > >4)Heat Blood (or if in lavastorm or big group Disease)
> > >5)Dark Empathy
> > >6)Mend Bones (or if in group with tanks siphon str or posion bolt)
> > >7)Gate
> > >8)Ward Undead
> > >
> > >I wish I had slots for fear and shadow step but I don't usually.
> > >At lev 16 I see a lot of new neat spells. A new DOT. Feign Death. A
>spell
> > >to
> > >make you immune to damage for a short time ect. I am at a loss as to
>how
>to
> > >fit all the fun spells in. I'm happy in the sence there are so many
>cool
> > >spells I can sorta mix and match for the situation but its much more
> > >difficult living with 8 spells at a time then when I play my lev 17
> > >magician. I can mem and forget all my summon spells. My combat ones are
> > >always less then 8. IE DD, AE, Gate, Damage Shield and I'm about done
>with
> > >important spells.
> > >
> > >I was wanting advice from higher lev necromancers about what spells
>they
> > >tend to load and for what situations. Esp for the lev 16 and the 20th
> > >spells.
> > >
> > >Sincerely,
> > >Eloric Rank 4 Necomancer
> > >Veneficus Rank 5 Magician
> > >
> > >Humble Knight - MoltenLava - Mithannial Marr
> > >
> > >.... Thanks Kenneth
> > >
> > >Kenneth E. Murphy, OCP
> > >Research Associate - Oracle Database Administrator
> > >OSEDA (Office of Social & Economic Data Analysis)
> > >University Outreach & Extension
> > >University of Missouri - Columbia
> > >Ph: (573) 884- 8794 Fax: (573) 884-4635
> > >murphyk@...
> > >
> >
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