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Message ID: 671
Date: Wed Jun 2 19:44:02 BST 1999
Author: Mark Muller
Subject: Re: Curious on 8 memorized spells for lev 16 through 23 rd level play ers ?
----- Original Message -----
From: Tony B <tonyb72@...>
To: <EQ_Necromancer@onelist.com>
Sent: Wednesday, June 02, 1999 1:34 PM
Subject: Re: [EQ_Necromancer] Curious on 8 memorized spells for lev 16
through 23 rd level play ers ?
> From: "Tony B" <tonyb72@...>
>
> im only L11, but looking at my impending set of spells, and considering im
> already feeling a crunch, i really think that pure spell caster classes
NEED
> another spell bar. Eight spells is just not enough to cover many
> situations, and definitely offers very little flexiblity. another thing
> that would be useful is some sort of 'quick spell' slot, where you can
keep
> one spell to cast. i usually use my top slot for this, where i can place
a
> spell that i can do without if i need to quickly memorize a different
spell-
> but i would be estatic if we could get to memorize 16 spells.
>
> while we've all heard many tweaks that are far fetched an definitely
> unbalanced, i think this is rather important, and would add a great deal
of
> flexibility to spell casters, especially at higher levels where we get a
> staggering array of various spells.
>
> belphenor
>
>
> >From: "Murphy, Kenneth E." <MurphyK@...>
> >
> >Hail fellow necromancers
> >
> >I am lev 14th and already finding it hard to pick exactly which 8 spells
to
> >keep memorized. I currently don't keep shielding and grim aura memorized,
> >rather I cast and delete them, then repeat later when they wear off.
> >
> >When I'm in a large group that is killing fast, I tend to use the low
mana
> >spells like siphon str and disease so I can do this to all MOBS. I like
to
> >keep gate memorized for emergencies, my best life suck spell, my ward
> >undead, and my best darkness spell as it slows the MOBs down if they are
> >fleeing or if I need to flee. I also find dark empathy handy to emergency
> >heal passerby's that are dying. I make a lot of friends that way. I also
> >find mend bones quite handy esp when I'm soloing or in a group of 2 where
> >the other person is a wizard or other spell type. I also like the
vampiric
> >embrace as I can tank at the beginning of a fight longer, back out and
life
> >drain, then tank again. That extra 25 tap 2 or 3 times some fights has
made
> >a big difference a few times.
> >
> >So I have at lev 14 something like this memorized.
> >
> >1)Best Life Drain
> >2)Vampiric Embrace
> >3)Englufing Darkness
> >4)Heat Blood (or if in lavastorm or big group Disease)
> >5)Dark Empathy
> >6)Mend Bones (or if in group with tanks siphon str or posion bolt)
> >7)Gate
> >8)Ward Undead
> >
> >I wish I had slots for fear and shadow step but I don't usually.
> >At lev 16 I see a lot of new neat spells. A new DOT. Feign Death. A spell
> >to
> >make you immune to damage for a short time ect. I am at a loss as to how
to
> >fit all the fun spells in. I'm happy in the sence there are so many cool
> >spells I can sorta mix and match for the situation but its much more
> >difficult living with 8 spells at a time then when I play my lev 17
> >magician. I can mem and forget all my summon spells. My combat ones are
> >always less then 8. IE DD, AE, Gate, Damage Shield and I'm about done
with
> >important spells.
> >
> >I was wanting advice from higher lev necromancers about what spells they
> >tend to load and for what situations. Esp for the lev 16 and the 20th
> >spells.
> >
> >Sincerely,
> >Eloric Rank 4 Necomancer
> >Veneficus Rank 5 Magician
> >
> >Humble Knight - MoltenLava - Mithannial Marr
> >
> >.... Thanks Kenneth
> >
> >Kenneth E. Murphy, OCP
> >Research Associate - Oracle Database Administrator
> >OSEDA (Office of Social & Economic Data Analysis)
> >University Outreach & Extension
> >University of Missouri - Columbia
> >Ph: (573) 884- 8794 Fax: (573) 884-4635
> >murphyk@...
> >
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