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Message ID: 363
Date: Tue May 11 15:05:25 BST 1999
Author: Jaded
Subject: Re: Just a thought..
> What you probably did was hit an area it couldn't cross or they had
> their attention broken by another character or were killed. No
> monster ever
> forgets you unless they die, you die, you zone, or some Enchanter hits it
> with a MEmory Blur (actually I think that only makes the monster
> forget who
> he's pissed off the most at). Chances are something happened to
> to icebone
> while you were hauling arse.
>
> Malark on Karana
>
> PS - I _could_ be wrong, but I seriously doubt it.
>
> > -----Original Message-----
> > From: Jaded [mailto:jaded@...]
> > Sent: Tuesday, May 11, 1999 8:50 AM
> > To: EQ_Necromancer@onelist.com
> > Subject: Re: [EQ_Necromancer] Just a thought..
> >
> >
> > From: "Jaded" <jaded@...>
> >
> > > >>Something else is their apparent psychic connection with
> > the planet. I
> > > mean, seriously, you're completely across the zone from the
> > thing and it
> > > will still know where you're at, even if you're far under
> > ground and it's
> > > top side _and_ all the way on the other side of the zone make its
> > > way to you
> > > through maze or 'high water' and begin pounding the snot
> > out of you<<
> > >
> > > If there's one thing that does need to be fixed, it is
> > this. You can't run
> > > away from anyone unless you've cast some spell that slows
> > your enemy down.
> > > On top of that, they don't stop unless you zone or they're killed by
> > > somebody. It'd be nice if the game had a LOS variable for
> > monsters that
> > > figured whether or not they knew where you were at any given point.
> >
> > In Everfrost, my shaman character can outrun Ice Boned
> > Skeletons and 'break
> > their lock' so they can't find/attack me. Of course, this is
> > easier with
> > SoW, but even without you can get away. OTOH, mammoths NEVER
> > forget you....
> > so maybe it depends on the creature?
> >
> > Sorry to apply shaman experience in the necro mailing list,
> > but I have more
> > experience in that world.
> >
> >
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