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Message ID: 361
Date: Tue May 11 14:48:03 BST 1999
Author: Juan Custer
Subject: Re: Just a thought..
> -----Original Message-----
> From: Jaded [mailto:jaded@...]
> Sent: Tuesday, May 11, 1999 8:50 AM
> To: EQ_Necromancer@onelist.com
> Subject: Re: [EQ_Necromancer] Just a thought..
>
>
> From: "Jaded" <jaded@...>
>
> > >>Something else is their apparent psychic connection with
> the planet. I
> > mean, seriously, you're completely across the zone from the
> thing and it
> > will still know where you're at, even if you're far under
> ground and it's
> > top side _and_ all the way on the other side of the zone make its
> > way to you
> > through maze or 'high water' and begin pounding the snot
> out of you<<
> >
> > If there's one thing that does need to be fixed, it is
> this. You can't run
> > away from anyone unless you've cast some spell that slows
> your enemy down.
> > On top of that, they don't stop unless you zone or they're killed by
> > somebody. It'd be nice if the game had a LOS variable for
> monsters that
> > figured whether or not they knew where you were at any given point.
>
> In Everfrost, my shaman character can outrun Ice Boned
> Skeletons and 'break
> their lock' so they can't find/attack me. Of course, this is
> easier with
> SoW, but even without you can get away. OTOH, mammoths NEVER
> forget you....
> so maybe it depends on the creature?
>
> Sorry to apply shaman experience in the necro mailing list,
> but I have more
> experience in that world.
>
>
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