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Message ID: 304
Date: Mon May 10 11:15:40 BST 1999
Author: Shadow Panther
Subject: Re: Fw: [EQMagicians] Just a thought..


Pricks like me? Bah, I wont take this part to the message list. Though
it's interesting to note I'm "a prick" because I don't like the game or
varant, and say so.

As for the game, I loved it at first, sure. I read all the hype,
looked at all the screen shots, etc. Had allot planned out, too, and all of
it being role-play. I dealt with all of the plans being squashed because of
some idiotic limitation or another, got burned a bit further when I found I
couldn't stand back and plan fights out and just had to rush in and start
swinging (why are we magic classes?), or do the same with the pet. But I
dealt with it. Then there's the problems with the spells, variant's general
attitude towards the Necro class, and a ton of other problems. Just makes
me think they've got a big head about 'em and they don't really give a
stink 'bout us players. That's what ticks me off the most, not being free
to come up with our own strategy or using our class to their full potential
because of deliberate restrictions comes in a very fast second.

As for why it's important to see the number of your mana. I'm the
type of person who likes to plan ahead, _way_ ahead. Deciding which spells
to memorize, in what order to cast them, which to buy and not to buy, and so
on and so on. The amount you have plays allot in this. Say, for
instance... You have a total of 200 mana and you have 50 left. Cost 45 to
cast a certain spell. You can either use a spell to get out of there and
survive or cast that one and leave you with only 5mana left, and thus,
totally open. Not knowing how much you have left, just a silly bar graph,
you go ahead and cast it. Whoops, you just peeved out the mob, it's
frenzying you, and you've no way to get the heaven's out of there. I know,
Gate and such takes way more mana than that, but for an example it'll do.
If you'd known precisely what you had, along with knowing how much a spell
takes (as we do, at least), you'd have been able to very quickly figure that
the escape, was the way to go. Besides, I like knowing. The least they
could do is make it an option.

As for ruining play, I make it a point to be very helpful to others
in the game, especialy to newbies and such. I figure players have it hard
enough without somebody making it a pain for 'em, may as well help. I don't
see where that's ruining play. :-) Just simply, I don't like Varant. I
think I'll leave EQ, soon as somebody else comes out with 3D fantasy world.
It'll happen soon enough, but until, it'll "have to do". As much as I don't
like 'em, and as much as the world peeves me off at times, it _is_ a very
nice chance to role-play (if you can find somebody to do so with) and I've
waited a very long time for at least somebody to _attempt_ a real fantasy
world for your charecter to live in.

~Mysk

> From: XxKommiexX@...
>
> Why do they have to put the actual number of how much mana you have? if
you
> can't cast the spell then you can't cast it. You know by testing, and if
you
> are any good then you already know about how much you can cast before you
run
> out. I think you need to just calm down, and then think about what you
> posted. The slogan is cool, and you obviously liked the game for atleast a
> little bit otherwise you wouldn't have bought it. Oh ya, if you don't like
> the game, quit. We don't need pricks like you ruining the play of others.
>
> Sarn, Veeshan