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Message ID: 308
Date: Mon May 10 14:34:01 BST 1999
Author: Juan Custer
Subject: Re: Fw: [EQMagicians] Just a thought..


Wait, what problems? The only thing I'm kind of getting irritated
at is that we can't use DoT spells in duels or PvP yet, essentially
castrating the powerful Necromancer class. I can still take an Enchanter of
equal level 80% of the time (I love Shield and its bonus to magic
resistance).
Other than that I believe its a powerful class. I thought it was
annoying that your pet was a variable level pet, but you'll see as you level
that this doesn't make as big a deal as you think. In the early levels yes
because the hitpoints are so key (level 1 skel has like 10hp, level 2 would
have 20-30, which adds its effectiveness a LOT), but later a couple levels
difference isn't as BIG a difference. I'm 16th now and I never get a yellow
pet. I think Restless Bones (16th level summoning) summons a level 13-16
pet, because I can't get green (yet) ones. I don't see any other glaring
problems with it (aside from an annoying frequency that Heart Flutter gets
resisted by blue dangerous monsters, but then I know Enchanters and Wizards
have it worse so I don't have a problem with that).

I can kill white and yellow monsters that most people wouldn't DREAM
of attacking, or I can swing my way through a field of blues. I also love
Feign Death, and you will too. Very fast casting time and almost always
successful. When things look dim always remember to keep 60 mana (again,
you don't need to know your exact mana, and if you are hardcore you can
calculate it with the mana calculator and divide it by five to see how much
mana you have per bubble. Do this once per level and keep the numbers in a
useful place and you're pretty much covered your mana count rather well.)
and then switch to 3rd person and wait for the pissed off monsters to get
far enough away for you to Gate or get a good start for the zone.

So if you can make a list of things that you are pissed off about
the Necromancer, I think we can discuss them and maybe understand each
other's position better. PErsonally I think we're one of the best of the
lot. Just about everyone I know has a MUCH harder time with just about
everything else (except druids, DAMN, what's up with these guys that allow
them to frikkin jump into the high end in like weeks?!?! That's what I want
to know!)

Malark on Karana

> -----Original Message-----
> From: Shadow Panther [mailto:shdwpanther@...]
> Sent: Monday, May 10, 1999 5:16 AM
> To: EQ_Necromancer@onelist.com
> Subject: Re: [EQ_Necromancer] Fw: [EQMagicians] Just a thought..
>
>
> From: "Shadow Panther" <shdwpanther@...>
>
>
> Pricks like me? Bah, I wont take this part to the message
> list. Though
> it's interesting to note I'm "a prick" because I don't like
> the game or
> varant, and say so.
>
> As for the game, I loved it at first, sure. I read
> all the hype,
> looked at all the screen shots, etc. Had allot planned out,
> too, and all of
> it being role-play. I dealt with all of the plans being
> squashed because of
> some idiotic limitation or another, got burned a bit further
> when I found I
> couldn't stand back and plan fights out and just had to rush
> in and start
> swinging (why are we magic classes?), or do the same with the
> pet. But I
> dealt with it. Then there's the problems with the spells,
> variant's general
> attitude towards the Necro class, and a ton of other
> problems. Just makes
> me think they've got a big head about 'em and they don't
> really give a
> stink 'bout us players. That's what ticks me off the most,
> not being free
> to come up with our own strategy or using our class to their
> full potential
> because of deliberate restrictions comes in a very fast second.
>
> As for why it's important to see the number of your
> mana. I'm the
> type of person who likes to plan ahead, _way_ ahead.
> Deciding which spells
> to memorize, in what order to cast them, which to buy and not
> to buy, and so
> on and so on. The amount you have plays allot in this. Say, for
> instance... You have a total of 200 mana and you have 50
> left. Cost 45 to
> cast a certain spell. You can either use a spell to get out
> of there and
> survive or cast that one and leave you with only 5mana left, and thus,
> totally open. Not knowing how much you have left, just a
> silly bar graph,
> you go ahead and cast it. Whoops, you just peeved out the mob, it's
> frenzying you, and you've no way to get the heaven's out of
> there. I know,
> Gate and such takes way more mana than that, but for an
> example it'll do.
> If you'd known precisely what you had, along with knowing how
> much a spell
> takes (as we do, at least), you'd have been able to very
> quickly figure that
> the escape, was the way to go. Besides, I like knowing. The
> least they
> could do is make it an option.
>
> As for ruining play, I make it a point to be very
> helpful to others
> in the game, especialy to newbies and such. I figure players
> have it hard
> enough without somebody making it a pain for 'em, may as well
> help. I don't
> see where that's ruining play. :-) Just simply, I don't like
> Varant. I
> think I'll leave EQ, soon as somebody else comes out with 3D
> fantasy world.
> It'll happen soon enough, but until, it'll "have to do". As
> much as I don't
> like 'em, and as much as the world peeves me off at times, it
> _is_ a very
> nice chance to role-play (if you can find somebody to do so
> with) and I've
> waited a very long time for at least somebody to _attempt_ a
> real fantasy
> world for your charecter to live in.
>
> ~Mysk
>
> > From: XxKommiexX@...
> >
> > Why do they have to put the actual number of how much mana
> you have? if
> you
> > can't cast the spell then you can't cast it. You know by
> testing, and if
> you
> > are any good then you already know about how much you can
> cast before you
> run
> > out. I think you need to just calm down, and then think
> about what you
> > posted. The slogan is cool, and you obviously liked the
> game for atleast a
> > little bit otherwise you wouldn't have bought it. Oh ya, if
> you don't like
> > the game, quit. We don't need pricks like you ruining the
> play of others.
> >
> > Sarn, Veeshan
>
>
>
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