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Message ID: 308
Date: Mon May 10 14:34:01 BST 1999
Author: Juan Custer
Subject: Re: Fw: [EQMagicians] Just a thought..
> -----Original Message-----
> From: Shadow Panther [mailto:shdwpanther@...]
> Sent: Monday, May 10, 1999 5:16 AM
> To: EQ_Necromancer@onelist.com
> Subject: Re: [EQ_Necromancer] Fw: [EQMagicians] Just a thought..
>
>
> From: "Shadow Panther" <shdwpanther@...>
>
>
> Pricks like me? Bah, I wont take this part to the message
> list. Though
> it's interesting to note I'm "a prick" because I don't like
> the game or
> varant, and say so.
>
> As for the game, I loved it at first, sure. I read
> all the hype,
> looked at all the screen shots, etc. Had allot planned out,
> too, and all of
> it being role-play. I dealt with all of the plans being
> squashed because of
> some idiotic limitation or another, got burned a bit further
> when I found I
> couldn't stand back and plan fights out and just had to rush
> in and start
> swinging (why are we magic classes?), or do the same with the
> pet. But I
> dealt with it. Then there's the problems with the spells,
> variant's general
> attitude towards the Necro class, and a ton of other
> problems. Just makes
> me think they've got a big head about 'em and they don't
> really give a
> stink 'bout us players. That's what ticks me off the most,
> not being free
> to come up with our own strategy or using our class to their
> full potential
> because of deliberate restrictions comes in a very fast second.
>
> As for why it's important to see the number of your
> mana. I'm the
> type of person who likes to plan ahead, _way_ ahead.
> Deciding which spells
> to memorize, in what order to cast them, which to buy and not
> to buy, and so
> on and so on. The amount you have plays allot in this. Say, for
> instance... You have a total of 200 mana and you have 50
> left. Cost 45 to
> cast a certain spell. You can either use a spell to get out
> of there and
> survive or cast that one and leave you with only 5mana left, and thus,
> totally open. Not knowing how much you have left, just a
> silly bar graph,
> you go ahead and cast it. Whoops, you just peeved out the mob, it's
> frenzying you, and you've no way to get the heaven's out of
> there. I know,
> Gate and such takes way more mana than that, but for an
> example it'll do.
> If you'd known precisely what you had, along with knowing how
> much a spell
> takes (as we do, at least), you'd have been able to very
> quickly figure that
> the escape, was the way to go. Besides, I like knowing. The
> least they
> could do is make it an option.
>
> As for ruining play, I make it a point to be very
> helpful to others
> in the game, especialy to newbies and such. I figure players
> have it hard
> enough without somebody making it a pain for 'em, may as well
> help. I don't
> see where that's ruining play. :-) Just simply, I don't like
> Varant. I
> think I'll leave EQ, soon as somebody else comes out with 3D
> fantasy world.
> It'll happen soon enough, but until, it'll "have to do". As
> much as I don't
> like 'em, and as much as the world peeves me off at times, it
> _is_ a very
> nice chance to role-play (if you can find somebody to do so
> with) and I've
> waited a very long time for at least somebody to _attempt_ a
> real fantasy
> world for your charecter to live in.
>
> ~Mysk
>
> > From: XxKommiexX@...
> >
> > Why do they have to put the actual number of how much mana
> you have? if
> you
> > can't cast the spell then you can't cast it. You know by
> testing, and if
> you
> > are any good then you already know about how much you can
> cast before you
> run
> > out. I think you need to just calm down, and then think
> about what you
> > posted. The slogan is cool, and you obviously liked the
> game for atleast a
> > little bit otherwise you wouldn't have bought it. Oh ya, if
> you don't like
> > the game, quit. We don't need pricks like you ruining the
> play of others.
> >
> > Sarn, Veeshan
>
>
>
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