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Message ID: 1975
Date: Fri Mar 17 05:47:42 GMT 2000
Author: Jerry Luttrell
Subject: Re: [EQ_Necromancer] Dominate Undead
>From: "Naeeldar" <jackal@...>______________________________________________________
>Reply-To: EQ_Necromancer@onelist.com
>To: <EQ_Necromancer@onelist.com>
>Subject: Re: [EQ_Necromancer] Dominate Undead
>Date: Fri, 17 Mar 2000 00:31:28 -0500
>
>If this is your secondary char or if you have a friend I'd go out and buy
>some +cha gear. Right before you charm quickly toss it on and you'll get
>lower resists and better times ( well perecentage wise that is ). You can
>find some cheap stuff though like trhat mug ogre guyards drop which adds
>like 15 cha or something and in general charisma gear is pretty cheap if I
>remember correctly. Either way though find what cha items you can. Off the
>top of my head I can think of that mug, some cha rings, probably earrings,
>bracers, and a veil. There is more I'm just not sure which is what right
>now. Heh haven't managed to get my gear but I can tell you from the
>shaman/enchanter buffs I get for charisma that my charms do last a lot, I
>stree a lot, longer then normal and less resists.
>
>Naeeldar
>
>-----Original Message-----
>From: Mark Rafn <dagon@...>
>To: EQ_Necromancers <EQ_Necromancer@onelist.com>
>Date: Thursday, March 16, 2000 4:53 PM
>Subject: [EQ_Necromancer] Dominate Undead
>
>
> >From: Mark Rafn <dagon@...>
> >
> >I'm about halfway through L20, and I've been in Unrest playing with
> >Dominate Undead in situations where it seems reasonable (indoors, pathing
> >bugs seem to make Slim run off and create a train for us fairly often,
>and
> >in groups without crowd control the charm seems to add more value than
>the
> >pet).
> >
> >Things I've learned:
> >
> >Yellow/red Carrion Ghouls, Barbed Bone Skeletons, and Skeletal Monks make
> >fabulous pets. For about 15 seconds. Then they and their friends pound
> >you to dust.
> >
> >Dark blue things (drybones work well) seem about optimum as far as
> >getting good hits (much better than a normal summoned pet) without
> >instadeath waiting for you when it breaks.
> >
> >100 mana is expensive when you have to cast it over and over, and 200
>mana
> >is cheap when you only cast it if your pet dies.
> >
> >Don't bother with Dominate unless you have managed to research Hungry
> >Earth. You'll need it when charm breaks.
> >
> >Things I wonder:
> >
> >Are there any good charm strategies I'm missing? So far what seems best
> >is to pick a dark blue thing from a multiple-pull, /assist the puller,
>and
> >send it in. I don't keep pets between pulls - the group kills it once
>the
> >combat's otherwise over. Should I be thinking fancier?
> >
> >It seems that in most situations, Slim is far superior to a temporary
>pet.
> >Is this other people's opinion as well? Any clever places charm can get
> >you into that a pet can't?
> >
> >Is there any better way to break charm when we're ready to kill my former
> >pet? Currently I use gather shadows, which costs 35 mana or feign death,
> >which costs 60 but I'm no longer the first target. /pet get lost doesn't
> >seem to do anything - is there a cheaper or better way to release a
> >charmed pet?
> >--
> >Mark Rafn dagon@... <http://www.dagon.net/> !G
> >
> >
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