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Message ID: 1974
Date: Fri Mar 17 05:32:10 GMT 2000
Author: Naeeldar
Subject: Re: [EQ_Necromancer] Dominate Undead


/pet get lost

Should lose the pet to.

Naeeldar

-----Original Message-----
From: Barry Senowitz <barrys@...>
To: 'EQ_Necromancer@onelist.com' <EQ_Necromancer@onelist.com>
Date: Thursday, March 16, 2000 4:59 PM
Subject: RE: [EQ_Necromancer] Dominate Undead


>From: Barry Senowitz <barrys@...>
>
>If you are a DE, you can break the charm by using the ability hide.
>
>-----Original Message-----
>From: Mark Rafn [mailto:dagon@...]
>Sent: Thursday, March 16, 2000 4:54 PM
>To: EQ_Necromancers
>Subject: [EQ_Necromancer] Dominate Undead
>
>
>From: Mark Rafn <dagon@...>
>
>I'm about halfway through L20, and I've been in Unrest playing with
>Dominate Undead in situations where it seems reasonable (indoors, pathing
>bugs seem to make Slim run off and create a train for us fairly often, and
>in groups without crowd control the charm seems to add more value than the
>pet).
>
>Things I've learned:
>
>Yellow/red Carrion Ghouls, Barbed Bone Skeletons, and Skeletal Monks make
>fabulous pets. For about 15 seconds. Then they and their friends pound
>you to dust.
>
>Dark blue things (drybones work well) seem about optimum as far as
>getting good hits (much better than a normal summoned pet) without
>instadeath waiting for you when it breaks.
>
>100 mana is expensive when you have to cast it over and over, and 200 mana
>is cheap when you only cast it if your pet dies.
>
>Don't bother with Dominate unless you have managed to research Hungry
>Earth. You'll need it when charm breaks.
>
>Things I wonder:
>
>Are there any good charm strategies I'm missing? So far what seems best
>is to pick a dark blue thing from a multiple-pull, /assist the puller, and
>send it in. I don't keep pets between pulls - the group kills it once the
>combat's otherwise over. Should I be thinking fancier?
>
>It seems that in most situations, Slim is far superior to a temporary pet.
>Is this other people's opinion as well? Any clever places charm can get
>you into that a pet can't?
>
>Is there any better way to break charm when we're ready to kill my former
>pet? Currently I use gather shadows, which costs 35 mana or feign death,
>which costs 60 but I'm no longer the first target. /pet get lost doesn't
>seem to do anything - is there a cheaper or better way to release a
>charmed pet?
>--
>Mark Rafn dagon@... <http://www.dagon.net/> !G
>
>
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