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Message ID: 1973
Date: Fri Mar 17 05:31:28 GMT 2000
Author: Naeeldar
Subject: Re: [EQ_Necromancer] Dominate Undead


If this is your secondary char or if you have a friend I'd go out and buy
some +cha gear. Right before you charm quickly toss it on and you'll get
lower resists and better times ( well perecentage wise that is ). You can
find some cheap stuff though like trhat mug ogre guyards drop which adds
like 15 cha or something and in general charisma gear is pretty cheap if I
remember correctly. Either way though find what cha items you can. Off the
top of my head I can think of that mug, some cha rings, probably earrings,
bracers, and a veil. There is more I'm just not sure which is what right
now. Heh haven't managed to get my gear but I can tell you from the
shaman/enchanter buffs I get for charisma that my charms do last a lot, I
stree a lot, longer then normal and less resists.

Naeeldar

-----Original Message-----
From: Mark Rafn <dagon@...>
To: EQ_Necromancers <EQ_Necromancer@onelist.com>
Date: Thursday, March 16, 2000 4:53 PM
Subject: [EQ_Necromancer] Dominate Undead


>From: Mark Rafn <dagon@...>
>
>I'm about halfway through L20, and I've been in Unrest playing with
>Dominate Undead in situations where it seems reasonable (indoors, pathing
>bugs seem to make Slim run off and create a train for us fairly often, and
>in groups without crowd control the charm seems to add more value than the
>pet).
>
>Things I've learned:
>
>Yellow/red Carrion Ghouls, Barbed Bone Skeletons, and Skeletal Monks make
>fabulous pets. For about 15 seconds. Then they and their friends pound
>you to dust.
>
>Dark blue things (drybones work well) seem about optimum as far as
>getting good hits (much better than a normal summoned pet) without
>instadeath waiting for you when it breaks.
>
>100 mana is expensive when you have to cast it over and over, and 200 mana
>is cheap when you only cast it if your pet dies.
>
>Don't bother with Dominate unless you have managed to research Hungry
>Earth. You'll need it when charm breaks.
>
>Things I wonder:
>
>Are there any good charm strategies I'm missing? So far what seems best
>is to pick a dark blue thing from a multiple-pull, /assist the puller, and
>send it in. I don't keep pets between pulls - the group kills it once the
>combat's otherwise over. Should I be thinking fancier?
>
>It seems that in most situations, Slim is far superior to a temporary pet.
>Is this other people's opinion as well? Any clever places charm can get
>you into that a pet can't?
>
>Is there any better way to break charm when we're ready to kill my former
>pet? Currently I use gather shadows, which costs 35 mana or feign death,
>which costs 60 but I'm no longer the first target. /pet get lost doesn't
>seem to do anything - is there a cheaper or better way to release a
>charmed pet?
>--
>Mark Rafn dagon@... <http://www.dagon.net/> !G
>
>
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