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Message ID: 1976
Date: Fri Mar 17 05:48:19 GMT 2000
Author: Jerry Luttrell
Subject: Re: [EQ_Necromancer] Dominate Undead
>From: "Naeeldar" <jackal@...>______________________________________________________
>Reply-To: EQ_Necromancer@onelist.com
>To: <EQ_Necromancer@onelist.com>
>Subject: Re: [EQ_Necromancer] Dominate Undead
>Date: Fri, 17 Mar 2000 00:32:10 -0500
>
>/pet get lost
>
>Should lose the pet to.
>
>Naeeldar
>
>-----Original Message-----
>From: Barry Senowitz <barrys@...>
>To: 'EQ_Necromancer@onelist.com' <EQ_Necromancer@onelist.com>
>Date: Thursday, March 16, 2000 4:59 PM
>Subject: RE: [EQ_Necromancer] Dominate Undead
>
>
> >From: Barry Senowitz <barrys@...>
> >
> >If you are a DE, you can break the charm by using the ability hide.
> >
> >-----Original Message-----
> >From: Mark Rafn [mailto:dagon@...]
> >Sent: Thursday, March 16, 2000 4:54 PM
> >To: EQ_Necromancers
> >Subject: [EQ_Necromancer] Dominate Undead
> >
> >
> >From: Mark Rafn <dagon@...>
> >
> >I'm about halfway through L20, and I've been in Unrest playing with
> >Dominate Undead in situations where it seems reasonable (indoors, pathing
> >bugs seem to make Slim run off and create a train for us fairly often,
>and
> >in groups without crowd control the charm seems to add more value than
>the
> >pet).
> >
> >Things I've learned:
> >
> >Yellow/red Carrion Ghouls, Barbed Bone Skeletons, and Skeletal Monks make
> >fabulous pets. For about 15 seconds. Then they and their friends pound
> >you to dust.
> >
> >Dark blue things (drybones work well) seem about optimum as far as
> >getting good hits (much better than a normal summoned pet) without
> >instadeath waiting for you when it breaks.
> >
> >100 mana is expensive when you have to cast it over and over, and 200
>mana
> >is cheap when you only cast it if your pet dies.
> >
> >Don't bother with Dominate unless you have managed to research Hungry
> >Earth. You'll need it when charm breaks.
> >
> >Things I wonder:
> >
> >Are there any good charm strategies I'm missing? So far what seems best
> >is to pick a dark blue thing from a multiple-pull, /assist the puller,
>and
> >send it in. I don't keep pets between pulls - the group kills it once
>the
> >combat's otherwise over. Should I be thinking fancier?
> >
> >It seems that in most situations, Slim is far superior to a temporary
>pet.
> >Is this other people's opinion as well? Any clever places charm can get
> >you into that a pet can't?
> >
> >Is there any better way to break charm when we're ready to kill my former
> >pet? Currently I use gather shadows, which costs 35 mana or feign death,
> >which costs 60 but I'm no longer the first target. /pet get lost doesn't
> >seem to do anything - is there a cheaper or better way to release a
> >charmed pet?
> >--
> >Mark Rafn dagon@... <http://www.dagon.net/> !G
> >
> >
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