[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 444
Date: Fri Sep 3 01:04:50 BST 1999
Author: SkyCitadel@xxx.xxx
Subject: Re: MOnk BALANCE ISSUES


In a message dated 9/2/99 7:00:13 PM Central Daylight Time,
seth_nemo@... writes:

> >1)DUEL WEILD/DOUBLE ATTACK:
> >You must bear in mind that at for any level, monks have higher DW
> >and DA skills than all other groups (even warriors). Thus we get more
> >attacks than they do in an average round.
> >

Ya know, to be more realistic it might be said that our punches need to go
faster and possibly hit for a little less. But anyone who has ever come up
against a damage sheilded opponent knows why at that time it sucks being a
monk lol. Can you say Quadruple hit? Hitting a damage sheild over and over
again while the mob is attacking you at the same time is a sure way to die
unless you just have more hit points.

So i for one think its alright for the things to stay the way they are. Im
for a move into the more superficial areas of improvement like the proposed
graphic headbands.

SkyCitadel
Sacred Knights of Yserbius
Rathe